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  1. #1
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Venur View Post
    I dont get it ? You say that tank should play like a dps ?

    Also I dont know what game your playing but im using over 2 full hotbar. Again I think you should just take a brake of this game.
    Apparently these people want something like DRG or MNK, on a tank.

    Now maybe these people who do Savage raiding can handle dealing with mitigation, and busting out complex rotations and button priorities while keeping control of all the enemies, while keeping their mitigation buttons in mind, and having an idea as when they should use what, paying attention to what the boss is actually doing (esp. with tankbusters) etc...

    But the average player is nowhere near up there, and that's why tanks don't have complex rotations like DPS jobs do.

    Same reason I roll my eyes at healers who think they need a 4-5 button combo with conditionals for DPS, ontop of all of their healing duties. Yeah, okay, the savage players asking for that could perhaps handle that... but your average player, couldn't.
    (1)

  2. #2
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Maeka View Post
    Apparently these people want something like DRG or MNK, on a tank.

    Now maybe these people who do Savage raiding can handle dealing with mitigation, and busting out complex rotations and button priorities while keeping control of all the enemies, while keeping their mitigation buttons in mind, and having an idea as when they should use what, paying attention to what the boss is actually doing (esp. with tankbusters) etc...

    But the average player is nowhere near up there, and that's why tanks don't have complex rotations like DPS jobs do.

    Same reason I roll my eyes at healers who think they need a 4-5 button combo with conditionals for DPS, ontop of all of their healing duties. Yeah, okay, the savage players asking for that could perhaps handle that... but your average player, couldn't.
    The average player isn't running content that would require you to be on point with that mitigation, or play in content that even requires it. Mitigation isn't something that takes much mental rescource anyway, its just use in response to cast. If you're running savage then knowing when to mitigate is something so scripted that its barely a consideration. A more in depth rotation would help experienced players get more fulfillment out of the role, and wouldn't hurt lesser skilled players as much, because they'll either be running in content where it doen't matter, or they'll have to get slightly better if they want to clear savage, which isn't much of a big ask when tank are currently the easiest role in the game in savage.
    (1)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  3. #3
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Maeka View Post
    Same reason I roll my eyes at healers who think they need a 4-5 button combo with conditionals for DPS, ontop of all of their healing duties. Yeah, okay, the savage players asking for that could perhaps handle that... but your average player, couldn't.
    Im not savage raider and even i think healers gameplay is haunted with chronic boredom.
    (4)
    Last edited by Nedkel; 05-14-2020 at 09:41 AM.

  4. #4
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Nedkel View Post
    Im not savage raider and even i think healers gameplay is haunted with chronic boredom.
    I try to explain it like this to people;
    You have an oGCD ability that heals 100 potency. 4min cooldown.
    Then another, thats 100 potency, 4min cooldown.
    then a 3rd, 100p, 4min cd.
    then finally a 4th. again, 100p, 4m cd.
    this LOOKS complex, but its really not, once you're used to it. Essentially this can be changed to one button, with a 1min CD, and 100 potency.
    the only difference between them, is that the prior lets u burst it all in one go, and the 2nd allows for new abilities, so as not to have ability bloat.
    while the prior isnt always wrong, it shouldnt ever be done just to make more filler moves. moves should have depth. i also dont mind having more options. but some options that are TOO situational, should have secondary effects, which can at least be useful a bit more often. (but not inherently tied to DPS. otherwise skills like gap closers, ppl will just use to keep DPS up)

    an example: 3.0 PLD. Rage of halone combo was useless after the initial threat. and AoE became useless in 'most' of savage content.
    So why not tie threat and aoe together, to minimize buttons? PLD would use flash for threat, not DPS. PLD would use RoH for threat, not DPS. so if you make a weak AoE, with high threat, on par with RoH, it can be used in the same way RoH is used on single target. This reduced the number of buttons by one already.
    lastly, remove Shirk, and we go back to needing threat options after a voke again. (With the added bonus threat from voke, theres no reason to keep shirk really.)
    this is of course an example of how you can turn "lesser" used abilities into a abilities used a bit more often. (They technically lower DPS, rather than raise it, so they are supportive instead. Because of this DPS loss, they better darn well be worth the trade off, which in the case of making sure enemies hit the tank, and not kill a DPS, its "technically" a DPS increase, even if personal DPS is lowered)

    Back to the point... I agree, Healers arent complex. Adding some depth doesnt equate complexity. There's plenty added to them already for "complexity" thats just pointless filler. They need more depth, and interesting mechanics. Also, just leave WHm as the "basic" healer. If i feel like being lazy, I play WHM, when I wanted to try harder, I used to play AST or SCH. (now they just feel mostly the same. only a tiny bit of difference)
    (1)
    Last edited by Claire_Pendragon; 05-14-2020 at 12:04 PM.