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  1. #461
    Player
    Heidrek's Avatar
    Join Date
    Jul 2020
    Posts
    6
    Character
    Heidrek Warsong
    World
    Mateus
    Main Class
    Monk Lv 80
    Quote Originally Posted by VentVanitas View Post
    But either way, the vagueness in their wording is going to leave us anxious and pained until we get more information.
    I read it as simply splitting GL4 into four traits that you'll get as you level. I don't see how one is supposed to see something radically different based on the wording.
    (1)

  2. #462
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    This is what monk has needed for a long time. When we break down the skills and see what GL is effecting this small change is HUGE.

    -Perfect Balance - Gone later or reworked into delirium type skill?
    -Form Shift- Gone later or reworked to just start openers as it no longer refreshes
    -SSS- timer refresh gone and reworked (hopefully)
    -Anatman- Gone or reworked to .... something useful
    -Fists of Wind- Gone or reworked...again
    -Tornado Kick- more then likely reworked to be used off of perfect balance imo
    -Riddle of Earth- refresh effect removed and reworked back into damage reduction?

    This amount of change leads me to believe, and now i'm only speculating, but GL will just be lumped into another resource that monk's can use much like chakra.
    -Finish your combo and get a GL, get three pop tornado kick.
    -Perfect Balance negates need for GL resource and adds inner release effect (crits) to feed chakra. (but then I bust my materia melds)
    -SSS is changed into granting 1 GL

    This is HUGE rework and I'm glad that they are looking into, but I would hope that they are taking more care into the changes. This is Monk we are talking about, and I have been let down since HW on hoping with every iteration it would be better. It wasn't.

    Here's to hoping!
    (1)

  3. #463
    Player
    Brill_'s Avatar
    Join Date
    Jun 2014
    Posts
    531
    Character
    Squires Ailith
    World
    Siren
    Main Class
    Pugilist Lv 90
    Any concerns about the rework being released at the same time as the next raid tier?
    (0)

  4. #464
    Player
    Sora_Oathkeeper's Avatar
    Join Date
    Mar 2014
    Posts
    191
    Character
    Sora Oathkeeper
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Brill_ View Post
    Any concerns about the rework being released at the same time as the next raid tier?
    A little concerning, but mostly because of their new philosophy of no job changes within the prelim patch notes which means most theorycrafting and optimal rotations will be worked out after savage has been downed by those players. This was similar in 4.05 as well when Savage came out as MNK saw changes to many skills there too and the optimal opener was changing every day for almost a week. Similar theorycrafting took a while during 4.2 and the TK rotation wasn't actually discovered straight away. I'm more or less certain the theorycrafters just gave in to the memers wanting to TK and actually found that it actually became optimal.

    Overall, it will be annoying going into a new raid tier with such a huge change to GL but hopefully the adjustments made in 5.3 will help us transition more smoothly into 5.4 and it won't be so jarring.
    (4)

  5. #465
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,104
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Heidrek View Post
    Pretty pumped about GL being moved to a trait as I think it safe to say we're all a big fan of the high speed of GL4. Now it's fun to imagine where we can go with chakras now and into the future.
    I really hope (and I'm confident it will be) that this is something they look into. Chakras feel like something they were beta testing in Heavensward before rolling out to other jobs in Stormblood in the form of all the gauges (ninki, kenki, beast gague, oath gage, etc) But when it came time to move monk over to this new system, rather than letting the monk accumulate more resource than it needed to execute a skill like every other job in the game, monk still is tied to being forced to use Forbidden Chakra/Enlightenment IMMEDIATELY or risk overcapping. It breaks my heart to see that little gold ball float toward me too when I just hit 5 stacks and am using the skill but still lose that chakra during times when Brotherhood is up
    (0)

  6. #466
    Player
    AbelArchaniEA's Avatar
    Join Date
    Jun 2017
    Posts
    138
    Character
    Abel Archani
    World
    Gilgamesh
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Ramura_Sono View Post
    And shouldn't have to wait 'til 6.0 or later to get it.
    Ah a rant thread. Gotta love theses
    (0)

  7. #467
    Player
    Heidrek's Avatar
    Join Date
    Jul 2020
    Posts
    6
    Character
    Heidrek Warsong
    World
    Mateus
    Main Class
    Monk Lv 80
    Quote Originally Posted by wereotter View Post
    I really hope (and I'm confident it will be) that this is something they look into. Chakras feel like something they were beta testing in Heavensward before rolling out to other jobs in Stormblood in the form of all the gauges (ninki, kenki, beast gague, oath gage, etc) But when it came time to move monk over to this new system, rather than letting the monk accumulate more resource than it needed to execute a skill like every other job in the game, monk still is tied to being forced to use Forbidden Chakra/Enlightenment IMMEDIATELY or risk overcapping. It breaks my heart to see that little gold ball float toward me too when I just hit 5 stacks and am using the skill but still lose that chakra during times when Brotherhood is up
    I see no reason why the potential can't finally be fully explored and expanded on now that Monks won't be split between two resource systems that both have to work. I wouldn't say it certain that we eventually get a light chakra/shadow chakra system but the room is there to grow. I can think of many ideas that fit well in both the established lore and the Hinduism themes it leans into. I'm all for a hypothetical where we use our accumulated chakras to go full Hindu deity, sprout six ghost arms out of our back and go Star Platinum on people.

    Quote Originally Posted by AbelArchaniEA View Post
    Ah a rant thread. Gotta love theses
    I don't know what the point of this post is. You're here at the end of the ride, the day after the lead developer agreed with one of the biggest points contained in this thread before committing to shakeup in the next major patch.
    (8)
    Last edited by Heidrek; 07-24-2020 at 11:59 AM. Reason: Don't type before coffee.

  8. 07-24-2020 03:53 AM

  9. #468
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,104
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Heidrek View Post
    I see no reason why the potential can't finally be fully explored and expanded on now that Monks won't be split between two resource systems that both have to work. I wouldn't say it certain that we eventually get a light chakra/shadow chakra system but the room is there to grow. I can think of many ideas that fit well in both the established lore and the Hinduism themes it leans into. I'm all for a hypothetical where we use our accumulated chakras to go full Hindu deity, sprout six ghost arms out of our back and go full Star Platinum on people.
    Just upping the cap to 7 chakras instead of 5 would both bring the concept more in line with Hindu philosophy as well as solve the problem of overcapping. At least that's my thinking.
    (7)

  10. #469
    Player
    Deslyxic's Avatar
    Join Date
    Sep 2018
    Posts
    97
    Character
    Noice Deeps
    World
    Shiva
    Main Class
    Red Mage Lv 100
    Just had an epiphany: the most logical change to gl is to drop stacks one by one instead of all at the same time.
    That or they gonna give a button to just get full stacks on a cd, like BLM Enochian.
    (0)

  11. #470
    Player
    xxvaynxx's Avatar
    Join Date
    Oct 2013
    Posts
    687
    Character
    Oniwori Kiyuromi
    World
    Balmung
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Deslyxic View Post
    Just had an epiphany: the most logical change to gl is to drop stacks one by one instead of all at the same time.
    That or they gonna give a button to just get full stacks on a cd, like BLM Enochian.
    They're making it into a trait, possible a passive trait to just auto have the extra speed and damage.

    Seeing how they said they need to rework ALL of mnk's skills to adjust to the change.
    So highly doubt its gonna just drop "one by one" as they wouldn't have to rework anything if that was the case, and TK would still be useless along with the GL upskills not needing to really be touched basically.

    For your other speculation, that still would be making mnk still revolve around GL soo...

    As for my speculation.
    I think they're actually gonna make it into a passive as I said. So you just auto have GL4 at the start, I also think they're going to ice the fist stances as its pretty useless now. Because if not, we're basically just saying in FoF just like the old days.

    I much prefer if we just had fist of wind build in with GL so we can just have the extra speed and ice the other two as its basically viper kiss or w/e nin had before for extra damage.
    The only skill I actually don't know what they're gonna do to is Anatman...it was used to build/hold GL but now "if" GL is a passive...what hell would it be used for?
    All it would currently do is just hold your stance so it doesn't count down which is a pretty so so to pretty much useless (not that mnk isn't use to that) skill to have.
    (1)
    Last edited by xxvaynxx; 07-24-2020 at 07:22 AM.

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