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  1. #1
    Player
    BluexBird's Avatar
    Join Date
    Jul 2016
    Posts
    573
    Character
    Blue Bird
    World
    Jenova
    Main Class
    Warrior Lv 90
    Steps of Faith sucks. The fight in itself is boring. The extra stuff that spawns is annoying, using the cannons is pointless and annoying. It's just a boring fight.

    Copperbell Mines (Hard) has a boss in the middle where you have to generate bombs in order to kill. It's just extremely unfun. I don't get why they thought anyone would want a boss like that.

    And Bismark has got to be the most ridiculous primal fight. You don't fight him, you fight a bunch of soldiers that appear to attack you. Compare that to literally any other primal in the game. WHY?! JUST... WHYYY?!
    (2)

  2. #2
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    Pretty much any of the boss fights in the MSQ roulette dungeons. They're meant to be the finale for ARR though they lack any actual weight due to how quickly the bosses melt and how little threat they actually provide.
    (7)

  3. #3
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    Cape Westwind beyond a shadow of a doubt for me, because there's really no other boss these days where you can so utterly ignore mechanics /AND/ beat the encounter in a minute or two flat. It really needs a retune at this point because it's just easy EXP when you get it in the Trial roulette.

    Beyond that the new version of Steps of Faith. While that encounter was always going to become easier with age, the fact that they nerfed it into the ground just after releasing it has certainly not helped matters. You actually had to think in the original version. Now it's just 'hurr durr don't bring the dragons into the cannon fire, it doesn't matter anymore'. The only time this instance is even remotely 'challenging' is if everyone agrees not to touch the dragon piercers and even then it just makes it longer.
    (1)

  4. #4
    Player
    Rasikko's Avatar
    Join Date
    Jan 2018
    Posts
    1,394
    Character
    Rasikko Rakitto
    World
    Lamia
    Main Class
    Dark Knight Lv 64
    Oh, trust me, depending on the group, the mechanics STILL matter lol
    (0)

  5. #5
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Is "the other 7 randoms on every Ex trial" a valid boss? :3
    (3)

  6. #6
    Player
    Shinklet's Avatar
    Join Date
    May 2018
    Posts
    273
    Character
    Sors Tyche
    World
    Phantom
    Main Class
    Samurai Lv 100
    Every single fight with a cut-scene or transmission phase lasting more than 10 seconds. For some reason SE keeps adding them in. They're terrible design.

    Progging a fight with a 30+ second long intermission accompanied with a boring add-phase, obviously referencing shiva here, is enough to make me want to not bother.
    (4)
    Last edited by Shinklet; 05-08-2020 at 08:45 AM.

  7. #7
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,356
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Shinklet View Post
    Every single fight with a cut-scene or transmission phase lasting more than 10 seconds. For some reason SE keeps adding them in. They're terrible design.

    Progging a fight with a 30+ second long intermission accompanied with a boring add-phase, obviously referencing shiva here, is enough to make me want to not bother.
    Honestly, yeah. I wouldn't mind it much if it was just a one and done thing and the fight checkpoints after it, but because it doesn't and you have to see it every time, it's just really annoying and feels more like a punishment :/
    (0)

  8. #8
    Player
    RocciaSolida's Avatar
    Join Date
    Oct 2019
    Posts
    122
    Character
    Roccia Solida
    World
    Ragnarok
    Main Class
    Bard Lv 100
    In no particular order: A2(S), Garuda in every iteration, Steps of Faith, Howling Atomos, Cuca Fera, Towering Oliphant, Hades (NM and Extreme) because of the excessive cutscenes and O10S.
    Honorable mentions: E3S (Black Smokers dude), Titania (NM and Extreme) and basically every solo duty, always longer than needed and boring.
    There are many bad fights now that I think about it (but many good as well fortunately)
    (0)
    Last edited by RocciaSolida; 05-08-2020 at 11:55 PM.

  9. #9
    Player
    ElazulHP's Avatar
    Join Date
    Dec 2014
    Posts
    1,180
    Character
    Inigo Meowtoya
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 80
    That dumb slime from Copperbell. You just sit there until you can blow it up (with the super slow spawning bombs) into small enough chunks to kill it. ZzzZZzZzZzzZz...
    (11)

  10. #10
    Player
    StriderShinryu's Avatar
    Join Date
    Sep 2015
    Location
    Coeurl
    Posts
    1,311
    Character
    Alexalea Snowsong
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by ElazulHP View Post
    That dumb slime from Copperbell. You just sit there until you can blow it up (with the super slow spawning bombs) into small enough chunks to kill it. ZzzZZzZzZzzZz...
    All of the bosses in Copperbell are pretty terrible. The worst part of them, though, is that they are actually all potentially interesting. There's an interesting idea in there for each of them that could/would actually make them better than the vast majority of cookie cutter bosses in the rest of the game but not because they're stuck in ancient, low level content.
    (6)

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