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  1. #1
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Personally I love the gameplay healers had during 3.0 up until the end of 4.x. There was something rewarding about balancing out healing, supporting and DPSing. If you're good at balancing both heals and DPS and keeping the party alive to the best of your abilities, you're a good healer. If you focus too much on DPS or if you keep healing and then just stand when there's nothing else to do, that makes you a bad healer.

    Now that they're all "streamlined", it just doesn't work. Healing is too easy now with the added skills/abilities and DPSing is now boring for having less. Your means of support was also simplified. There's not much tactical decisions involved in AST and SCH anymore.

    I really don't get it either. The fights in this game isn't exactly designed for healers to constantly keep on healing. The devs said they're making healing much harder now or make healing more of the focus, but the exact opposite happened while making every other aspect in healers became boring and unenjoyable. The healer role is just terribly designed right now.
    (5)

  2. #2
    Player
    basketofseals's Avatar
    Join Date
    Jul 2015
    Posts
    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    SE just needs to pick a side and stick with it rather than pretending to play both.

    Healers don't have to DPS? Sure, I'm fine with that design decision, but they need to actually do it. The damage requirements to beat enrage is absolutely ludicrous if you were to expect healers not to contribute any damage. I certainly don't think I'm being mean when I say I can't expect that out of my PuG-mates. I don't think I can even expect myself to put out that level of damage consistently.

    Conversely, admit that healers should be dealing damage and let us have fun with it.

    I'm reminded a lot of BLU where they spread a lot of malcontent by saying BLU would be solo friendly and then made it the most group necessitating content they've ever created. Soloing Eureka is more reasonable than soloing BLU.
    (8)

  3. #3
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by basketofseals View Post
    SE just needs to pick a side and stick with it rather than pretending to play both.
    That's the black and white approach. It's not the answer, and I know this dev team can do better than that if they just give the role the attention it requires. I don't see the DPS aspect of healing and the healing requirement like this slider where giving to one takes away from the other. There is a way to appease both factions of healers, and they should have piles upon piles of data that shows what keeps healers feeling engaged to draw from. I continue to believe that they are making it more complicated than it actually has to be.
    (0)

  4. #4
    Player
    basketofseals's Avatar
    Join Date
    Jul 2015
    Posts
    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    Quote Originally Posted by Gemina View Post
    That's the black and white approach. It's not the answer, and I know this dev team can do better than that if they just give the role the attention it requires. I don't see the DPS aspect of healing and the healing requirement like this slider where giving to one takes away from the other. There is a way to appease both factions of healers, and they should have piles upon piles of data that shows what keeps healers feeling engaged to draw from. I continue to believe that they are making it more complicated than it actually has to be.
    There is no theoretical perfect middle to this situation. The two sides are literally on opposite ends, and they directly appose each other.

    There's healers that don't like dealing damage and there's healers that do like dealing damage, and the devs are doing a disservice to both camps by telling one side that they're right while mechanically enforcing the other.

    It's like bowmage. There's people that liked it, and there's people that hate it, but making half of their skills have cast times wouldn't make things better because it's a non black and white approach. It just makes both camps angry.
    (7)

  5. #5
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by basketofseals View Post
    There is no theoretical perfect middle to this situation. The two sides are literally on opposite ends, and they directly appose each other.

    There's healers that don't like dealing damage and there's healers that do like dealing damage, and the devs are doing a disservice to both camps by telling one side that they're right while mechanically enforcing the other.

    It's like bowmage. There's people that liked it, and there's people that hate it, but making half of their skills have cast times wouldn't make things better because it's a non black and white approach. It just makes both camps angry.
    That's one camp dude, and it's also the approach that prevents circumventing this problem. That's why those two views directly oppose each other. The other camp are the healers who want to heal more. Within this camp you will find healers who do want more offensive skills in their kit, and don't mind doing damage during downtime; they just want less opportunity to use them during encounters due to an increased healing requirement.

    Or are you not aware that these healers exist? Perhaps the devs don't either. Too focused on 'teh deeps'.

    Bowmage is also a really bad example to use in this case. BRD needs that mobility, and cast times for them was simply a really stupid concept. That's why it is gone, and also redundant. Healers are casters, and you don't hear those same kind of complaints from BLM/RDM/SMN because they fully understand this aspect to their role. Yes, they have abilities to increase mobility as well, but that's not the point. The point is they don't complain all that much about having to cast abilities because their GCD usage is usually justified with high potency offensive skills. Taking away the need to cast anything with healers is a big part of the problem, as is demonizing any GCD that isn't used for damage. You would think that the healer role would be the one role where this is excused. Alas, it is not.

    'GCD' should actually stand for 'Good Consistent Damage'. Not even kidding.
    (2)

  6. #6
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Gemina View Post
    That's one camp dude, and it's also the approach that prevents circumventing this problem. That's why those two views directly oppose each other. The other camp are the healers who want to heal more. Within this camp you will find healers who do want more offensive skills in their kit, and don't mind doing damage during downtime; they just want less opportunity to use them during encounters due to an increased healing requirement.
    That's kind of the answer isn't it? Let the DPS skills be there. Those that want to use them can, those that want to ignore them can ignore them.

    If the pure healers get fewer groups because groups want healers to DPS, that's a community decision.

    In short: More options is almost always better than fewer options. Hell, even SE said so themselves, they didn't want to take away options but for some reason they did with healers.

    (11)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  7. #7
    Player
    Rasikko's Avatar
    Join Date
    Jan 2018
    Posts
    1,394
    Character
    Rasikko Rakitto
    World
    Lamia
    Main Class
    Dark Knight Lv 64
    Seriously, non savage mobs hit like wet noodles with self esteem issues.
    I guess you skipped Bardem's Mettle and Holminster Switch. Seriously some of you 'savage raiders' need to like gone some where, because you forgot how the rest of the game actually plays.
    (4)

  8. #8
    Player
    Shalan's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    158
    Character
    Eilonwy Ilyr
    World
    Ultros
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Rasikko View Post
    I guess you skipped Bardem's Mettle and Holminster Switch. Seriously some of you 'savage raiders' need to like gone some where, because you forgot how the rest of the game actually plays.
    Oh nooo, a couple dungeons with harder than usual hitting mobs.
    A minuscule amount of such dungeons doesn't change the fact that a majority of mobs in this game don't hit that hard. Even if a tank isn't using their CDs on a trash pull you can still find time to DPS in just about every engagement. And I'm not even a raider lol, I'm fairly casual.
    (19)
    Last edited by Shalan; 05-16-2020 at 08:30 AM.

  9. #9
    Player
    Lilseph's Avatar
    Join Date
    Mar 2011
    Posts
    1,461
    Character
    Shadow Link
    World
    Mateus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Shalan View Post
    Oh nooo, a couple dungeons with harder than usual hitting mobs.
    A minuscule amount of such dungeons doesn't change the fact that a majority of mobs in this game don't hit that hard. Even if a tank isn't using their CDs on a trash pull you can still find time to DPS in just about every engagement. And I'm not even a raider lol, I'm fairly casual.
    I mean, when a lot of players running expert dungeons are 40-60 ilvls ahead of the minimum to enter, it does makes for a massive difference in experience.
    (3)

  10. #10
    Player
    JohnSpawnVFX's Avatar
    Join Date
    May 2018
    Location
    Gridania
    Posts
    915
    Character
    Kaynneth Menad
    World
    Zodiark
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Rasikko View Post
    I guess you skipped Bardem's Mettle and Holminster Switch. Seriously some of you 'savage raiders' need to like gone some where, because you forgot how the rest of the game actually plays.
    That's rich, considering you're apparently skipping every level cap dungeon. But let's pretend like a couple of leveling dungeons per expansion are "the rest of the game".

    Some of you 'casuals' need to actually pay attention to the game and go out of your comfort zone, not cower in fear of every little difficulty bump.
    (10)

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