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  1. #1
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Synaesthesia View Post
    Fights with gear syncs so high that tank busters feel like auto attacks and mechanics don't even matter, it's really hard to say which one is worst. The game has tons of those.. I understand that having a sync above minimum is good so you can feel your character's power as you get better gear, but there are countless encounters where it's so lax that the content isn't even enjoyable anymore.
    I've never really understood why they made the item sync for the final fights so insanely high that the bosses end up dying faster then the trials preceding them.

    It makes for a rather underwhelming finale if you don't get them done close to the expansion's release before people outgear them horribly.
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  2. #2
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by KageTokage View Post
    I've never really understood why they made the item sync for the final fights so insanely high that the bosses end up dying faster then the trials preceding them.

    It makes for a rather underwhelming finale if you don't get them done close to the expansion's release before people outgear them horribly.
    I'm not sure either, Other than for convenience or lack of regard when they made the max ilevel equal to that of the stronger gear in all relevant instances. Though SE at least learned to tune the mechanics to take that into account (no amount of gear will save youif you failed mechanics at Dun Scath and Orbonne)

    MSQ's roulette's a lost cause though,unless they want to make ARF, Ala Mhigo and Aumarot 8 mans
    (0)