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  1. #141
    Player
    Rasikko's Avatar
    Join Date
    Jan 2018
    Posts
    1,394
    Character
    Rasikko Rakitto
    World
    Lamia
    Main Class
    Dark Knight Lv 64
    Seriously, non savage mobs hit like wet noodles with self esteem issues.
    I guess you skipped Bardem's Mettle and Holminster Switch. Seriously some of you 'savage raiders' need to like gone some where, because you forgot how the rest of the game actually plays.
    (4)

  2. #142
    Player
    Shalan's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    158
    Character
    Eilonwy Ilyr
    World
    Ultros
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Rasikko View Post
    I guess you skipped Bardem's Mettle and Holminster Switch. Seriously some of you 'savage raiders' need to like gone some where, because you forgot how the rest of the game actually plays.
    Oh nooo, a couple dungeons with harder than usual hitting mobs.
    A minuscule amount of such dungeons doesn't change the fact that a majority of mobs in this game don't hit that hard. Even if a tank isn't using their CDs on a trash pull you can still find time to DPS in just about every engagement. And I'm not even a raider lol, I'm fairly casual.
    (19)
    Last edited by Shalan; 05-16-2020 at 08:30 AM.

  3. #143
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    The tank is only ever at much risk of death in dungeons if they're pulling multiple packs at the same time.

    A single pack in Bardam's Mettle or Holminster Switch still doesn't hit hard enough to make me need much more then Regen/Aspected Benefic to keep them up if they're actually using mitigation cooldowns.

    What is genuinely stressful is a severely undergeared tank going into one of said instances with so little defense/HP that they can't take more then two sets of auto attacks without dying.
    (6)
    Last edited by KageTokage; 05-16-2020 at 08:35 AM.

  4. #144
    Player
    JohnSpawnVFX's Avatar
    Join Date
    May 2018
    Location
    Gridania
    Posts
    915
    Character
    Kaynneth Menad
    World
    Zodiark
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Rasikko View Post
    I guess you skipped Bardem's Mettle and Holminster Switch. Seriously some of you 'savage raiders' need to like gone some where, because you forgot how the rest of the game actually plays.
    That's rich, considering you're apparently skipping every level cap dungeon. But let's pretend like a couple of leveling dungeons per expansion are "the rest of the game".

    Some of you 'casuals' need to actually pay attention to the game and go out of your comfort zone, not cower in fear of every little difficulty bump.
    (10)

  5. #145
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,971
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Quote Originally Posted by Rasikko View Post
    I guess you skipped Bardem's Mettle and Holminster Switch. Seriously some of you 'savage raiders' need to like gone some where, because you forgot how the rest of the game actually plays.
    To be fair, leveling dungeons will usually be harder than expert roulette dungeons simply because of leveling curve.

    If you were i400 going into Hominster with DPS that can hit aoe buttons it's a cake walk. Not a common feat today.
    (4)

  6. #146
    Player
    Videra's Avatar
    Join Date
    Nov 2018
    Posts
    738
    Character
    Videra Svenay
    World
    Balmung
    Main Class
    Warrior Lv 83
    Quote Originally Posted by Rasikko View Post
    I guess you skipped Bardem's Mettle and Holminster Switch. Seriously some of you 'savage raiders' need to like gone some where, because you forgot how the rest of the game actually plays.
    Bardam's Mettle and Holminster Switch's mobs hit microscopically harder than other dungeons. I still find plenty of time to spam art of war or gravity in big pulls on said dungeons, which - to be frank? Is most of those pulls. I'm not even a savage raider.
    (2)

  7. #147
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,644
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Rasikko View Post
    I guess you skipped Bardem's Mettle and Holminster Switch. Seriously some of you 'savage raiders' need to like gone some where, because you forgot how the rest of the game actually plays.
    Bardem's Mettle only hit hard if you did the super pull otherwise it was standard dungeon trash. Holminster Switch requires a little extra healing but nothing much. It was only rough on Astro in 5.0 because Astro healing was laughably weak compared to White Mage and Scholar.

    And before you ask, I've tanked and healed both dungeons; doing the latter in sub i400 gear. And I'm not a great healer by any stretch.
    (3)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  8. #148
    Player
    basketofseals's Avatar
    Join Date
    Jul 2015
    Posts
    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    Quote Originally Posted by Gemina View Post
    That's the black and white approach. It's not the answer, and I know this dev team can do better than that if they just give the role the attention it requires. I don't see the DPS aspect of healing and the healing requirement like this slider where giving to one takes away from the other. There is a way to appease both factions of healers, and they should have piles upon piles of data that shows what keeps healers feeling engaged to draw from. I continue to believe that they are making it more complicated than it actually has to be.
    There is no theoretical perfect middle to this situation. The two sides are literally on opposite ends, and they directly appose each other.

    There's healers that don't like dealing damage and there's healers that do like dealing damage, and the devs are doing a disservice to both camps by telling one side that they're right while mechanically enforcing the other.

    It's like bowmage. There's people that liked it, and there's people that hate it, but making half of their skills have cast times wouldn't make things better because it's a non black and white approach. It just makes both camps angry.
    (7)

  9. #149
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by basketofseals View Post
    There is no theoretical perfect middle to this situation. The two sides are literally on opposite ends, and they directly appose each other.

    There's healers that don't like dealing damage and there's healers that do like dealing damage, and the devs are doing a disservice to both camps by telling one side that they're right while mechanically enforcing the other.

    It's like bowmage. There's people that liked it, and there's people that hate it, but making half of their skills have cast times wouldn't make things better because it's a non black and white approach. It just makes both camps angry.
    That's one camp dude, and it's also the approach that prevents circumventing this problem. That's why those two views directly oppose each other. The other camp are the healers who want to heal more. Within this camp you will find healers who do want more offensive skills in their kit, and don't mind doing damage during downtime; they just want less opportunity to use them during encounters due to an increased healing requirement.

    Or are you not aware that these healers exist? Perhaps the devs don't either. Too focused on 'teh deeps'.

    Bowmage is also a really bad example to use in this case. BRD needs that mobility, and cast times for them was simply a really stupid concept. That's why it is gone, and also redundant. Healers are casters, and you don't hear those same kind of complaints from BLM/RDM/SMN because they fully understand this aspect to their role. Yes, they have abilities to increase mobility as well, but that's not the point. The point is they don't complain all that much about having to cast abilities because their GCD usage is usually justified with high potency offensive skills. Taking away the need to cast anything with healers is a big part of the problem, as is demonizing any GCD that isn't used for damage. You would think that the healer role would be the one role where this is excused. Alas, it is not.

    'GCD' should actually stand for 'Good Consistent Damage'. Not even kidding.
    (2)

  10. #150
    Player
    Lilseph's Avatar
    Join Date
    Mar 2011
    Posts
    1,461
    Character
    Shadow Link
    World
    Mateus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Shalan View Post
    Oh nooo, a couple dungeons with harder than usual hitting mobs.
    A minuscule amount of such dungeons doesn't change the fact that a majority of mobs in this game don't hit that hard. Even if a tank isn't using their CDs on a trash pull you can still find time to DPS in just about every engagement. And I'm not even a raider lol, I'm fairly casual.
    I mean, when a lot of players running expert dungeons are 40-60 ilvls ahead of the minimum to enter, it does makes for a massive difference in experience.
    (3)

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