If someone is repeatedly compelled to write a posts about how it's beneath them to reply, it means that the content doesn't sit all that well with them but they don't actually have a good answer for it. I generally bypass posts that don't require a response.

Raw total mitigation or healing values don't tell you how effective you are defensively. The timing matters more than the amount. TBN would have significantly more value if invulns didn't exist. Even so, that's something that can very easily be fine tuned if invulns were removed from the game.

I'm glad we're finally getting a consensus on Living Dead needing UI elements and tooltip revisions to support the skill usage. This is Design 101.

I think the design standard needs to be set higher than "can players adapt to this?" This is especially true when an action is considered to be a tank's 'ultimate' defensive ability.