If you're old enough to have played FFXI, then you'll agree with me here...

The issue was never that "stance dancing" was fun or interesting. The issue is that this game makes it impossible for DPS to rip hate away from tanks as long as the tanks are using baseline tanking abilities.

In FFXI, yes, good tanks mattered -- but agro management was often less about the tank and more about the DPS riding the line between "elite" and "stupid." That was the balance, and that's what made it fun! A good tank allowed more DPS, but really agro management came down to DPS being smart and not just mashing buttons.

This game simply doesn't have that and I've lost faith that it ever will.