I don't follow the purpose of this tangent, interesting as it is. It's great to put out more healing per second, but it only matters if the damage healed or prevented is translated into a raid damage gain or prevents a wipe. How can we guarantee that?

It also doesn't change the fact that Living Dead is a poorly designed action, which is the point of the thread. WAR had the best offensive and defensive toolkit for a good part of Stormblood, and players still complained about Shake it Off at release until it was changed. The argument "Oh, but look at these other great skills," doesn't hold water.