ok that sounds simple, but does it get more fun in the later level?
ok that sounds simple, but does it get more fun in the later level?
Obviously you wanna use your buffs (requiescat/FoF) and your tank role skills like low blow and reprisal as needed. But yes, of course it gets a lot more interesting later on when you account for end game.
Things will get more engaging as you get involved in 8-man content, even the lvl 50, 60, 70 stuff as you progress through story. However, nothing is quite as engaging as endgame 8-man content, like savage or ultimates if you're not satisfied yet lol.
Not really. Minor changes to gameplay overall, what you play is what you get as a tank, even in end game. It basically all revolves around how the fights are designed. Again, they went overboard with the simplification for Tanks and Healers this expansion.
Not against mobs, no.
There are a handful of mobs that do spice things up(BEEEEEEEES) but those are few and FAR between. Otherwise just mash the super fun AoE skill(This isn’t a dunk on Tanks, I found ALL the AoE rotations to be boring). Do make sure to point enemies away from the team though, they like to sneak in AoE cones.
Last edited by MerlinCross; 05-12-2020 at 04:39 PM.
Only you can decide if it's fun or not, don't rely on others to tell you whether something is fun. In a previous MMO, for quite a long time, I played what was considered the "worst" class/spec combo in the game, that everyone said "don't play it"...But I did anyway, because I thought it was fun, and it worked just fine and I could play it well.
You guys are a bit salty and over reacting. He wont be doing only spaming these two skill and prior the paladin gameplay was just spam flash...
To the OP, later on you will get a fee shield skills to rotate, skills that use oath ressource and are off the global CD, a couple of dps skills that revovle around a physical and a magical phase and a heal that is mainly usefull in single group content.
Low lvl stuff in FF14 cuz the global cd is so higj it makes everything feel so slow.
Most class gets funy once they aquire skills that are off the global cd.
They/we may be a bit salty, but for a good reason. Enmity management is basicly gone, and when a "newbie" from WoW classic notices this, and wondering where the engagement in all of this might be... well, no further questions, your honor.
And for aoe they will only be spaming those 2 (3 with CoS) skills until they reach lvl 72. That's it for aggro management: simple damage. Yes, the previous iteration in HW only had Flash and CoS, PLD just didn't had any aoe dmg skills; in SB it was still Flash, but at least Total Eclipse got added. Since ShB EVERY physical job got at least 1 more aoe skill or mechanic, so TE -> Prominence isn't really something special.
I would say DRK is the most "fun" on low lvl, because it has the most oGCDs then, but still not that loaded for it to be hard. Not gonna say PLD can't be fun, it's a question of choice. Nevertheless, for those "tank veterans" (myself included) or "tanks from other MMOs" the aggro engagement IS lacking, that is a fact. In conclusion @OP if you want to play tank for aggro management... I am sorry to tell you, you wouldn't really see it in this expansion of FF14, maybe in the next one, but honestly I wouldn't hold my breath.
What OGCDs are you talking about? 3... in total... for PLD. WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOW.You guys are a bit salty and over reacting. He wont be doing only spaming these two skill and prior the paladin gameplay was just spam flash...
To the OP, later on you will get a fee shield skills to rotate, skills that use oath ressource and are off the global CD, a couple of dps skills that revovle around a physical and a magical phase and a heal that is mainly usefull in single group content.
Low lvl stuff in FF14 cuz the global cd is so higj it makes everything feel so slow.
Most class gets funy once they aquire skills that are off the global cd.
You are really over valuing OGCDs on one of the two tanks that have the fewest OGCDs. Tanks aren't DPS, Paladin only gets a dot management and a requiscat that allows you to mash basically 1 button for 8 secs before using a different button at the end of it. OGCDs don't evolve any tank game play that much outside of DRK, at least GNB at some point you get a different combo to hit once every 30 secs... but still, it doesn't help nearly as much as DPS who have all sorts of different phases and windows to DPS as the jobs ebb and flow. Tanks? EBB? FLOW??? WHAT ARE THOSE??? All we have is wait for a cooldown and then we get to hit a few buttons that deal some kind of damage before.... back to playing a dry rotation until your cooldown is back up.
Last edited by BarretOblivion; 05-12-2020 at 05:17 PM.
that was never PLD.
1.0 was a circular sword swing AoE (forget its name.)
2.0 was flash 1-2 times to establish general threat. (Mostly for the healer) followed by tab target single target rotation, in order to both keep threat up on the right targets, and to do more DPS. (Supplemental flash for the blind effect, if needed for some reason)
3.0 Now you can try to throw out DoTs if you're able to. Otherwise identical to 2.0 PLD (Risky, but possible)
4.0 Now you just use total eclipse to AoE targets, until the number of enemies lowered to a number in which single target rotation did more DPS. (Flash was still usable for its blind effect, and initial pull threat. This is adding an action, but actually simplifying PLD a tiny bit from 3.0 PLD, despite having its original tools still.)
PLD never spammed flash. Heck, at the start of ARR flash had a 3.5s GCD, since spells were all universally given a 3.5s GCD (this was quickly changed to 2.5, since everyone hated it, and it made tanking a whole group of mobs nearly impossible by the 3rd GCD)
Depending on your groups total DPS, and if they chose to single target or AoE (because some people/jobs didnt follow the normal) you would have to reactively decide how to do DPS to trash pulls.
Now there is no decision, its just, Do the usual DPS rotation, it doesnt change. Luckily PLD has more actions that require more effort than most of the tanks. with WAR and DRK semi in the middle, since they have to aim 2 of their AoEs, and GNB just stands there mashing the same 2(3) step AoE combo at max level. (Referring to AoE, as it was misunderstood that this post is all about AoE. Mostly GCDs.)
Last edited by Claire_Pendragon; 05-13-2020 at 12:04 PM.
CLAIRE PENDRAGON
Every few levels you will get more skills added to your rotation.
What now is a simple 1-2-3 rotation becomes later something like: 123 124 555 113 77778....
In between you have to use ogcd buffs, defensive cooldowns and play mechanics of a fight while watching your team for a potential save with your heal.
So the boss fights and raids are the interesting mechanics of this game, not the dungeons.
Aoes are kinda lame for the most classes, but they just made it a bit more enjoyable in the current expansion.
Last edited by Curisu; 05-12-2020 at 04:12 PM.
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