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  1. #1
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Awha View Post
    I get the idea for SE to make BLU a "full" but we have to be realistic here, will SE really put in the effort and resources to make two different versions of BLU? People do enjoy current BLU, and throwing them under the bus because people want a full job seems selfish. Sure we can say as fans and costumers we can say they can have the time and resources to do both, but we cannot say that for certain.
    No one denies some people enjoy blu, most people want a best of both worlds approach which if you read my post last page could save resources if it was done instead of a new job, however given the stats we do have, the people who enjoy BLU is very low, like the number of people with the morbol mount in EU is measure in the 10s-20s per world. Significantly more people have cleared TEA than that. I would be willing to bet more people would get enjoyment out of BLU by maining it in an ulimited setting than currently get enjoyment out of limited blu. Vastly more people.
    (0)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  2. #2
    Player
    SpiralMask's Avatar
    Join Date
    Dec 2016
    Posts
    444
    Character
    Aubrenard Sondraix
    World
    Balmung
    Main Class
    Warrior Lv 90
    Quote Originally Posted by ReiMakoto View Post
    No one denies some people enjoy blu, most people want a best of both worlds approach which if you read my post last page could save resources if it was done instead of a new job, however given the stats we do have, the people who enjoy BLU is very low, like the number of people with the morbol mount in EU is measure in the 10s-20s per world. Significantly more people have cleared TEA than that. I would be willing to bet more people would get enjoyment out of BLU by maining it in an ulimited setting than currently get enjoyment out of limited blu. Vastly more people.
    at least personally, maining it was my biggest interest the second rumors started circulating, and I was super hyped when the CEO came out in costume for it. and then the announcements on what "limited jobs" actually were/entailed crushed that. at the very least I wanted to try NG+ with it once it was announced or just solo through it all, but even that's largely off the table due to the party mechanics and duty/instanced content requirements involved.
    (1)

  3. #3
    Player
    basketofseals's Avatar
    Join Date
    Jul 2015
    Posts
    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    Quote Originally Posted by ReiMakoto View Post
    No one denies some people enjoy blu, most people want a best of both worlds approach which if you read my post last page could save resources if it was done instead of a new job, however given the stats we do have, the people who enjoy BLU is very low, like the number of people with the morbol mount in EU is measure in the 10s-20s per world. Significantly more people have cleared TEA than that. I would be willing to bet more people would get enjoyment out of BLU by maining it in an ulimited setting than currently get enjoyment out of limited blu. Vastly more people.
    The amount of people playing BLU is proportionate to the amount of work they put into it. I'm sure there's more people that would enjoy as a full job compared to a limited job.

    But the question was never whether we would get BLU as a full job or as a limited job. The question for SE was it worth it to make BLU as a limited job or spend those resources on another Gold Saucer minigame.

    Not to say that it was easy or anything, but BLU was stupid easy/efficient to make in comparison to a new job. It required one casting animation, 3 very simply designed weapons, an auto attack/vpose/bstance animation, the learning system, and the masked carnival.

    It didn't require any new attack animations or even balance.
    (0)

  4. #4
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by basketofseals View Post
    The amount of people playing BLU is proportionate to the amount of work they put into it. I'm sure there's more people that would enjoy as a full job compared to a limited job.

    But the question was never whether we would get BLU as a full job or as a limited job. The question for SE was it worth it to make BLU as a limited job or spend those resources on another Gold Saucer minigame.

    Not to say that it was easy or anything, but BLU was stupid easy/efficient to make in comparison to a new job. It required one casting animation, 3 very simply designed weapons, an auto attack/vpose/bstance animation, the learning system, and the masked carnival.

    It didn't require any new attack animations or even balance.
    The primal skills did require new animations for BLU, and I'm pretty sure theres about 5 generic casting animations (similar number if a bit less to something like blm), but I understand the point you're making. It also did require balance, or they wouldnt have done a large balance overhaul to BLU before 5.1 where they changed how basically all their existing attacks and nerfed and buffed various skills, it absolutely undergoes a balance procedure which can also be seen by the fact that both level updates to blue it final rotation has had a dps output just a bit higher than standard dps jobs before accounting for self destructs and absurd buffs like mimicry.

    But you're right about it taking less effort than existing jobs as the actual spell effects themselves are taken from enemies (except for the blu exclusive skills), however even with the lack of weapons (which they could have recycled as well but didnt) it probably still took considerably more resources than a gold saucer minigame, iirc it competes for dev resources with stuff like ultimate fights iirc.
    (0)
    Last edited by ReiMakoto; 05-28-2020 at 08:33 AM.
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  5. #5
    Player

    Join Date
    Jul 2017
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    3,327
    Quote Originally Posted by ReiMakoto View Post
    No one denies some people enjoy blu, most people want a best of both worlds approach which if you read my post last page could save resources if it was done instead of a new job, however given the stats we do have, the people who enjoy BLU is very low, like the number of people with the morbol mount in EU is measure in the 10s-20s per world. Significantly more people have cleared TEA than that. I would be willing to bet more people would get enjoyment out of BLU by maining it in an ulimited setting than currently get enjoyment out of limited blu. Vastly more people.
    Sure. but I see no problem with niche content. Maybe some do, but I think it is healthy to have some content that is not for everyone, that is what makes a theme park fun. I do not deny that it cannot be done, but even still our data and perspective clearly differs from SE when it comes to many things.
    (0)