Quote Originally Posted by Claire_Pendragon View Post
challenge excepted!
honestly, people wont like I say it, but there's another job roughly just as brain dead. but unlike DRK or WAR, it actually feels nice, and fun to play, so we dont stop to think about its brain dead playstyle as much... and its GNB.
There is no DoT management, you use it when its ready, which is the equivalent of an oGCD use.
It would be more simple than even DRK, if you didnt want to line up your 50% gauge spender to be in your burst window. Along with your continuation combo.
Neither of those are hard to DO, but they arent something most players think to do. So in short, its "technically" less brain dead, but the execution is roughly~ the same level of difficulty.

If there was not raid buffs that force you to religiously keep everything on check to keep the integrity of the rotation or complety delay you gnasing fang combo and other stuff to re-alineate everything again i could agree, GNB and PLD base they dificulty on this specially to archive the maximun benefic and thats why outside of being better designed with minimun downtimes and more diverse gameplay they are more harder to optimize and feels good to play with then bcs of that.

GNB have the thing of squeeze you defensive skills betwen you no mercy window like Hierro mention yeah and since im always MT it's something i love to do bcs is a extra layer of optimization i have to keep in mind so it's as close i could get the level of complexity and gameplay i use to have with DRK in the past in this lame expansion we as tanks we have to live.

still i miss a lot the raid buff independence DRK use to enjoy basing all his complexity on his own kit and the freedom to dealt with it and no being a slave of raid buffs like it is right now.