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  1. #1
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    Quote Originally Posted by SpeckledBurd View Post
    Even if it was a terrible Monk pulling ahead of you I genuinely don't understand how you're getting screwed over anyone else trying to pull. It's not hard to establish aggro if someone accidentally or even intentionally pulls for you with how high aggro generation is now and there's so many walls in dungeons that it's nearly impossible to have more than two packs of adds at a time.
    I'll give you that it's not difficult, but there's a lot of little things that add up into one major frustration. When someone else dashes ahead and takes the alpha:
    1) I do not have a full grip of the aggro list. Everyone is aggro'd onto them, so I can't at a glance tell if I have full threat.
    2) My Snap Aggro ability no longer works. Because I do not have a full grip of the aggro list.

    Now, these aren't exactly "going to wipe the run" problems. But they are things I have to work harder for. Which could be avoided if the damn Monk would just wait half a second. "No! And don't blame me, blame Square Enix for designing greased lightning that way!"

    This was on my DRK. Which has it's own problems, mainly in that everything I have has a 15 yalm range, which is outranged by Shoulder Tackle. And because I live in Australia, I have server latency, meaning that everyone is actually further ahead than I am, and so even when I look like I'm neck and neck, they're actually a few yalms ahead, and already grabbing the alpha strike.

    I dunno, I think it's more the principle of the Monk refusing to curb themselves on "the tank can deal with it" that makes me incredibly angry, than any inconvenience it actually caused.
    (0)

  2. #2
    Player
    Heidrek's Avatar
    Join Date
    Jul 2020
    Posts
    6
    Character
    Heidrek Warsong
    World
    Mateus
    Main Class
    Monk Lv 80
    Quote Originally Posted by Ekimmak View Post
    I dunno, I think it's more the principle of the Monk refusing to curb themselves on "the tank can deal with it" that makes me incredibly angry, than any inconvenience it actually caused.
    I feel like this issue is independent of anything this game does or does not offer.

    Quote Originally Posted by SargeTheSeagull View Post
    Here’s what I’m imagining: Anatman instantly grants max GL stacks.
    GL stacks as we know it are going away.
    (3)
    Last edited by Heidrek; 07-29-2020 at 11:42 AM.

  3. #3
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Ekimmak View Post
    I dunno, I think it's more the principle of the Monk refusing to curb themselves on "the tank can deal with it" that makes me incredibly angry, than any inconvenience it actually caused.
    Hmmm I don't have this issue so much when I play Monk, and that's quite a bit. I use the tools that are there to keep my stacks up before every encounter. And if I lose my stacks I have tools to get them back pretty fast. Although I would say that I am guilty of this but only when I play with friends and nobody cares who pulls as that's what makes it fun.

    May I ask what duty/dungeon you were in and level? Reason i'm asking is I would like to emphasize we don't need to further ruin the job just to prevent monks from pulling first to keep the GL timer moving. Pre 50 this could be another story as no Form Shift or Perfect Balance. That's why i'm asking.
    (0)