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  1. #61
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    Quote Originally Posted by ReiMakoto View Post
    No one denies some people enjoy blu, most people want a best of both worlds approach which if you read my post last page could save resources if it was done instead of a new job, however given the stats we do have, the people who enjoy BLU is very low, like the number of people with the morbol mount in EU is measure in the 10s-20s per world. Significantly more people have cleared TEA than that. I would be willing to bet more people would get enjoyment out of BLU by maining it in an ulimited setting than currently get enjoyment out of limited blu. Vastly more people.
    Sure. but I see no problem with niche content. Maybe some do, but I think it is healthy to have some content that is not for everyone, that is what makes a theme park fun. I do not deny that it cannot be done, but even still our data and perspective clearly differs from SE when it comes to many things.
    (0)

  2. #62
    Player
    Flay_wind's Avatar
    Join Date
    Jul 2019
    Posts
    404
    Character
    Lily D'kryl
    World
    Shiva
    Main Class
    Dark Knight Lv 97
    I love the current BLU, but i really hate the current tanking iteration of it.
    Reduce the horrendous 70% damage penalty to something manageable like 20% or remove it all together. BLU dps already get permanent Devilment and it is as busted as it sounds.
    Make Cactguard insta-cast and being able to be cast on self.
    Make Diamonback an insta-cast when under the tank mimic.
    Also put the actual stats on weapons. For that extra VIT if nothing else, because innate caster HP and defenses are low.

    In general make Loom an instacast or an OGCD with 3 charges on 20 second recast.
    Heal BLU could probably use a stronger single target ward.
    There are probably a few more improvements here and there, but eh.
    (4)
    Last edited by Flay_wind; 05-28-2020 at 04:48 PM.
    Sometimes rumors are just... rumors.

  3. #63
    Player
    Mariel_Crystallie's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    136
    Character
    Mariel Crystallie
    World
    Tonberry
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by Flay_wind View Post
    I love the current BLU, but i really hate the current tanking iteration of it.
    Reduce the horrendous 70% damage penalty to something manageable like 20% or remove it all together. BLU dps already get permanent Devilment and it is as busted as it sounds.
    Make Cactguard insta-cast and being able to be cast on self.
    Make Diamonback an insta-cast when under the tank mimic.
    Also put the actual stats on weapons. For that extra VIT if nothing else, because innate caster HP and defenses are low.

    In general make Loom an instacast or an OGCD with 3 charges on 20 second recast.
    Heal BLU could probably use a stronger single target ward.
    There are probably a few more improvements here and there, but eh.
    yeah tanking with BLU is really stressful especially on A8S or A12S . If only Diamondback on tank didn't need to cast it will helps a lot ; w ;
    (0)
    Mariel Crystallie & Amariel Crystallie & Mariel Celestine

  4. #64
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    Personally I wish they would double down on the limited aspect and crack that knob up to 11 then rip it off. I would love to see how broken they could make BLU, I do agree tanking in blue due to cast time on diamond back, also the dps reduction is rough.
    (2)

  5. #65
    Player
    TeraTyrantShadic's Avatar
    Join Date
    Nov 2013
    Location
    ラノシア - リムサ・ロミンサ
    Posts
    150
    Character
    J'naiah Terran
    World
    Tonberry
    Main Class
    Blue Mage Lv 80
    Honestly, I doubt that is what they are planning to do with Blue Mage. Cranking the knob to 11 and keeping it a Limited Job, that could be fun. The issue would be that it could be powerful enough to overpower the Jobs if the developers in the future are planning to bring it to the current game (In future expansions). If that were the case and so far some of the stuff from its initial release to the current Blue Mage Spells that we have today we have seen some fair nerfs and upgrades, I mean there is achievements for doing group content for Coil of Bahamut and Alexander Savage as well as doing Blue Mage's Logs.

    To say the least that this is side content, is a bit of an overstatement. If it really was then I could just do these exact same things as a normal job with Level Sync and Minimum Item Level and put it up a Party Finder Run for alliance raids and dungeons or queue up on duty finder, Blue Mages at this time cannot do that and they need to plan a Party Finder to do such content, especially the alliance raids. As for masked carnival that is the only unique side content, while I love it to bits (Earned all the achievements) the problem arises of 'What now?'. Completing the Blue Mage Logs and Masked Carnival will give that sense of achievement, but after a while not many will repeat Masked Carnival (Unless they really want to for the seals then I can understand) just for the fun of it sometimes and that is a solo content. I want to point out that this is a MMO, but some MMOs have single player aspect parts of it like a mini game in a Main Story Quests or in some Side Quests and it may be a one time thing (Unless if its a repeatable quest, then its a repeatable mini game but really that doesn't bother anybody).

    Blue Mage is probably never coming to FFXIV, however I am not certain whether or not they will make it a proper job in the future. Some may love the current Blue Mage and prefer it to be a Limited Job while others (Including myself) may want it to see it being fully fleshed out and we can play the job in end game raids and main it. It may sound selfish, but I rather provide constructive criticism or suggestions than just sit here and complain. Providing a sort of feedback will help a lot more to flesh it out, as our suggestions and ideas can mesh with Yoshida's Vision of what a Blue Mage should be. Will it ever become a real job? Possibly, but if we can keep the discussion going and provide with more ideas. I am certain this thread may be brought to their attention if we are loud, but reasonable.
    (1)

  6. #66
    Player
    Hank_Hotspur's Avatar
    Join Date
    Jul 2019
    Posts
    180
    Character
    Hank Hotspur
    World
    Exodus
    Main Class
    Red Mage Lv 90
    I just think it's a shame they gave BLU such a cool weapon type and animations just to have it be hobbled by being a limited job. They reused BLM animations when RDMs cast their ver-spells, why did they put so much effort into something that would get less mileage?
    (1)

  7. #67
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Cranking to 11 +100 more is what I thought blue was going to be when they said limited and it'd have death that works and all of that, and I was like "well I wanted to play it normally but I guess this actually fills a void I could use" and then we got it and it's cranked to like 6 1/2. That value being I could enjoy old content that I might not have time to get a few players around I could then just do myself, or farm something that might be annoying or impractical to do with a solo/80 job (may also encourage less power creep in the normal jobs, because blue mage could be the one to handle old stuff that's near or basically dead). Noting of course there would need to be some restrictions on doing content that's not been done before or from the current expansion (to prevent it from killing active parts of the duty finder).

    I still intend to make a thread that pipe dreams a job that can be both limited and main-able, that has a throughput design so it's not just two entirely different pieces of content, and particularly encourages collection of all spells, but like the reason why I would have enjoyed a cranked 11 solo lord blue mage I've limited time at the moment lol (and the thread is mostly just for my own fun since it seems their intended blue mage is 100% in the opposite direction of whatever I'd love to play, pipe dream wishing).

    Ideally I'd like both an 11 and main-able job (advanced job I want to call them, both limited and normal content), but I'd have been okay with 11. I've no use for 6 1/2. That isn't to say all content has to be enjoyed by me or else it must be removed (lol, silly obviously), but it feels quite sad to lose a job that I had really wanted to play to this concept that I personally no value or desire for. Something to a confirmed nothing (subjective value, not objective), not even a maybe like it used to be (will they wont they, mystery, just.. a mixture of salt and void). I'd have rather never seen blue mage the name, but some new concept like Carnival Magi or something (so the same content, just not called blue mage)- just so the salt rubbed in at every blu update and every time I look at the job list and think "..but y tho?".
    (1)

  8. #68
    Player
    TeraTyrantShadic's Avatar
    Join Date
    Nov 2013
    Location
    ラノシア - リムサ・ロミンサ
    Posts
    150
    Character
    J'naiah Terran
    World
    Tonberry
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Hank_Hotspur View Post
    I just think it's a shame they gave BLU such a cool weapon type and animations just to have it be hobbled by being a limited job. They reused BLM animations when RDMs cast their ver-spells, why did they put so much effort into something that would get less mileage?
    If I had to take a guess probably bringing in Red Mage is a lot more easier in terms of what frameworks they already have at their disposal. Red Mage isn't that hard to figure out and how it can be brought into the game. Since we know the basics that it focuses on the use of white and black magic and from there you can think of a few way to adapt it into a job gauge. The one we have is a balancing act job gauge where we need to balance black and white magic. All they needed to add was to to work the weapon type with casting animation and Black Mage's casting is currently the best example for staff weapons, but they didn't 100% copy it, it is just a slight variation.

    However this doesn't mean they were being lazy, there could be many reasons as to why they choose Red Mage. One of which can be that it costs less time and resources to develop it. So it can be possible that they are building up resources for Blue Mage with it being Limited Jobs, since I already have considered a scenario where Limited Job actually is a trial phase for the majority of players to give the job a try than a control group of play testers. It is when they are slowly building the Job's resources before it becomes fully fleshed out. Play testing is a necessary step in control quality so it may be possible that they released it as a Limited Job to test the waters. While results in a short term may yield positive results, on a long term basis it rarely ever does show much positive feedback.
    (0)

  9. #69
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Hank_Hotspur View Post
    I just think it's a shame they gave BLU such a cool weapon type and animations just to have it be hobbled by being a limited job. They reused BLM animations when RDMs cast their ver-spells, why did they put so much effort into something that would get less mileage?
    Itwas the Sunk cost fallacy in play. The devs were working on BLU for awhile, but felt it impossible to balance while keeping true to its "spirit". And was close to be outright scrapped as a result, BLU as a limited job and GNB seem like the result of a compromise that wasamde to ensurethehard work wasn't wasted.
    (1)

  10. #70
    Player
    SpiralMask's Avatar
    Join Date
    Dec 2016
    Posts
    444
    Character
    Aubrenard Sondraix
    World
    Balmung
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Awha View Post
    Personally I wish they would double down on the limited aspect and crack that knob up to 11 then rip it off. I would love to see how broken they could make BLU, I do agree tanking in blue due to cast time on diamond back, also the dps reduction is rough.
    agreed! while i'm of the camp who'd like it as a full job, i could also accept them doubling down on the supposed "OP" aspects of the job to make it WORTH the party limitations.
    (1)

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