Quote Originally Posted by Lucy_Pyre View Post
The only suggestion that I've seen anyone give for any sort of a major change that I didn't entirely hate was to have the percentage of health that wasn't restored by the time Walking Dead times out to be paid in mana consumption, rather than death. So healed to 80% = lose 20% max mana, etc. Granted, a lot of people seemed to dislike that, but the only other suggestions most people give seem to just be along the lines of 'Make LD a 10 second Homgang'...
My best suggestion: Make the DRK unable to go passed 1HP for 10sec, but also lose 50% of their current HP every global tick.

By doing this, it benefits healers to delay heals since the DRK will lose more HP the more healed they are.

Keeps a lot of the "challenge" but doesn't f***ing kill the DRK at the end.

Edit - Furthermore, it doesn't completely gimp LD if a healer uses Benediction immediately after.