Page 47 of 69 FirstFirst ... 37 45 46 47 48 49 57 ... LastLast
Results 461 to 470 of 802

Hybrid View

  1. #1
    Player
    xxvaynxx's Avatar
    Join Date
    Oct 2013
    Posts
    687
    Character
    Oniwori Kiyuromi
    World
    Balmung
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Sqwall View Post
    cut
    Just wanna say I agree with you and Sora but since I've mained sam since SB.

    Sam for sure didn't get any love from the devs until 5.14? I forget when they fixed sam shoha and sam finally become what its suppose to do.

    Sam was mediocre to almost bad for almost all of SB so they for sure didn't get any love, and decent for the first half of ShB until we got our shoha fixed.

    But this is about job gameplay rather than job performance so I don't wanna get off track.
    (1)

  2. #2
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Just a quick update, now that the LL digest is out, we now know that the Form Shift change is going to make it refresh GL no matter what form, rather than skipping Opo-Opo altogether (ala BLM's Umbral Soul) as the earlier translation would have us believe. Which is good enough for me, as it's what I and a lot of other people have been asking for them to do anyway. So... RIP SSS I guess, made just a tad bit more useless until 5.4 lol.
    (1)
    Last edited by VentVanitas; 08-03-2020 at 07:01 PM.

  3. #3
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by VentVanitas View Post
    Just a quick update, now that the LL digest is out, we now know that the Form Shift change is going to make it refresh GL no matter what form, rather than skipping Opo-Opo altogether (ala BLM's Umbral Soul) as the earlier translation would have us believe. Which is good enough for me, as it's what I and a lot of other people have been asking for them to do anyway. So... RIP SSS I guess, made just a tad bit more useless until 5.4 lol.
    Could you link the page where this is? If this is going to happen then I wonder how this will work with Perfect Balance as it was also purposed to be fixed in 5.3. The patch notes can't come soon enough for us Monk mains. Your correct that SSS would be taken off the hot bar if this is true. Then that would be two capstone abilities rendered utterly useless until 5.4. With the change to form shift this is going to really shake things up with the GL being traited out for future patches. Is this the great fix? Just let Form Shift reset the timer without....shifting forms? Are they going to rename it to?

    I am going to bring up another argument as well. Target dummies help you build your optimal rotation, but for monk it's freaking useless. How can I weave my oGCD's when 2 of them are behind and RNG wall? Use brotherhood? Yeah I might get 3 chackra during the timer. Everyone says monk is selfish DPS, but I argue that it is 100% dependent on a party to hit it's high numbers. So on a target dummy monk is putting out the minimal requirements, in a party is shines more then any other job/class maybe save for DRG or DNC. But those to job/classes shine great on their own without a party.

    If your post is correct then that would be 1 piece of the puzzle, but we still need 2 more. 1) RNG crit/chackra and 2) will GL be changed to trait in 5.4 reworking the WHOLE job. Fix #1 and just give us back Internal Release. I seriously don't know why you took it away. #2 is opening Pandora's box really, and once it's open we may not like it all. Or they actually put some thought into it this time and realize they have 1 shot to get it right. If they get it wrong Monk is dead and nobody will play it.
    (0)

  4. #4
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Sqwall View Post
    Could you link the page where this is? If this is going to happen then I wonder how this will work with Perfect Balance as it was also purposed to be fixed in 5.3. The patch notes can't come soon enough for us Monk mains. Your correct that SSS would be taken off the hot bar if this is true. Then that would be two capstone abilities rendered utterly useless until 5.4. With the change to form shift this is going to really shake things up with the GL being traited out for future patches. Is this the great fix? Just let Form Shift reset the timer without....shifting forms? Are they going to rename it to?

    I am going to bring up another argument as well. Target dummies help you build your optimal rotation, but for monk it's freaking useless. How can I weave my oGCD's when 2 of them are behind and RNG wall? Use brotherhood? Yeah I might get 3 chackra during the timer. Everyone says monk is selfish DPS, but I argue that it is 100% dependent on a party to hit it's high numbers. So on a target dummy monk is putting out the minimal requirements, in a party is shines more then any other job/class maybe save for DRG or DNC. But those to job/classes shine great on their own without a party.

    If your post is correct then that would be 1 piece of the puzzle, but we still need 2 more. 1) RNG crit/chackra and 2) will GL be changed to trait in 5.4 reworking the WHOLE job. Fix #1 and just give us back Internal Release. I seriously don't know why you took it away. #2 is opening Pandora's box really, and once it's open we may not like it all. Or they actually put some thought into it this time and realize they have 1 shot to get it right. If they get it wrong Monk is dead and nobody will play it.
    Here.

    6SS won't be dead, it'll still be useful for disengages since it lets you double dip your GCD. However it may end up getting changed in 5.4 anyway since the devs seemed to internally think of it as a way to refresh stacks rather than a downtime/disengage tool. Presumably Form Shift will still advance your form to the next one, but it will also refresh your stacks with every hit.

    The skill that's really getting coffin'd here is Anatman. Fight Design rarely lets you build stacks because of how much they love making you either move during transitions or watch a minute long anime cutscene and then give you zero time before the boss is targetable after the fact. Perfect Balance's shortened recast is basically ripping the recovery aspect out from beneath Anatman (not that it was good for that either) and Form Shift already took the upkeep aspect, now it'll do it even better. All that's left for Anatman now is the opener that relies on counting server ticks.
    (3)
    Last edited by SpeckledBurd; 08-04-2020 at 12:59 AM.

  5. #5
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by SpeckledBurd View Post
    Here.

    6SS won't be dead, it'll still be useful for disengages since it lets you double dip your GCD. However it may end up getting changed in 5.4 anyway since the devs seemed to internally think of it as a way to refresh stacks rather than a downtime/disengage tool. Presumably Form Shift will still advance your form to the next one, but it will also refresh your stacks with every hit.

    The skill that's really getting coffin'd here is Anatman. Fight Design rarely lets you build stacks because of how much they love making you either move during transitions or watch a minute long anime cutscene and then give you zero time before the boss is targetable after the fact. Perfect Balance's shortened recast is basically ripping the recovery aspect out from beneath Anatman (not that it was good for that either) and Form Shift already took the upkeep aspect, now it'll do it even better. All that's left for Anatman now is the opener that relies on counting server ticks.
    Yes it looks like RIP for Anatman at this point with this information. It's hard to believe they are still holding onto level 50 skills to keep this job alive. Just NO forward evolution with Monk what-so-ever. We just keep going backwards and improving perfect balance that has undergone so many CD adjustments already, and it looks like this will be the lowest is has ever been? Possibly 30 sec for PB? 5.3 changes for Monk really needs a cross analysis of Tornado Kick followed with PB rotation, and one without Tornado Kick rotation. To really see if this will put Tornado Kick back in, with Leaden Fist to supplement for the speed lose. Man Monk really is a mess, and in a bad design slump no matter how you look at it!
    (0)

  6. #6
    Player
    reyre's Avatar
    Join Date
    Aug 2017
    Posts
    148
    Character
    Reyner Blackblood
    World
    Gilgamesh
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by SpeckledBurd View Post
    Here.

    6SS won't be dead, it'll still be useful for disengages since it lets you double dip your GCD. However it may end up getting changed in 5.4 anyway since the devs seemed to internally think of it as a way to refresh stacks rather than a downtime/disengage tool. Presumably Form Shift will still advance your form to the next one, but it will also refresh your stacks with every hit.

    The skill that's really getting coffin'd here is Anatman. Fight Design rarely lets you build stacks because of how much they love making you either move during transitions or watch a minute long anime cutscene and then give you zero time before the boss is targetable after the fact. Perfect Balance's shortened recast is basically ripping the recovery aspect out from beneath Anatman (not that it was good for that either) and Form Shift already took the upkeep aspect, now it'll do it even better. All that's left for Anatman now is the opener that relies on counting server ticks.
    I think that the better "band aid"in this situation would be just raw dam buff instead of a mechanical change of any kind. While it wont fix MNK issues it will at least give it some utility.
    (0)

  7. #7
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by reyre View Post
    I think that the better "band aid"in this situation would be just raw dam buff instead of a mechanical change of any kind. While it wont fix MNK issues it will at least give it some utility.
    Form Shift refreshing GL independent of current Form makes Monk's downtime less of a spammy mess and the Perfect Balance buff improves Monk's ability to recover from forced downtime or from getting killed, both of which are problems with the job at the moment.

    Per your own admission boosting Monk's damage doesn't fix anything.
    (2)

  8. #8
    Player
    reyre's Avatar
    Join Date
    Aug 2017
    Posts
    148
    Character
    Reyner Blackblood
    World
    Gilgamesh
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by VentVanitas View Post
    Just a quick update, now that the LL digest is out, we now know that the Form Shift change is going to make it refresh GL no matter what form, rather than skipping Opo-Opo altogether (ala BLM's Umbral Soul) as the earlier translation would have us believe. Which is good enough for me, as it's what I and a lot of other people have been asking for them to do anyway. So... RIP SSS I guess, made just a tad bit more useless until 5.4 lol.
    Not going to lie, those changes kind of make me sad. One hand form shift will still be spammed, just not 3 times every 10 seconds in DNGs which is cool i guess, it will be better for some transitions....kind of. I honestly cant think of any fight in current content that actually forces a long transition (maybe e8s but even then you kind of have a reopener so...) but either way is a positive-ish change.

    Now the PB change is kind of pointless. It will make MNK hit harder, since you know Leaden Fist spam will be even more prevalent than before and maybe we can actually line it up with RoF and BH with no forced delays in oGCD rotation, on the other hand its making leaden fist even more prevalent than before in the MNKs rotation which is a problem on its own, its a bigger problem if you have high ping/low frame rate. Hopefully this PB change will come with some other adjustments to other skills, namely Tornado Kick, if not then this PB change kind of makes things worse. One the main reasons to have a short recast on PB was to use the TK Rotation in tandem with RoW, buuut since we dont have the cool side effect of RoW, its just more burst DMG.

    I would rather have a potency buff to other skills (which honestly can still happen).

    If nothing else i predict that MNK dmg will be too high and leaden fist will be nerfed to the ground.
    (1)
    Last edited by reyre; 08-04-2020 at 12:43 AM.

  9. #9
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by reyre View Post
    Not going to lie, those changes kind of make me sad. One hand form shift will still be spammed, just not 3 times every 10 seconds in DNGs which is cool i guess, it will be better for some transitions....kind of. I honestly cant think of any fight in current content that actually forces a long transition (maybe e8s but even then you kind of have a reopener so...) but either way is a positive-ish change.

    Now the PB change is kind of pointless. It will make MNK hit harder, since you know Leaden Fist spam will be even more prevalent than before and maybe we can actually line it up with RoF and BH with no forced delays in oGCD rotation, on the other hand its making leaden fist even more prevalent than before in the MNKs rotation which is a problem on its own, its a bigger problem if you have high ping/low frame rate. Hopefully this PB change will come with some other adjustments to other skills, namely Tornado Kick, if not then this PB change kind of makes things worse. One the main reasons to have a short recast on PB was to use the TK Rotation in tandem with RoW, buuut since we dont have the cool side effect of RoW, its just more burst DMG.

    I would rather have a potency buff to other skills (which honestly can still happen).

    If nothing else i predict that MNK dmg will be too high and leaden fist will be nerfed to the ground.
    This might be first time I agree with you! After reading the futher LL about monk I agree reducing the CD on perfect balance will just turn Monk into a hybrid Fell Cleave. And not a fun one! This is great for transitions where PB will be up most of the time. E8S is good example and copied factor with the robot carry transitions (I always lose my stacks).

    I think your right about this being the wrong direction for PB, and I have always felt it needed a straight full 3 stack of GL, but make Tornado Kick only use 3 stacks instead of everything.

    Trait all stances to passive buffs: FoW allows 4th GL, FoF +5% damage buff, FoE +3% crit chance. Then you never fully lose all your stacks with TK, then this would essentially help you weave TK into your rotation. Even more so during your RoF, BH burst phase. SSS should be moved to a oGCD and grant 1 GL. Adjust potentcy until even with NIN or SAM. done
    (0)

  10. #10
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100
    ^pretty much, 5.3 is basically monk emergency band aid lol, the real deal is at 5.4 later.

    btw do we know when 5.4 will come out? knowing their usual schedule, usually after a big patch like 5.3 it should take them months for 5.4, so i guess... end of year?
    (0)

Page 47 of 69 FirstFirst ... 37 45 46 47 48 49 57 ... LastLast