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  1. #1
    Player
    Derby_Crash's Avatar
    Join Date
    Oct 2015
    Location
    Ul'dah
    Posts
    43
    Character
    Derby Crash
    World
    Coeurl
    Main Class
    Gunbreaker Lv 80

    Can we please get aggro management back?

    Holding aggro doesn't mean much anymore nowadays. I'd like to return to having both a tank stance or dps stance, and actually having to pay attention to the aggro list, instead of just popping tank stance and forgetting about it. What does everyone else think? Should we go back to a similar tanking system that Stormblood had?
    (13)

  2. #2
    Player
    Adeacia's Avatar
    Join Date
    Nov 2016
    Posts
    588
    Character
    Adeacia Lightheart
    World
    Adamantoise
    Main Class
    White Mage Lv 90
    Back when aggro management was "Turn on tank stance, use your aggro combo once, turn off tank stance and use dps rotation only for the rest of the fight." When everyone is told to play like that, its no wonder things ended up as they did. Players complain about problems that they themselves created.
    (71)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,829
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Adeacia View Post
    Back when aggro management was "Turn on tank stance, use your aggro combo once, turn off tank stance and use dps rotation only for the rest of the fight." When everyone is told to play like that, its no wonder things ended up as they did. Players complain about problems that they themselves created.
    XIV having done the concept no justice before doesn't mean the concept itself is irredeemably flawed. It just means XIV once again browned the bed.
    (0)

  4. #4
    Player
    Halivel's Avatar
    Join Date
    Sep 2015
    Location
    Golmore
    Posts
    1,476
    Character
    Elja Djt-dvre
    World
    Sagittarius
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Adeacia View Post
    Back when aggro management was "Turn on tank stance, use your aggro combo once, turn off tank stance and use dps rotation only for the rest of the fight." When everyone is told to play like that, its no wonder things ended up as they did. Players complain about problems that they themselves created.
    This. I see no sense it going back to what this "aggro management" was, because there wasn't any management for tanks at all, it was all on healers and dps and real issues started if they forgot about their agro reducing skills. Unless it's completely reworked to become something meaningfull for tanks, there's no reason to go back.
    (2)

  5. #5
    Player
    basketofseals's Avatar
    Join Date
    Jul 2015
    Posts
    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    Threat was already nearly entirely vestigial come Stormblood. You pulled with tank stance and did maybe one or two threat comboes and then you went full dps mode.

    Tanks stances were just something SE had an idea for, and it literally never worked out like they wanted it to.

    The only time threat mattered is on openers where people forgot to use diversion(Which really isn't that interesting of a gameplay addition), or on aggro resets(In which Exdeath murders the white mage) where you throw a shield lob or equivalent and proceed as normal.
    (15)
    Last edited by basketofseals; 05-17-2020 at 09:26 AM.

  6. #6
    Player
    RyuSaarva's Avatar
    Join Date
    Dec 2014
    Posts
    1,094
    Character
    Ryu Saarva
    World
    Phoenix
    Main Class
    Bard Lv 90
    Quote Originally Posted by basketofseals View Post
    Threat was already nearly entirely vestigial come Stormblood. You pulled with tank stance and did maybe one or two threat comboes and then you went full dps mode.

    Tanks stances were just something SE had an idea for, and it literally never worked out like they wanted it to.

    The only time threat mattered is on openers where people forgot to use diversion(Which really isn't that interesting of a gameplay addition), or on aggro resets(In which Exdeath murders the white mage) where you throw a shield lob or equivalent and proceed as normal.
    People never used diversion ever, a few agro combos was not enough to keep agro.
    (7)

  7. #7
    Player
    Rasikko's Avatar
    Join Date
    Jan 2018
    Posts
    1,394
    Character
    Rasikko Rakitto
    World
    Lamia
    Main Class
    Dark Knight Lv 64
    Quote Originally Posted by basketofseals View Post
    Threat was already nearly entirely vestigial come Stormblood. You pulled with tank stance and did maybe one or two threat comboes and then you went full dps mode.

    Tanks stances were just something SE had an idea for, and it literally never worked out like they wanted it to.

    The only time threat mattered is on openers where people forgot to use diversion(Which really isn't that interesting of a gameplay addition), or on aggro resets(In which Exdeath murders the white mage) where you throw a shield lob or equivalent and proceed as normal.
    BLM had to use Diversion on cooldown.

    Inb4 "no they didn't" thus revealing they didnt play it well.
    (1)

  8. #8
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,971
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Quote Originally Posted by Rasikko View Post
    BLM had to use Diversion on cooldown.

    Inb4 "no they didn't" thus revealing they didnt play it well.
    I remember RDM opener had to use Diversion too, otherwise you'd get a few slaps in the face. Arguably SMN too. Bard opener was stupid to handle with Refresh and Tactician.
    I "enjoyed" avec to keep these things in mind as a DPS or even a healer with Lucid Dreaming. Not because it was fun, but it was something to micro-manage. Now there's nothing more to rotation DPS, which would do with extra things like agro micro-management (or MP refresh, that kind of stuff).
    (0)

  9. #9
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    2,923
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Rasikko View Post
    BLM had to use Diversion on cooldown.

    Inb4 "no they didn't" thus revealing they didnt play it well.
    Diversion on cooldown, and still watch the bars so you could lucid dump when you got too close to the tanks aggro level(and it was almost always when, not if - it was inevitable as long as you didnt die). Luckily lucid doesnt have any other uses for BLM.
    (2)

  10. #10
    Player
    Imragarn's Avatar
    Join Date
    Sep 2016
    Posts
    239
    Character
    Lunistra Memno
    World
    Spriggan
    Main Class
    Dragoon Lv 90
    1) Spend as little time as possible with tank stance ON
    2) Switch to DPS stance because DMG is what really matter
    3) Yell on your DPS because they don't use the true aggro management tool AkA Lucid Dream/Diversion
    4) If they say something stupid like "cooldown" or "aggro reset" ignore them because you are the GLORIOUS TANK and you can't be wrong

    So yeah, no, i don't think i want Stormblood aggro management where DPS and heal actually do the aggro management instead of the tank
    (47)

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