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  1. #1
    Player
    Billythepancake's Avatar
    Join Date
    Jul 2019
    Location
    Limsa
    Posts
    777
    Character
    Evelynn Outreguerlain
    World
    Diabolos
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Vulcann View Post
    if you are not healing 70% of the time then you are getting carried by good players ... players that are doing what they are supposed to be doing.

    that would be like DPS complaining that mobs are dying too fast.
    (32)


    Make SCH great again! Seriously though, we just want our class to be fun and engaging again, not OP, is that too much to ask for?

  2. #2
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Vulcann View Post
    if you are not healing 70% of the time then you are getting carried by good players ... players that are doing what they are supposed to be doing.

    that would be like DPS complaining that mobs are dying too fast.
    You are basically implying people should intentionally make mistakes just so we have something else to do.
    (15)

  3. #3
    Player
    Vulcann's Avatar
    Join Date
    Jan 2019
    Posts
    135
    Character
    Matic Zanleer
    World
    Faerie
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Allegor View Post
    You are basically implying people should intentionally make mistakes just so we have something else to do.
    you're reading comprehension sucks if you actually think I'm implying that.
    (0)

  4. #4
    Player
    Payotz's Avatar
    Join Date
    Jul 2018
    Posts
    310
    Character
    Payotz Reading
    World
    Cactuar
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Vulcann View Post
    if you are not healing 70% of the time then you are getting carried by good players ... players that are doing what they are supposed to be doing.
    that would be like DPS complaining that mobs are dying too fast.
    Damn, the standards of the community are so low that players who don't stand in AoEs, tanks that use cooldowns, DPS that knows their rotations and Healers that actually DPS are considered good.

    I don't agree that the game should be balanced around player's mistakes. They should assume that players know their cooldowns, know what the specific AoE markers are, and generally not stand in Fire.

    ---------------------------

    The main reason why healers mainly dps in this game is because you can pretty much predict when damage goes out, and most of the time, there's a 30 to a minute interval in between unavoidable AoEs. (except for a few fights with actual heal checks)
    Even when everything's gone wrong, you can pretty much just recover by using 3 GCDs and a few OGCDs max, and then you just go back to staring at the boss for 20 more seconds.
    And even then, usually there's a very long animation when the attack comes, which translates to more time staring at the boss, or there's like a very long castbar where you either dps the boss, OR you just stand there with the AST bubble looking like an idiot.

    So, what should healers do during that downtime after they used 2 Lilies to heal the party? DPS.

    Honestly, if they really want to make healers heal a lot more, they should add more heal checks to a lot of content, or they should add more unpredictable sources of damage to content.
    But this will result in a lot of people protesting against it. If they're protesting adding CT as required for MSQ, they're gonna not want the normal content to be more difficult.

    IMO, SE should just follow up on what they did with Tanks and embrace the DPS part of healing. People already map their cooldowns for specific mechanics anyway, might as well make the time between mechanics a lot more interesting.
    (20)
    Last edited by Payotz; 05-14-2020 at 10:17 AM.

  5. #5
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Vulcann View Post
    if you are not healing 70% of the time then you are getting carried by good players ... players that are doing what they are supposed to be doing.

    that would be like DPS complaining that mobs are dying too fast.
    (24)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  6. #6
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,162
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Videra View Post
    I find healing absolutely mind-numbing in the state it's in right now. I'm not going to argue that it's factually dull, but I'd love to hear your view on the matter - how do you enjoy healing? I'm struggling to wrap my brain around the idea.
    I'm not the person you were asking, but I'm okay with the current state of healing.

    More buttons doesn't make the job more exciting to me, just more confusing. Give me a single-target spell and an AoE spell, maybe something fun I can fire off every so often (I do love Assize's animation), but don't have to think too hard about when to apply them so I can put that attention into watching the party's health instead. Even when everything seems to be going well, it can suddenly nosedive.

    I wouldn't use healer for solo quest progression though. Use a DPS class for that, and level healer through roulettes instead - I'm needed more there and it's a more interesting way to level.


    Quote Originally Posted by Allegor View Post
    You are basically implying people should intentionally make mistakes just so we have something else to do.
    They didn't phrase it the best, and I don't agree with the "carried by the good people" statement, but people don't have to be intentionally making mistakes to give you something to do. They just make mistakes. It's inevitable. Therefore you have healing to do.

    The amount of work varies greatly between instances - some are easy now, but others are actually still hard work depending on item synch and the state of your party.

    Most likely healing isn't being tuned for endgame high-level play, but for the average player dealing with a non-expert team in dungeons.
    (0)

  7. #7
    Player
    GrumbleBeard's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    299
    Character
    Severa Nanase
    World
    Jenova
    Main Class
    Sage Lv 90
    Judging from most roulettes I run, it's rare that I get a healer who doesn't dps in some capacity. When I do, I just deal with it and move on. I'm not a great player myself so its not really fair to judge.
    As for abilities, I do wish healers had more variety in what they can do, and I think it's even more frustrating that they USED to, and had them taken away. I'd gladly take back Stella in any form, I loved it's animation.
    I do feel like healers will get some "love" in 6.0. However, the quality of that love is to be determined. They were very proud of their monk "rework" for 5.0 and it's barely a change, so we'll see.
    (3)

  8. #8
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by MoonPhaseAlpha View Post
    The healing role is not defined by attacking foes; it's to keep the group alive.

    .
    So please explain the card system where they replaced bole (dmg reduction), Ewer (mp refresh) , arrow (speed up), which all helped keep group alive for minor dmg up which is you know attacking things. Let's not forget Collective's Stun, time dialiation, royal road, Lady's heal because they also were all about damage weren't they and could not ever have something to do with keeping group alive.

    Sarky response aside it is this mentality which has led us to the current most disliked version of healers to date they are plagued with worse issues than not being balanced right now, the healing itself has become full on whm clones so they are as diverse as the pretty sparticles can hide, need to face facts content has never, will never be designed in such a way that healing is needed 100% of the time and neutering the downtime kit to be as simple and basic as they have done so has done far more harm than good.
    (24)

  9. #9
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    You know I wouldn't even mind the 2 button DPS 'rotation' if it weren't for the fact that healing in this game is so brain dead that it can't compensate for the lack of interesting DPS rotation. The only times I feel engaged as a healer are in Savage+ content, Alliance Raids due to the sheer amount of bad players that populate them, and during long pulls in Expert dungeons (where the boss fights ironically become a bit of a 'breather' for me to relax). Of course they'll never increase the amount of healing that needs to be done because they're terrified of scaring off the casual healer players who are already struggling even with the minimal effort required, but it would definitely go a long way to making most healer mains at least passingly happy.
    (8)

  10. #10
    Player
    BlitzAceRush's Avatar
    Join Date
    Dec 2013
    Posts
    471
    Character
    Xeorran Kalia'shearra
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 90
    I'm just going to quote myself from a conversation I had with some friends, it sums up my issue with healers.

    "if you described 14's healers to someone who knew nothing about 14 "Basically you deal as much damage as you can but when needed you heal but only when you really have to, you want to heal as little as possible and deal as much damage as you can" They'd likely think you're some kind of attacking support, not a primary healer."

    I play a healer to heal, but in 14 I'm praised for focusing as little on that as possible.
    (2)

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