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  1. #41
    Player
    Elkanah's Avatar
    Join Date
    Sep 2014
    Posts
    909
    Character
    Shikaree Sinhunter
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Honestly, I'm still not sure WHY we have tank stances anymore. I kind of thought that we'd just have them completely removed and just have our DPS combos. Since we're tanks with blue icons, I'd actually prefer if tank stance was gone completely and moved into the trait section and we just use shirk with secondary tanks as needed or necessary. But then again, this wouldn't work well with alliance raids and 6 tanks trying to e-peen their way to MT lol. So I'm not sure how this would work :/
    (0)

  2. #42
    Player
    Zanarkand-Ronso's Avatar
    Join Date
    Mar 2019
    Posts
    4,168
    Character
    Johanna Yevon
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Derby_Crash View Post
    Holding aggro doesn't mean much anymore nowadays. I'd like to return to having both a tank stance or dps stance, and actually having to pay attention to the aggro list, instead of just popping tank stance and forgetting about it. What does everyone else think? Should we go back to a similar tanking system that Stormblood had?
    When did holding aggro mean anything other then the Tank is doing their job?
    I think personally its better that we have the Fire and Forget Tank stance of Shadowbringers, this way that Precious DPS that Tanks lost back in the day isn't lost and they dont need to Stance Dance. And then we dont need to worry about "Bad Tanks" not being able to hold aggro because DPSs are pulling more Aggro then the tank.
    Its probly because I dont have a deep background in other MMOs, but I think its a silly concept to tell a DPS to Stop DPSing so the tank can get back their aggro. And I also think its kinda silly to expect DPS and Healers to have Aggroo mitigation and not give Tanks any additional Aggro Generation, so it makes it everyone elses job to do the Tanks job and hold aggro.
    Its probably a personal take, but I think thats just a bad design concept.
    (3)

  3. #43
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,997
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    I don't know what to tell you other than you had shit tanks
    Yes, that was my point. Too many people in DF wanted to play them like they were DPS with tank queue times. Warriors were inexplicably especially guilty of this; it got to the point where I started to dread ending up with a WAR "tank" in roulette dungeons.

    or weren't pressing quelling strikes.
    Quelling Strikes wasn't available to every non-tank nor did it have a cd short enough to be available for every pull in a dungeon.

    Additionally, I lost count of how many of these "DPS tanks" tried to tell me or others to "just pop quelling" or whatever after letting one of us die, instead of admitting their fault. Uhh, no, how about you stop being terrible at tanking, instead? Nobody cares about your max damage; any "remotely competent" DPS will be outdamaging you regardless.

    As for healers DPSing, uh - yeah. Like 80% of your GCDs in everything but ultimate or Floor 3 savage fights are probably gonna be Broil 3. This is because of how predictable the damage in-take in FFXIV is, and how they've done nothing but provide us healers with OGCD healing tools that are obscenely powerful.
    Except that wasn't what I asked. Let's try this again -- would you still be okay with that healer spamming Broil endlessly if it meant they didn't adequately perform their actual role, and let people die? Or would you be telling him to go as a DPS instead?
    (1)
    Last edited by Fynlar; 05-18-2020 at 02:29 PM.

  4. #44
    Player
    Zanarkand-Ronso's Avatar
    Join Date
    Mar 2019
    Posts
    4,168
    Character
    Johanna Yevon
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Elkanah View Post
    Honestly, I'm still not sure WHY we have tank stances anymore.
    At this point I think we can view the necessity as like "Who is the Main Tank"
    Not sure about others, but Ive been in so many groups where people dont know who the MT is. So the Indicator is good to me to identify that.
    (0)

  5. #45
    Player
    Tlamila's Avatar
    Join Date
    Sep 2013
    Posts
    1,469
    Character
    Ainslie Tinley
    World
    Omega
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Elkanah View Post
    But then again, this wouldn't work well with alliance raids and 6 tanks trying to e-peen their way to MT lol. So I'm not sure how this would work :/
    Alliance raids have only 3 tanks nowadays, one per group. Still a constant aggro yo-yo though, yeah.

    As for the topic, please no. As some others said, wannabe dpses with a blue icon wasn't fun at all for the rest of the party, especially as a healer. And it wasn't even just an aggro management matter, the tank stance also gave more defense or something, so the dps-stance-only tanks (who tbh were the same ones who use no or very few defensive cd) were also paper tank and a nightmare to keep alive.
    And going back to using things like Flash, no thanks.
    (3)

  6. #46
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    SB threat was as useless as it was, because they gave us the shiney new Shirk ability, that ruined all need for threat control. (It also didnt help we had such a terrible Provoke system, and sorta still do, which is why we ended up with shirk as a bandaid fix. But dont get me wrong, shirk is a fun tool, but it ruined threat management.)
    IMO, the 2nd cause for the loss of threat management, was the increase in DPS AoEs, and mass pulling, but this is a very distant second place issue. MMOs should only give AoE to very few scenarios, such as threat, and healing. Almost never in DPS. Otherwise you over simplify content, even with "complex AoE rotations".
    (1)
    Last edited by Claire_Pendragon; 05-18-2020 at 03:18 PM.

  7. #47
    Player Mindiori's Avatar
    Join Date
    Jul 2016
    Posts
    163
    Character
    Reika Hanehara
    World
    Ragnarok
    Main Class
    Archer Lv 70
    Think you are onto a losing battle with anything that implies 'depth' or 'effort' anymore. Sorry to rain on the parade but the modern collective mmo community just can't handle the brain power. Instant gratification, speed and hollow meaningless rewards and participation prizes are the name of the game. If the Japanese forums are anything to go by, expect more pruning in future as apposed to less.
    (1)

  8. #48
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,997
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Think you are onto a losing battle with anything that implies 'depth' or 'effort' anymore. Sorry to rain on the parade but the modern collective mmo community just can't handle the brain power. Instant gratification, speed and hollow meaningless rewards and participation prizes are the name of the game. If the Japanese forums are anything to go by, expect more pruning in future as apposed to less.
    You sound fun to have around.
    (3)

  9. #49
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    rather not tbh
    (0)

  10. #50
    Player
    Rasikko's Avatar
    Join Date
    Jan 2018
    Posts
    1,394
    Character
    Rasikko Rakitto
    World
    Lamia
    Main Class
    Dark Knight Lv 64
    Quote Originally Posted by basketofseals View Post
    Threat was already nearly entirely vestigial come Stormblood. You pulled with tank stance and did maybe one or two threat comboes and then you went full dps mode.

    Tanks stances were just something SE had an idea for, and it literally never worked out like they wanted it to.

    The only time threat mattered is on openers where people forgot to use diversion(Which really isn't that interesting of a gameplay addition), or on aggro resets(In which Exdeath murders the white mage) where you throw a shield lob or equivalent and proceed as normal.
    BLM had to use Diversion on cooldown.

    Inb4 "no they didn't" thus revealing they didnt play it well.
    (1)

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