
Originally Posted by
MariaArvana
WAR was dominant for many primary reasons beyond that:
-Unchained giving WAR the highest aggro gen bar none with the smallest damage loss, to the point it was a raid dps gain to bring a WAR over PLD/DRK combo due to the dps the other two would lose from having to secure aggro, ESPECIALLY PLD.
-(HW only): Storm's Path had a 10% all damage down debuff on it, which meant that not bringing a WAR to raid automatically meant your whole party took 10% more damage from EVERYTHING in the encounter. When there were extremely powerful raid busters floating around (J-kick, J-storm, Mortal Revolution, whatever the heck Allthink's electric raid buster was, Cascade, Whirlwind(?), Mega Holy, etc.) on top of giving a free 10% mitigation to your co-tank whenever they had aggro meant WAR was almost mandatory for low week prog, and gave healers extra offensive GCDs from less damage having to be healed across the entirety of the fight. WAR was increasing a lot of people's dps inadvertedly while also being the highest damage tank.
-WAR was the only tank to give slash resist, meaning you increased NIN dps due to them putting up slashing is a dps loss. And if you had some weird comp like PLD/DRK/no-nin or no-SAM? yeah, your whole raid suffered.
-(HW only): Equilibrium giving TP recovery every minute making WAR impossible to bottom out, where a PLD was basically out of luck after 2 minutes without BRD/MCH/NIN intervention and DRK would eventually lose the war of TP attrition even with blood weapon.
WAR was a case where it's one minor weakness (The fact defiance doesn't give you the effective 20% mitigation immediately due to needing to be healed first, where Grit/Shield Oath did) was effectively eliminated or a non-issue at all, leaving a job with no weaknesses competing against two jobs with much larger weaknesses. Which is reflected well in its active play statistics, but also in how Square homogenized certain abilities so that one tank wasn't completely annihilating the others due to some trick/synergy within its toolkit vs fight design.