Glass houses when you only have a single clear on a certain website of the first raid fight this tier.
....Do you understand that they achieved an orange global rank during eden's gate savage and was a top 10 tank on their server at the time? Are you sure you know how to use said website?
And I was "gLoBaL" back when literally everything harder in HW and without ever even uploading my static's parses unless we had the occasional rep who would as you can see in my history if you dig deep enough. What's your point?
Current tier is easy as heck still.
Admittedly in HW, it was easier to spot a good/bad DRK since so few knew how to play it right, so there's more competition now I guess, but yeah. I think they should relent on talking that much trash.
New Job Ideas
Fusilier (TANK) Purely physical; Weapon: Heavy Cannon
Necromancer (DPS) Melee pet job that builds up heavy magic attacks; Weapon: Scythe; Pet: Skeleton/Undead
Ranger (DPS) Ranged heavy DPS with minor utility; Weapon: Rifle
I have tried time and time again to politely explain why the other guy is wrong. In typical XIV community fashion, he completely and utterly ignores every point showing him why he is wrong and continues to blab on about his nonsense. At a certain point you just get tired of it.Originally Posted by DWolfwood
I think they should relent on talking that much trash.
Removing the invuln part and replacing it with other potential BAMF buffs.
Spitballing a few examples
Warrior's super-state involves extreme HP inflation. They'd gain something like 200% more health and healing received, and damage they take is converted to a flat damage bonus to Beast spenders.
Paladin gains extremely high shield strength, damage reflection, and MP gain on block.
Gunbreaker's Brutal Shell trait would apply on cartridge spenders and stack, letting them ramp up shields that reflect absorbed damage.
Dark Knight gets a berserker state with increased damage, mitigation, and healing received as health lowers. The mitigation multiplier wouldn't be 1:1. The Dark Knight would be closer to death at 5/100 health than at 100/100, but would have such stupid reduction that 5/100 is more like 75/100.
So a super-state is effectively just a high offense/defense boost. We keep the two entwined to add some room for optimization, we pair it with the removal of tankbuster vulns, and remove the 20% mitigation from Tank Mastery to encourage fluff, short, and Rampart usage on things that aren't "tank killers". Not much, but it's a start.
Yeah, but your stance is still one of an elitist.I have tried time and time again to politely explain why the other guy is wrong. In typical XIV community fashion, he completely and utterly ignores every point showing him why he is wrong and continues to blab on about his nonsense. At a certain point you just get tired of it.
Can Living Dead be dealt with by a healer easily without Benediction? Sure, theoretically.
But you really can't say you've played DRK enough if you haven't seen a healer fail to deal with your Walking Dead status countless times. I've seen even great healers mess it up when tons of other factors start adding up like having to raise others and burn through all your CDs to save a party.
It's just self-righteous arrogance to stand on the hill of "it's easy to deal with Living Dead." There's literally no need for the ability to be the way it is. It doesn't give the job any kind of sense of identity nor does it make playing the job challenging.
It merely shifts that challenge onto a healer, which is totally at odds with their approach of trying to make the game more accessible.
An ability shouldn't even be such a hot topic.
New Job Ideas
Fusilier (TANK) Purely physical; Weapon: Heavy Cannon
Necromancer (DPS) Melee pet job that builds up heavy magic attacks; Weapon: Scythe; Pet: Skeleton/Undead
Ranger (DPS) Ranged heavy DPS with minor utility; Weapon: Rifle
Guess what chief, everyone makes mistakes. Even the best of players fuck up sometimes. We're all human, it happens. You could have the greatest healer in the world and they would still, rarely, fail to clear LD just because they either screwed up or simply brain farted for a moment and didn't pay attention. That doesn't mean that LD is suddenly garbage or whatever other crap people in this thread may try to claim it is. Because, yes actually, it is easy to deal with Living Dead. Just because half of the community doesn't understand the ability doesn't mean it's bad, it means that those players don't understand it. On a side note, there is no 'theoretically' in "can LD be dealt with by a healer easily without Bene". The answer is a simple 'yes' and nothing more.Yeah, but your stance is still one of an elitist.
Can Living Dead be dealt with by a healer easily without Benediction? Sure, theoretically.
But you really can't say you've played DRK enough if you haven't seen a healer fail to deal with your Walking Dead status countless times. I've seen even great healers mess it up when tons of other factors start adding up like having to raise others and burn through all your CDs to save a party.
It's just self-righteous arrogance to stand on the hill of "it's easy to deal with Living Dead." There's literally no need for the ability to be the way it is. It doesn't give the job any kind of sense of identity nor does it make playing the job challenging.
It merely shifts that challenge onto a healer, which is totally at odds with their approach of trying to make the game more accessible.
An ability shouldn't even be such a hot topic.
On the other hand this entire expansion has been about increasing the accessibility to the entire player base. If there really is such a large percentage of people who are having issues with the skill then that might be something the player base is justified as holding up as a reason for increasing accessibility.
In another post you made a suggestion about how to handle the skill and several people wrote back to you thank you for suggesting a way to heal it because they were at a loss. That doesn't really exist with the other invulns right now.
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