

I'm going to disagree on DRK. The only window where double weaving is a big no-no is during BW, but again, it's not as intrusive because it's only half the duration of NM. Weaving becomes a hassle only during pot windows, where all oGCDs are going to align for big damage, and I can only recall E2S as an instance where a tank buster came during such a pot window. Easily handled because those prominent moments are NOT frequent, you can easily pop a cooldown ahead of time.
Since I'm very experienced with MTing as BOTH WAR and DRK, I actually think it's slightly more engaging to play WAR, but I'm going to add the caveat that's only the case when you're trying to capitalize on your HPS potential. Otherwise, if you default to playing like a discount DRK and use RI over NF, yeah it's slightly easier but it's a big waste of potential.
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