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  1. #1
    Player
    Shofie's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    130
    Character
    Shofie Mahowyn
    World
    Balmung
    Main Class
    Marauder Lv 90
    I don't mind when healers DPS.

    I object to attitudes about healer DPS when it's:

    A) expected in all situations regardless of anything else that may be a consideration;
    B) I have to play with healers who prioritize DPS over healing (and usually cause deaths/wipes).

    I don't care if anyone wants to DPS as a healer, as long as healing is still their main priority.

    I bring this up every time there's a debate about healer dps, but not all healers are created equal, and not all of us are comfortable dpsing all the time in every single situation--which should be fine--! but people get hellbent sometimes that a healer HAS to be dpsing or they're a "bad" healer, throwing literally every other bit of reasoning out the window for it.

    Some healers aren't very well geared, some of their tanks are badly geared. Sometimes groups struggle with mechanics and the healer has to compensate (Every mechanic becomes a healer mechanic on a long enough time line!) and the healer dpsing just isn't always feasible, and I wish more people understood that.
    (6)

    maverwyn.com for more of my art!

  2. #2
    Player
    Billythepancake's Avatar
    Join Date
    Jul 2019
    Location
    Limsa
    Posts
    777
    Character
    Evelynn Outreguerlain
    World
    Diabolos
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Shofie View Post
    I don't mind when healers DPS.

    I object to attitudes about healer DPS when it's:

    A) expected in all situations regardless of anything else that may be a consideration;
    B) I have to play with healers who prioritize DPS over healing (and usually cause deaths/wipes).

    I don't care if anyone wants to DPS as a healer, as long as healing is still their main priority.

    I bring this up every time there's a debate about healer dps, but not all healers are created equal, and not all of us are comfortable dpsing all the time in every single situation--which should be fine--! but people get hellbent sometimes that a healer HAS to be dpsing or they're a "bad" healer, throwing literally every other bit of reasoning out the window for it.

    Some healers aren't very well geared, some of their tanks are badly geared. Sometimes groups struggle with mechanics and the healer has to compensate (Every mechanic becomes a healer mechanic on a long enough time line!) and the healer dpsing just isn't always feasible, and I wish more people understood that.
    I consider a healer that does 0 DPS bad in the same sense I consider a RDM that only spams jolt bad, or a DPS that only uses autos bad. Will it get you through the basic content? Sure, eventually, but it makes things take substantially longer. Healer DPS is nothing to scoff at right now, they're out DPSing tanks, (on a personal note, in a lot of my personal roulettes I've, allegedly, out DPSed a lot of the DPS too.) and if they're just spamming a level 1 cure they''re playing extremely poorly.

    That's not to say I really care when I'm just doing roulettes, but it's hard not to notice.

    As for Healer DPS not being a factor in clearing casual content? No duh, even DPS damage isn't a factor in clearing basic content. You could have a SAM use 2 GCDs the entire dungeon run and still clear it. Doesn't mean it's something to condone or something that shouldn't be pointed out. Maybe I'm of a different mindset though. I've never gotten upset when someone told me ways I could improve, or what I could be doing better, yet, when I've tried to tell a WHM that they shouldn't spam Medica II for every single heal they lashed out at me and wouldn't stop going on about what an "elistist" I am.
    (23)


    Make SCH great again! Seriously though, we just want our class to be fun and engaging again, not OP, is that too much to ask for?

  3. #3
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Shofie View Post
    but people get hellbent sometimes that a healer HAS to be dpsing or they're a "bad" healer
    Hmm... I don't see it quite that way.
    A healer has to be ACTIVE or it's a bad healer. Simple as that.
    Healing should obviously be priority #1 at all times but any healer should try to minimize the downtime as much as possible.

    Inexperienced people are excluded from the above, I'd rather have them standing idle, focusing on healing/mechanics until they grasp the encounter and are experienced enough to know when to DPS and when to do other stuff. Much more efficient learning curve than trying to do EVERYTHING™ from the get go.
    (4)
    Last edited by Granyala; 05-17-2020 at 06:05 PM.

  4. #4
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Shofie View Post
    I bring this up every time there's a debate about healer dps, but not all healers are created equal, and not all of us are comfortable dpsing all the time in every single situation--which should be fine--! but people get hellbent sometimes that a healer HAS to be dpsing or they're a "bad" healer, throwing literally every other bit of reasoning out the window for it.
    No, a healer has to be efficiently using their toolkit, or they're a "bad" healer.

    That means constantly casting, using either dps or the best healing ability for the situation, without wasting mana on unnecessary overheals or having downtime. Or at the very least attempting to get this mostly right. You don't need high percentile damage, just at least try to push what you can in low-healing situations. If you have to spam heal a paper tank to keep them alive and can't weave dps, that's fine too, you're using your toolkit efficiently for the given situation.

    If Healer A can keep the entire party alive and weave in decent dps, they're far more valuable to the group than Healer B who can only keep the entire party alive. It's that simple really.

    And yes, you don't "need" healer dps in casual content but that still means you're a bad player for neglecting it. You're only playing a fraction of the optimal, like a dps doing less than half the average for a player of their ilv.
    (15)
    Last edited by Liam_Harper; 05-17-2020 at 07:48 PM.

  5. #5
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Liam_Harper View Post
    No, a healer has to be efficiently using their toolkit, or they're a "bad" healer.

    So can i apply that to Red Mages then? I will now expect them to cast Vercures on the regular so that they're "Efficiently" using their toolkit.

    I expect Summoners to hardcast Raises and spam Physik too, because I'm busy "efficiently" using my toolkit.

    Tossing a Glare or Malefic while everyone is full and no healing is required should be encouraged. The problem is the mentality from the general community that every GCD ever has to be a DPS spell otherwise you're "holding the team back". New Healers try to do that, fail miserably, get yelled at and quit Healing. Or staunchly refuse to toss a Glare out because theyve only had bad experiences trying in the past.

    I would also like to point out that I've had dungeon runs be faster with a non-DPS Healer compared to subsequent runs where the Healer is near matching the Tank on DPS.
    Healer DPS is negligible compared to whether or not the DPS are playing to the best of their ability.
    They've said on multiple occasions that Healer dps isn't factored into clear requirements. I'm not even sure if they've ever confirmed outright that Savage requires Healers to DPS.

    What's truly hilarious to me is that the Community complains that Healing is too easy and they spend so much time DPSing, yet any time a suggestion is made that would tune up the Healing requirement so that we spend more GCDs on Healing than DPS, it becomes "too stressful to healers" or they don't want to cast Cures instead of Glares.
    Also, the response to my sarcasm in the first two lines will no doubt be along the lines of 'No because the DPS aren't there to Heal'. And yet the Healer has to do the damage dealers job while also doing their own job or they're bad. OK.
    (2)

  6. #6
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,986
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Quote Originally Posted by Sylve View Post
    So can i apply that to Red Mages then? I will now expect them to cast Vercures on the regular so that they're "Efficiently" using their toolkit.

    I expect Summoners to hardcast Raises and spam Physik too, because I'm busy "efficiently" using my toolkit.
    [...]
    Also, the response to my sarcasm in the first two lines will no doubt be along the lines of 'No because the DPS aren't there to Heal'. And yet the Healer has to do the damage dealers job while also doing their own job or they're bad. OK
    In analogy to "healers should DPS", that would be "DPS need to minimize damage taken" with Bloodbath, Second Wind, mitigation and that kind of stuff. It's just about being as efficient as you can doing extras out of your role. Healers have the most downtime of the three roles once they have reached what's expected from them (keeping people alive when you can).

    I'm a pro DPS-healer, and I won't shout at a healer that occasionally casts a Cure / Benefic / Physic. It happens, it's part of how you adapt to a random situation. But sitting here doing nothing because there is no healing required, I do think that's being a dead-weight to the team, just like a DPS that does not know its rotation, or anyone not knowing basic fight mechanics 80 levels in the game.

    In the end, in casual content there's no argument to have. A dungeon will remain a brain dead instance for everyone. But if healers had more interesting systems for their downtime (be it DPS, buff or else), it would make "pro" healers happier, and casual healers would not be pressured into it during a dungeon.
    (7)

  7. #7
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Mansion View Post
    I do think that's being a dead-weight to the team
    And this right here is what disgusts me about the whole argument. Dead weight is someone who contributes nothing to the success of the run. AKA, someone off AFK in a corner.

    Take a Healer who never casts damage spells. Run a dungeon. You finished it, right? With no complications? Right.
    Now take a Healer who never casts a Heal. Run the dungeon. How far did you get? Not very far.
    One of these is a dead weight. The other is a run of the mill Healer.

    The entire point of a Healer is to keep the party alive. Anything you do beyond that basic task is a bonus to the party. Just like Dancers who use Shield Samba and Curing Waltz properly to lighten the load on the Healer, or a melee DPS using Feint and Bloodbath.
    We don't scream at DPS for not using the more supportive buttons in their kits. We encourage their use, sure. But never to the disturbing degree that Healers get shat on over DPS.

    A Healer who never damages is just as effective for the party in their primary role as a Healer who is comfortable and capable of pushing damage between Heals. If they weren't there to Heal you, You would be dead.

    We should be encouraging people to find openings to do damage, not shoving the "MUST DO MAX DEEPS OR BOOT" mentality down their throats.
    (1)

  8. #8
    Player
    Lersayil's Avatar
    Join Date
    Jan 2019
    Posts
    568
    Character
    Lhei Amariyo
    World
    Lich
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Sylve View Post
    And this right here is what disgusts me about the whole argument. Dead weight is someone who contributes nothing to the success of the run. AKA, someone off AFK in a corner.

    Take a Healer who never casts damage spells. Run a dungeon. You finished it, right? With no complications? Right.
    Now take a Healer who never casts a Heal. Run the dungeon. How far did you get? Not very far.
    One of these is a dead weight. The other is a run of the mill Healer.

    The entire point of a Healer is to keep the party alive. Anything you do beyond that basic task is a bonus to the party. Just like Dancers who use Shield Samba and Curing Waltz properly to lighten the load on the Healer, or a melee DPS using Feint and Bloodbath.
    We don't scream at DPS for not using the more supportive buttons in their kits. We encourage their use, sure. But never to the disturbing degree that Healers get shat on over DPS.

    A Healer who never damages is just as effective for the party in their primary role as a Healer who is comfortable and capable of pushing damage between Heals. If they weren't there to Heal you, You would be dead.

    We should be encouraging people to find openings to do damage, not shoving the "MUST DO MAX DEEPS OR BOOT" mentality down their throats.
    To be fair to both sides... it would be more correct to say that they are being a deadweight 60% of the instance (if we estimate a 40% healing uptime, and I'm being generous if we assume lvl80).

    Might not qualify for the label of "deadweight", but if a DPS or tank only did stuff 40% of the time in a duty, I would most certainly call them bad at their job.
    (8)
    Last edited by Lersayil; 05-18-2020 at 07:48 PM.

  9. #9
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,986
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Quote Originally Posted by Sylve View Post
    not shoving the "MUST DO MAX DEEPS OR BOOT" mentality down their throats.
    You didn't read what I wrote, did you? We are not asking 99 parse or nothing. Nobody ever asked that actually. There's an in between.

    The deadweight idea, I was more thinking about 8man normal raids or 24man raids, when I heal there. Usually, I end up healing as much (or more) than a bad co healer who doesn't use half of their kit, over heal, put shields that time out rather than get absorbed, compared to someone that just times right their healing resources, prioritizing oGCDs which are free and more powerful (and let you DPS...)

    A WHM in a dungeon can pretty much heal with oGCD and Lilies, an AST could too. Not sure for SCH as I don't heal a lot with it, but I would not be surprised if it was the case.
    (9)

  10. #10
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Lersayil View Post
    To be fair to both sides... it would be more correct to say that they are being a deadweight 60% of the instance (if we estimate a 40% healing uptime, and I'm being generous if we assume lvl80).

    Might not qualify for the label of "deadweight", but if a DPS or tank only did stuff 40% of the time in a duty, I would most certainly call them bad at their job.
    40%? Maybe in a properly coordinated run where people only take the absolute minimum necessary damage.

    In full DF runs where its every man for himself with wild swings in individual skill, I can look at data across an entire non EX trial fight that puts the Healers outgoing damage making up only 25% of their total actions taken. And thats a Healer who was matching the Tank on damage.



    Quote Originally Posted by Mansion View Post
    You didn't read what I wrote, did you? We are not asking 99 parse or nothing. Nobody ever asked that actually. There's an in between.

    The deadweight idea, I was more thinking about 8man normal raids or 24man raids, when I heal there. Usually, I end up healing as much (or more) than a bad co healer who doesn't use half of their kit, over heal, put shields that time out rather than get absorbed, compared to someone that just times right their healing resources, prioritizing oGCDs which are free and more powerful (and let you DPS...)

    A WHM in a dungeon can pretty much heal with oGCD and Lilies, an AST could too. Not sure for SCH as I don't heal a lot with it, but I would not be surprised if it was the case.
    And good job cutting off the most relevant part of the line you quoted.

    That middle ground is precisely what I said the Healing community should be aiming to teach newcomers. But its not. Instead, we have people like you calling Healers dead weight for not doing DPS and threads all over the Healing forum complaining endlessly about Healers who dont, or minimally DPS.

    For your line about 8/24s, You heal like that because of your experience and understanding that comes with it of those fights. You've memorized the dance and mapped out your responses.
    Then you tell a newcomer or someone who is far less experienced with that content that they should be healing with oGCDs almost exclusively right off the bat?
    No. You should be telling them to learn the fight and understand the most effective responses to each mechanic.
    THEN you nudge them in the direction of spending the freed resources on damage.

    For cryin' out loud, teach them to walk before you demand they run.

    Also, as someone who plays all 3 Healers as 'mains' in 80 content, we vastly outgear Dungeons because the ilvl syncing is obscenely high compared to the minimum. Thats why they're so damned easy to heal. That and the clockwork nature of boss mechanics (That i've railed against for a long time).
    (1)

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