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  1. #1
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by MelodyCrystel View Post
    Ouch, what an ugly opinion about being a healer.

    I picked with my Main (back in summer 2015) the starting-class Conjurer out of free will - and never regretted this decision up to this day.

    Might be because I played FF3 / 4 / Tactics Advance / A2 / all 13-parts before joining ARR a ka HW, but I always feel very comfortable with commanding a healer instead of tank / attacker / supporter.
    ->Especially when I know an instance, I think I can do the most for a group when I care for their HP--- explicitly when I happen to play a Shieldhealer, I can prevent unnecessary deaths.
    (It's also a relief when I don't have to ask a healer for throwing now and then an attack, to be honest. I think as long as everybody isn't in danger, healers should definitely feel free to attack.)
    Well, the truth often hurts. Even if you are ok with how healers play currently (more accurate to say you are ok with what is currently demanded from them), it doesn't mean there aren't some serious underlying issues with the role.

    When I post my healer gripes, my issues have nothing to do with the DPS aspect of the role. It pertains mostly to the neglect from the dev team when it comes to healers. The most recent solo instance for the relic quest is a great example of this. The entire encounter is designed around putting out damage while avoiding it. No specific healer or tank mechanics are present in that instance. You even have a heal bot to invalidate your toolkit should you go in as a healer. It is things like that. Another example is if you've ever been dead against a boss that has ample HP left only to watch your team clear it anyway despite no heals from you because you're Ko'd. This is an encounter design issue that directly affects healers.

    I honestly could list things all day that are attributed to dev neglect towards the role. This doesn't mean that I don't find enjoyment in playing, otherwise I wouldn't. It simply means I want more attention paid to this role.
    (7)

  2. #2
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Gemina View Post
    Another example is if you've ever been dead against a boss that has ample HP left only to watch your team clear it anyway despite no heals from you because you're Ko'd.
    That's pretty normal for content you outgear to triviality.
    Sadly, that is the case with dungeons even if they are brand new, because they tune them to very old gear.
    If you run them with the minimal item level setting, you will notice that creatures hit a bit harder.
    (2)

  3. #3
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Granyala View Post
    That's pretty normal for content you outgear to triviality.
    Sadly, that is the case with dungeons even if they are brand new, because they tune them to very old gear.
    If you run them with the minimal item level setting, you will notice that creatures hit a bit harder.
    I'm certian the tuning was so that newer players can catch up to the raiders, as the current dungeon gear is around the mininum ilevel for Eden's Verse. which means as long as players have got the capped tome or raid gear, then they are gonna out gear, I'm also certain that this has been consistent though the game's lifecycle, which had....interesting effects on places like Prae, LOTA or ST
    (0)

  4. #4
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Granyala View Post
    That's pretty normal for content you outgear to triviality.
    Sadly, that is the case with dungeons even if they are brand new, because they tune them to very old gear.
    If you run them with the minimal item level setting, you will notice that creatures hit a bit harder.
    This can happen in any dungeon where the boss spends the majority of his time casting abilities that can be avoided. I can think of instances as early as Coincounter in Aurum Vale, to as recent as the Grid boss in Mt. Gulg. Even E7N requires very little healing despite having the standard Tank Buster, Raid Buster, and split damage markers, and that's 8-man content, so the excuses end right there.

    Tuning dungeons to a lower ilv isn't really the reason, but contributes to it. All this really does is give the group more sustainability through defensive and offensive power against large numbers of trash mobs that are auto attacking the tank like there is no tomorrow. I am well aware of how "normal" it is, and actually dungeon bosses in general can be cleared without much healing. What this does is exemplifies what I'm talking about, because the issue with healers in just about all content (I'll exclude 24-man) is it requires the least amount of demand from them compared to the other roles. Yes, they indeed do need flexibility during encounters; more so than the other two roles, but current encounter design doesn't warrant the lack of demand the game requires from healers.
    (0)

  5. #5
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    While I have 0 interest in an overly complicated DPS rotation with a gazillion buttons to press in the right order (If I did, I would play *drumroll* a DPS class), I do agree that basically mashing one button for most of the fight is pretty ... erm... lame. Esp in content that doesn't require a lot of healing in the first place.
    (1)

  6. #6
    Player
    FoxCh40s's Avatar
    Join Date
    Feb 2020
    Posts
    332
    Character
    Source Eldion
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Iscah View Post
    I'm not the person you were asking, but I'm okay with the current state of healing.

    More buttons doesn't make the job more exciting to me, just more confusing. Give me a single-target spell and an AoE spell, maybe something fun I can fire off every so often (I do love Assize's animation), but don't have to think too hard about when to apply them so I can put that attention into watching the party's health instead. Even when everything seems to be going well, it can suddenly nosedive.

    I wouldn't use healer for solo quest progression though. Use a DPS class for that, and level healer through roulettes instead - I'm needed more there and it's a more interesting way to level.




    They didn't phrase it the best, and I don't agree with the "carried by the good people" statement, but people don't have to be intentionally making mistakes to give you something to do. They just make mistakes. It's inevitable. Therefore you have healing to do.

    The amount of work varies greatly between instances - some are easy now, but others are actually still hard work depending on item synch and the state of your party.

    Most likely healing isn't being tuned for endgame high-level play, but for the average player dealing with a non-expert team in dungeons.
    And what kind of team is that? The brain dead one with the Summoner barely pulling 2.3k dps in AoE, never touching Pheonix or Bahamut, with the tank not having Blackest Night and not knowing what a cooldown is, with the Bard AFK the entire time and the party wont kick them because "reasons!"?

    Just kill me now if they are tuning healing for that, because that's not gameplay, that insanity and idiocy being praised. Back in HW people actually had to pull their damn weight, and if you sucked you got kicked, PERIOD.

    You cant handle more than one or two button's on healer? ARE YOU KIDDING ME? You're joking, you HAVE TO BE.

    I'm tired of the community being coddled and not being allowed to fail, if you suck you suck, you get kicked scrub, and you either quit, or you shore up and get better and figure out what you're doing wrong.

    I play Healers in literally EVERY game I play, and do you know what I do in my downtime? DPS. Cleric? Flame Strike or smack the crap out of that Vampire with Cure Wounds. Dragon Age? Fist of the Maker or Bolt the ever loving s**t out of them, or freeze them and set them up for the warriors to shatter them?

    Healer's dont just heal, never have, never will. We giveth and we taketh away, and nothing will ever change that.
    (16)

  7. #7
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by FoxCh40s View Post
    And what kind of team is that? The brain dead one with the Summoner barely pulling 2.3k dps in AoE, never touching Pheonix or Bahamut, with the tank not having Blackest Night and not knowing what a cooldown is, with the Bard AFK the entire time and the party wont kick them because "reasons!"?

    I'm tired of the community being coddled and not being allowed to fail, if you suck you suck, you get kicked scrub, and you either quit, or you shore up and get better and figure out what you're doing wrong.
    I'm afraid, that's exactly what they a balancing for. Only exclusion would be savage and ultimate.
    I've found that I have a decent amount to heal in savage encounters but damage typically comes in frantic bursts with long phases of relaxation in between. You're mostly DPSing in those phases.

    Yeah the community is being coddled big time, esp those special snowflake DPS players. Parsers (a.k.a. responsibility for DPS players) is an absolute no-no but dissing tanks and heals that might make a mistake or not pull fast enough to suit the DPS's fancy is pretty common. The doubly standard displayed by both SE and the community is hilarious and frustrating at times.
    (2)

  8. #8
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,079
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by FoxCh40s View Post
    And what kind of team is that? The brain dead one with the Summoner barely pulling 2.3k dps in AoE, never touching Pheonix or Bahamut, with the tank not having Blackest Night and not knowing what a cooldown is, with the Bard AFK the entire time and the party wont kick them because "reasons!"?

    Just kill me now if they are tuning healing for that, because that's not gameplay, that insanity and idiocy being praised. Back in HW people actually had to pull their damn weight, and if you sucked you got kicked, PERIOD.
    It's levelling roulette. Bad teams happen.

    As long as people are putting effort in, and not AFK or actually unable to progress, it's a game. They met the requirements to be in the dungeon.

    Also I understand that kicking is a lot more common on the American data centres, and that Japanese players are more likely to just get on and complete the dungeon with people regardless of standard. I can only remember a handful of times there was ever a vote, usually because someone actually was AFK or disconnecting. It's rare. So - as far as I have experienced - is the attitude of refusing to participate or demanding to be kicked.



    Quote Originally Posted by FoxCh40s View Post
    You cant handle more than one or two button's on healer? ARE YOU KIDDING ME? You're joking, you HAVE TO BE.
    I said I'd rather not.

    I get no joy out of more skills. It's just more things that have to be mapped onto layer three of my eight-button controller and I am less likely to remember to hit them all.

    If this was a game where you applied different skills in different situations, it might be different. But if in all situations you're required to do the same thing of "hit your prescribed attack sequence" then I don't want to be thinking about a complex sequence at the same time. Playing DPS is different because I am not responsible for watching my team's health - and even then I am prone to tunnel-visioning if I am watching too many things. I know this and it's not as simple as "don't do it" or I wouldn't.



    Quote Originally Posted by FoxCh40s View Post
    I play Healers in literally EVERY game I play, and do you know what I do in my downtime? DPS. Cleric? Flame Strike or smack the crap out of that Vampire with Cure Wounds. Dragon Age? Fist of the Maker or Bolt the ever loving s**t out of them, or freeze them and set them up for the warriors to shatter them?
    At what point did I say I don't DPS?

    I just said I don't want a large number of DPS skills for the sake of having more buttons to press.
    (2)

  9. #9
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,385
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    I bet if they dumbed down WHM to SCH level. Took away the stun from Holy and removed the damage from assize more people would be upset.

    The problem what I have seen is most people who played SCH, myself included just went to WHM

    Healing wont see any changes until 6.0

    I dont know how it is on other data centers but for primal since shadowbringers launched the adventurer in need 8/10 times is healer for all roulettes except mentor.
    (3)

  10. #10
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    I kinda feel some people are being too hyperbolic. It's either everyone does a perfect job and the healer has literally nothing to do so they green DPS, or everyone sucks and healer is too busy chaincasting heals because how d a r e a healer cast offensive spells ...as if there's no inbetween huh. I can understand both points of view but just because I don't agree with one means I should go lalalala I can't hear and pretend other people's concerns aren't as valid.

    Personally, I'd be happy if WHM be the green DPS, SCH be an offensive support and AST be the closest to the 'pure healer'/buffer, since WHM is already the "selfish healer" with the most breathing space to do something else whereas I think AST is already busy enough with the whole card juggling thing.
    (1)
    Last edited by Allegor; 05-14-2020 at 11:38 PM.

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