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  1. #11
    Player
    TyrTry's Avatar
    Join Date
    Oct 2017
    Posts
    268
    Character
    Tyr Gowind
    World
    Diabolos
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Goji1639 View Post
    You people really like staring at lists, don't you? If that's fun for you then play a healer, but the LAST thing I want added to tanking is having constantly pull my attention away from the action to stare at that boring enmity list.

    I wouldn't mind having a more difficult DPS rotation, or having my mitigation CDs be more life or death if I don't use them correctly, but why do MMO communities always default to the absolute most boring possible solutions to making things more "engaging?"
    Personally, I don't think I ever had to stare at the enmity list during my time as tanking even back when Warriors could use Flash as an enmity increaser. Typically, when I see an enemy chomping on the healer's face, it was a good clue that I didn't have that enemy's attention. But I like the idea of a more complex DPS rotation (not difficult, but something that requires basic comprehension skills. Not just 1-2-3 with a special 4 thrown in when ready); with kind of a "consequence" for not doing the combo correctly like reduced enmity. Just an idea with too many variables however.

    Honestly--and this going against popular opinion--I really don't mind aggro as it is now. As mentioned before, when Warriors could use Flash, aggro management was a nightmare for me, especially in lower dungeons; always fighting against the high-geared player who could just fart in the general direction of the enemy to immediately tick it off.

    Even as simple as aggro management is now, I still find myself with tanks who struggle with maintaining aggro for a variety of reasons; making it more complex or bringing back stances would most likely have a more negative effect than a positive one for your daily tank (just imo however).
    (2)
    Last edited by TyrTry; 05-18-2020 at 11:02 PM.