I have a lot of empathy for both sides of this argument. It's really frustrating that on one dungeon run, I get ripped for being lazy and treated like a lol-cow for keeping HP totals @ around 70% and dps'ing the rest of the time, while on the next run I get all 3 coms for doing the exact same thing. I think the deep divide in opinion on this subject is the worst thing about healing, to be frank. It's far more harmful and onerous to my enjoyment of the class than any lack of dps, over dps, or lack of hard hitting dmg.
That being said, As a long-time healer, I don't miss past-expac healing in the slightest. I play Astro as my healer of choice almost exclusively, and I enjoy its current iteration more than any of the others. I'm never bored when i play it. Not even a little bit. The mix between keeping my buffs spinning, planning my delayed heals/shields/hots, and using my dps kit (small as it is), is perfect for me. Personally, I think this is the direction they should go with healers and focus on making the dps equation a non-issue. I love the idea of buffs and debuffs, while at the same time I completely acknowledge that current encounter design offers healers a lot of downtime for dps. It becomes a fun juggling act for me between casting my Mal's with their short cast time and then managing the other half of my GCD between each cast. What do i use for my ogcd? do I put up a hot with CO or CO? Do i have cards to play? Do i need to use a GCD for healing? Can i avoid it? As someone who plays DPS often (probably more than any other job these days), i feel like the direction they've gone with Astro gives me just as much opportunity and dynamics as any of the dps classes I enjoy. I know most people don't like Astro at all, and that's fine, but I think it's absolutely a joy right now. The best thing about it for me also is that the cards STILL contribute to overall dps (thus falling in line with dps-focused encounter design) in a different way than having a direct damage "rotation"
Honestly, this is the direction i'd like to see them take healers. More buffs and debuffs while keeping the DD abilities few and far between. Scholar, for example, having more abilities like old-school Shadow Flare. It was a zone that did dot, but also applied a potent Slow debuff. Those are the things that I would really love to see from future iterations of healing classes.


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