Pretty much any of the boss fights in the MSQ roulette dungeons. They're meant to be the finale for ARR though they lack any actual weight due to how quickly the bosses melt and how little threat they actually provide.
Pretty much any of the boss fights in the MSQ roulette dungeons. They're meant to be the finale for ARR though they lack any actual weight due to how quickly the bosses melt and how little threat they actually provide.
Cape Westwind beyond a shadow of a doubt for me, because there's really no other boss these days where you can so utterly ignore mechanics /AND/ beat the encounter in a minute or two flat. It really needs a retune at this point because it's just easy EXP when you get it in the Trial roulette.
Beyond that the new version of Steps of Faith. While that encounter was always going to become easier with age, the fact that they nerfed it into the ground just after releasing it has certainly not helped matters. You actually had to think in the original version. Now it's just 'hurr durr don't bring the dragons into the cannon fire, it doesn't matter anymore'. The only time this instance is even remotely 'challenging' is if everyone agrees not to touch the dragon piercers and even then it just makes it longer.
Oh, trust me, depending on the group, the mechanics STILL matter lol
Is "the other 7 randoms on every Ex trial" a valid boss? :3
Every single fight with a cut-scene or transmission phase lasting more than 10 seconds. For some reason SE keeps adding them in. They're terrible design.
Progging a fight with a 30+ second long intermission accompanied with a boring add-phase, obviously referencing shiva here, is enough to make me want to not bother.
Last edited by Shinklet; 05-08-2020 at 08:45 AM.
That dumb slime from Copperbell. You just sit there until you can blow it up (with the super slow spawning bombs) into small enough chunks to kill it. ZzzZZzZzZzzZz...
Thancred vs Ran'jit, easily, though Hien vs Zenos is a close second, or any fight where I have to play as someone else tbh. Come on SE, even if we never played the job, I think we can handle more than 3 buttons.
*cries in healer*
Also this one. Though other 'unorthodox' fights are rather fun, like Livia, or the Simon Says golem in Bardam's Mettle. I'd like more of those
Last edited by Allegor; 05-08-2020 at 07:27 AM.
I don't like any fight where the mechanics limit how quickly you can kill the boss and/or can actively punish you for having high DPS (Like Haukke Manor hard's final boss).
I'd like to add the Alexander fight that's literally just endless adds. :| No one even does the bomb mechanics anymore with the gobwalkers, so its literally just kill adds until they stop spawning more adds.. Ironically this is the one i seem to get the most out of normal raid roulette, and its so mind numbing..
Honestly, yeah. I wouldn't mind it much if it was just a one and done thing and the fight checkpoints after it, but because it doesn't and you have to see it every time, it's just really annoying and feels more like a punishment :/Every single fight with a cut-scene or transmission phase lasting more than 10 seconds. For some reason SE keeps adding them in. They're terrible design.
Progging a fight with a 30+ second long intermission accompanied with a boring add-phase, obviously referencing shiva here, is enough to make me want to not bother.
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