
With Yoshi P stating how Bst would make a good limited job, I wouldn't really put all my eggs in that basket just yet, especially with how we just got a physical ranged this expansion.With an Addition or Geomancer as a Healer, and Beastmaster as a Ranged DPS, they both don’t really need to add new jobs. We know Geomancer is in high demand, and we know a healer is coming next. We know Ranged DPS has only 3 jobs compared to Melee and Caster having 4 (I count Blue Mage as both Caster and All-Rounder.). And we know that Beastmaster is a traditional FF job that is high in demand as well. Beastmaster makes so much sense to give a whip and make it a ranged attacker- which makes even more sense because whips in FF attack with full power from the back row.. They could even invert it to Ninja and have it scale with Strength instead of Dexterity.
After that, they’ve basically given us every reasonable traditional jobs, and if they wanted to add more they’re free to think more outside the box.
Personally, after Geomancer and Beastmaster, I really don’t care to see any more jobs added to this game.
A healer and a caster will be coming.


Nah I’m gonna bet on it. Very few people actually respond well to the concept of limited jobs, and those of us who actually play Blue Mage more than just to 60 know that it’s not the most broken concept. A limited job is a design choice to test something that they might have thought would not work out, but at this point, Blue Mage is something that should certainly be a part of normal gameplay. Learning spells is just more natural when they can pick them up as they level in the duty finder, and it’s been beyond proven that it is not the solo content that it was intended to be because it can’t do a damn thing without getting its hand held by a party. Imagine being a healer and you get 1 raise every 300 seconds while red mage can chain raise. Limited is not working. Beastmaster does not have the same testing issues that Blue Mage does- not even close. Yoshi said it might be a limited job like a year ago when this community didn’t completely realize what a terrible idea it was. With many people desiring a Ranger class because Bard doesn’t fulfill that fantasy for them, it’s only logical to have Beastmaster fill a kind of “hunter/tamer” role.
Last edited by AceofRains; 07-17-2020 at 07:59 PM.

Actually, Blue Mage is working great, from a developer standpoint. Just because you don’t enjoy how it works in this game doesn’t mean it hasn’t done well. Pretty much every person you speak to has leveled BLU to 60, or has at least unlocked it. I actually don’t think you can even find an interview where the FFXIV team has said anything but praise for how the class turned out.Nah I’m gonna bet on it. Very few people actually respond well to the concept of limited jobs, and those of us who actually play Blue Mage more than just to 60 know that it’s not the most broken concept. A limited job is a design choice to test something that they might have thought would not work out, but at this point, Blue Mage is something that should certainly be a part of normal gameplay. Learning spells is just more natural when they can pick them up as they level in the duty finder, and it’s been beyond proven that it is not the solo content that it was intended to be because it can’t do a damn thing without getting its hand held by a party. Imagine being a healer and you get 1 raise every 300 seconds while red mage can chain raise. Limited is not working. Beastmaster does not have the same testing issues that Blue Mage does- not even close. Yoshi said it might be a limited job like a year ago when this community didn’t completely realize what a terrible idea it was. With many people desiring a Ranger class because Bard doesn’t fulfill that fantasy for them, it’s only logical to have Beastmaster fill a kind of “hunter/tamer” role.
Your dislike is not a universal experience. And while I personally don’t get that hype about the blue mage content, it was by no means a failure. They made side content and almost every player played it, that’s a win for them.


Didn’t say I’m not enjoying it. Clearly my avatar is wearing the BLU mask right now, so I’m definitely playing with it. I’m saying there’s a lot wrong and it’s reasonable to make it a normal job with the others. You assume I dislike it, but I love the job iteration in FFXIV. It’s just impractical to not have it naturally progress the with other jobs, even if it’s ability learning is alternative. I spoke with a friend the other week about it and he refuses to touch the job because limited job is foolish design. I encouraged him to try it because it’s quite fun, but it doesn’t change the fact that it seriously does not deserve to be left out of the others.Actually, Blue Mage is working great, from a developer standpoint. Just because you don’t enjoy how it works in this game doesn’t mean it hasn’t done well. Pretty much every person you speak to has leveled BLU to 60, or has at least unlocked it. I actually don’t think you can even find an interview where the FFXIV team has said anything but praise for how the class turned out.
Your dislike is not a universal experience. And while I personally don’t get that hype about the blue mage content, it was by no means a failure. They made side content and almost every player played it, that’s a win for them.

I mean, technically we still have someone using Wind and Earth (White Mage hasn't lost any Water spells so it's still the same amount) in Red Mage. We also have Summoner using Earth and Wind as well. So it's really Water, but Water has been at the same dearth of activity since 2.0 started, it's unusual but again clearly not something they're in any rush to change.
So long story short there is a Water gap, but as noticeable as it may be they don't seem to really be hurrying to fill it. Does this mean we might get Geomancer? Certainly. But the one Geomancer we saw didn't even use offensive based Water magic, and if we aren't limiting things to offensive water magic then there are no doubt other spells that use water aether for non-offensive purposes.
You're also throwing around tautology a lot Vendal without a firm grasp of what it means or what I'm arguing, you should probably do a better job of reading before trying to make a claim that's false. None of what I'm arguing is a tautology.


That's quite the leap in logic. For starters, I don't think anybody else said anything about Light or Dark magic for Geomancer. Not every gap needs to be filled simultaneously by exactly one addition.
Second, Light and Dark aren't official elements in terms of damage, and are always treated as Unaspected magic damage. Aesthetically however, WHM, RDM, and BLM already dip into them - Holy (and Verholy by extension), Glare, Dia, and the Afflatus line for Light, and Foul and Xenoglossy for Dark (utilizing Voidsent cast effects). When Thaumaturge specialized in Umbral and Astral damage in 1.0, Bio was considered the Umbral counterpart to Dia, so you could argue SCH and SMN dip into Dark with it and their Drain spells; this also fits with Broil utilizing the same Dark effects used by Ascians, DRK... or any enemy who casts "Dark".
We also have Wind and Earth available through RDM and SMN. Water's really the only untapped elemental magic - not to say we can't have a caster that dips into other elements as well.
As far as GEO goes, I don't think I've heard anyone propose it use more that Water, Wind, Earth, and maybe Fire.
Oddly picky about your representation.
That's like comparing the RDM we received to the one instance of Alisaie using an aetherial sword in HW.
Bearing in mind "the one Geomancer we saw", if you mean Kyokuho, only had 3 spells. I would highly doubt the devs instilled one NPC with the entirety of their design philosophy for a classic job multiple expansions before hypothetical implementation; all he highlights is that Geomancer is established within the lore, giving it a backdoor for entry as a job should the devs so desire.
Last edited by Archwizard; 07-17-2020 at 12:26 PM.
You're forgetting the Four Lords arc with the Swallows Compass and Sai Taisui. Adding in the lore about Ganen, the founder of Geomancy.
An entire dungeon based around Geomancy, offensive Geomancy to boot.
The AST quest is a footnote compared to all that.


I was thinking the same. Im also more leaning toward the alchemist as a new healer. Geomancer could fill any role really (although I'd rather them not make it a dps... I feel like there's enough elemental magic in that category
But at this point it's not a matter of what but when.

Black Mage using too many elements for your taste? HahaI was thinking the same. Im also more leaning toward the alchemist as a new healer. Geomancer could fill any role really (although I'd rather them not make it a dps... I feel like there's enough elemental magic in that category
But at this point it's not a matter of what but when.
I want beast master as the next dps job, I'd even take it as a tank.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


