It is unfortunate that Monk seems to be losing some of what made in unique in ARR, but from 3.0,4.0 and now 5.0 changes...Monk has gone from unique to unnecessary busy work class.
I understand what the Dev's were attempting to do by giving us more ways to keep GL up, but it has spiraled out of control. The 8 man and 24 man encounters don't even allow us to keep our stacks up due to exposition that we can't skip. The developers for the job designers and the raid designers must not have scheduled a meeting to discuss how monk would operate.
Eden's Verse: Refulgence comes to mind when there are 3 instances when I lose stacks every time.
1. First teleport in phase
2. Second teleport out phase
3. Final form DPS check
That is three times I lose stacks due to loading and loading of others, network speed of others, exposition, stun lock.
Anatman doesn't work during this and is utterly useless, form shift is useless leading up to and after words, and SSS is useless since the timer ran out. Only option is Perfect Balance if it's not on cooldown.
So in summary the devs are taking monk in the right direction, and could possibly lead to some interesting new encounters since they don't have to stare at monk and sigh when designing encounters. If they did at all. And by tacking on all these GL maintenance skills you can surely bet they did not want to sacrifice anything when it came to the whole big picture of an awesome encounter.
This is smart by just removing the issue and putting Monk in the "smooth to play" category instead of the "maintenance hell" it is currently in.
I. Can't. Wait. Picking Monk back up, I'm crossing my fingers and closing my eyes that when I open the patch notes and I raise my arms in a hallelujah moment. And my favorite Hans Zimmer track comes on to culminate it all! (or i'm let down yet again and throw my PS4 in the trash)


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