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  1. #1
    Player
    SargeTheSeagull's Avatar
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    Dec 2016
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    421
    Character
    Rad Calidum
    World
    Ultros
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Archwizard View Post
    But if you're gonna have a job using a gun anyway, considering how few Ranged Physical DPS we have versus Melee, why not just go the whole 9 yalms and make it a ranged DPS?
    If you lump casters and ranged physical together, which I bet they do then there are 6 ranged and 4 melees. And as for the burst, you wouldn’t HAVE to be more than max melee to use your ranged skills but you could. I haven’t thought it through completely
    (0)

  2. #2
    Player
    Archwizard's Avatar
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    Feb 2019
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    A café at the edge of the universe
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    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by SargeTheSeagull View Post
    If you lump casters and ranged physical together, which I bet they do then there are 6 ranged and 4 melees.
    Really it's hard to tell how they count it because of unequal divisions. If you put it that way, we've gotten a new Ranged job every expansion, which kinda nudges me to thinking raid composition doesn't necessarily dictate how they choose new jobs.
    On the other hand, we only have 6 Disciples of Magic (3 of whom are DPS sharing one gear type) versus 11 Disciples of War (7 of whom are DPS responsible for 4 different divisions for gear).

    Yoshi-P said he wanted to balance out each role, but unless they make like a Magical Melee DPS category (which I could only imagine having one job in it unless they move Ninja, and no practical separation from DoW Melee), that's gonna be hard to do. You add a new ranged job of either kind and the melee get upset they have limited options for half the DPS slots in raid; you add a new melee job and the DoMs feel underrep'd in raids since they're already competing for spaces with Ranged Physical. No real winning either way by focusing on "how they count", since I think ultimately the devs aren't attached to any particular meta.

    And as for the burst, you wouldn’t HAVE to be more than max melee to use your ranged skills but you could. I haven’t thought it through completely
    That's fair, I just think there's only a handful of viable options for Ranged DPS weapons -- pistols among the remainder -- and to throw it on a melee is a huge missed opportunity for the Ranged jobs.
    (1)
    Last edited by Archwizard; 07-29-2020 at 10:29 PM.

  3. #3
    Player
    Beddict's Avatar
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    Jun 2017
    Location
    Gridania
    Posts
    274
    Character
    Titania Chevalier
    World
    Siren
    Main Class
    Bard Lv 100
    Quote Originally Posted by SargeTheSeagull View Post
    If you lump casters and ranged physical together, which I bet they do then there are 6 ranged and 4 melees. And as for the burst, you wouldn’t HAVE to be more than max melee to use your ranged skills but you could. I haven’t thought it through completely
    They don't lump them together, the three DPS Roles are all counted separately. Back when DNC was revealed people were wondering why it was a Physical Ranged and Yoshi-p went on to answer this in the Letter from the Producer, LXII (05/09/2019):

    2. Only Two Physical Ranged DPS Jobs Are Currently Implemented

    As of Stormblood, there are three tank, three healer, four melee DPS, three magical ranged DPS, and two physical ranged DPS jobs. We believe that there is value in adding another physical ranged DPS to improve the balance of available roles, and so we decided to use one of our two new jobs to fill this need.
    (2)

  4. #4
    Player
    Vendalwind's Avatar
    Join Date
    Jul 2019
    Posts
    340
    Character
    Vendal Solairune
    World
    Cactuar
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Beddict View Post
    They don't lump them together, the three DPS Roles are all counted separately. Back when DNC was revealed people were wondering why it was a Physical Ranged and Yoshi-p went on to answer this in the Letter from the Producer, LXII (05/09/2019):
    That does in fact mean tho that they could subdivide melee into melee and hybrid (nin could be a hybrid) and add one class to later use the same rationale and add a third.

    Its a historical precident that actually suggests new hybrid melee could be added as easily as it suggests roles could remain the same.
    (0)

  5. #5
    Player
    BasicBlake's Avatar
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    Apr 2020
    Location
    Gridania
    Posts
    504
    Character
    Basic Blake
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Vendalwind View Post
    That does in fact mean tho that they could subdivide melee into melee and hybrid (nin could be a hybrid) and add one class to later use the same rationale and add a third.

    Its a historical precident that actually suggests new hybrid melee could be added as easily as it suggests roles could remain the same.
    So with all of the gear sets we have for melee is this a suggestion that they be broken up into separate roles? Or would nin and other said class to come into the game in the future be the only two hybrid? So we would have 3 melee and 2 hybrid, or 4 melee and then ninja as the solo hybrid class?

    Would they be adding another stat to the game? Since that is the reason the classes are broken up at the moment, they add a main stat bonus to the party.

    I think if anything red mage would have been the prototype for "hybrid" in the rigidity of the Holy Trinity, and that ship sailed. I think if they do make any adjustments for melee it would just be consolidating gear sets, not catering to them and creating roles so we get more melee, on top of our melee.
    (4)
    Last edited by BasicBlake; 07-30-2020 at 09:28 AM.

  6. #6
    Player
    Archwizard's Avatar
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    Feb 2019
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    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by BasicBlake View Post
    I think if anything red mage would have been the prototype for "hybrid" in the rigidity of the Holy Trinity, and that ship sailed.
    Or failing that, Blue Mage. Another ship that sailed, albeit in the other direction.
    (1)

  7. #7
    Player
    SeikishiYuuki's Avatar
    Join Date
    May 2020
    Posts
    50
    Character
    Seikishi Yuukimaru
    World
    Leviathan
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Vendalwind View Post
    That does in fact mean tho that they could subdivide melee into melee and hybrid (nin could be a hybrid) and add one class to later use the same rationale and add a third.

    Its a historical precedent that actually suggests new hybrid melee could be added as easily as it suggests roles could remain the same.
    I'd say that this is possible but unlikely. They've mentioned before not wanting to muddy the meta any further by adding more gear sets and roles, especially give how hard it has been to balance just between roles that exist now and that role quests are becoming the new norm over job specific quests it's more likely that we'll see the physical melee and range quests broken as those roles get more identity. The SE team is great but they're not big on breaking out of the box or making more work than they need to for themselves lol. Neat idea though.
    (1)

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