so it would seem that Square Enix has 2 choices for healer design:

1. make healers heal constantly and keep their dps toolkit the same, which requires an overhaul of the last 6-7 years worth of content and a new direction for the future game design, but would keep the homogenised healers balanced and allow anyone to press cure 1 to beat savage

2. give healers back their DPS options, which requires reintroducing buttons and consolidating some abilities to keep the balance, but would once again bring back job identity and skillful gameplay that new players could strive to achieve

I wonder which one they will take for 6.0. with the current state of affairs, I wouldn't be surprised if they removed the dots on healers because they're taking up the slot a new healer would use for a cure 1 cast.