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  1. #11
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    Pretty much any of the boss fights in the MSQ roulette dungeons. They're meant to be the finale for ARR though they lack any actual weight due to how quickly the bosses melt and how little threat they actually provide.
    (7)

  2. #12
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    Cape Westwind beyond a shadow of a doubt for me, because there's really no other boss these days where you can so utterly ignore mechanics /AND/ beat the encounter in a minute or two flat. It really needs a retune at this point because it's just easy EXP when you get it in the Trial roulette.

    Beyond that the new version of Steps of Faith. While that encounter was always going to become easier with age, the fact that they nerfed it into the ground just after releasing it has certainly not helped matters. You actually had to think in the original version. Now it's just 'hurr durr don't bring the dragons into the cannon fire, it doesn't matter anymore'. The only time this instance is even remotely 'challenging' is if everyone agrees not to touch the dragon piercers and even then it just makes it longer.
    (1)

  3. #13
    Player
    Rasikko's Avatar
    Join Date
    Jan 2018
    Posts
    1,394
    Character
    Rasikko Rakitto
    World
    Lamia
    Main Class
    Dark Knight Lv 64
    Oh, trust me, depending on the group, the mechanics STILL matter lol
    (0)

  4. #14
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Is "the other 7 randoms on every Ex trial" a valid boss? :3
    (3)

  5. #15
    Player
    Shinklet's Avatar
    Join Date
    May 2018
    Posts
    273
    Character
    Sors Tyche
    World
    Phantom
    Main Class
    Samurai Lv 90
    Every single fight with a cut-scene or transmission phase lasting more than 10 seconds. For some reason SE keeps adding them in. They're terrible design.

    Progging a fight with a 30+ second long intermission accompanied with a boring add-phase, obviously referencing shiva here, is enough to make me want to not bother.
    (4)
    Last edited by Shinklet; 05-08-2020 at 08:45 AM.

  6. #16
    Player
    ElazulHP's Avatar
    Join Date
    Dec 2014
    Posts
    1,180
    Character
    Inigo Meowtoya
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 80
    That dumb slime from Copperbell. You just sit there until you can blow it up (with the super slow spawning bombs) into small enough chunks to kill it. ZzzZZzZzZzzZz...
    (11)

  7. #17
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Thancred vs Ran'jit, easily, though Hien vs Zenos is a close second, or any fight where I have to play as someone else tbh. Come on SE, even if we never played the job, I think we can handle more than 3 buttons.

    *cries in healer*

    Quote Originally Posted by ElazulHP View Post
    That dumb slime from Copperbell. You just sit there until you can blow it up (with the super slow spawning bombs) into small enough chunks to kill it. ZzzZZzZzZzzZz...
    Also this one. Though other 'unorthodox' fights are rather fun, like Livia, or the Simon Says golem in Bardam's Mettle. I'd like more of those
    (1)
    Last edited by Allegor; 05-08-2020 at 07:27 AM.

  8. #18
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I don't like any fight where the mechanics limit how quickly you can kill the boss and/or can actively punish you for having high DPS (Like Haukke Manor hard's final boss).
    (1)

  9. #19
    Player
    Cinno's Avatar
    Join Date
    Mar 2016
    Location
    Old Sharlayan
    Posts
    261
    Character
    Cinno Lerem
    World
    Lamia
    Main Class
    Viper Lv 100
    I'd like to add the Alexander fight that's literally just endless adds. :| No one even does the bomb mechanics anymore with the gobwalkers, so its literally just kill adds until they stop spawning more adds.. Ironically this is the one i seem to get the most out of normal raid roulette, and its so mind numbing..
    (0)

  10. #20
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Shinklet View Post
    Every single fight with a cut-scene or transmission phase lasting more than 10 seconds. For some reason SE keeps adding them in. They're terrible design.

    Progging a fight with a 30+ second long intermission accompanied with a boring add-phase, obviously referencing shiva here, is enough to make me want to not bother.
    Honestly, yeah. I wouldn't mind it much if it was just a one and done thing and the fight checkpoints after it, but because it doesn't and you have to see it every time, it's just really annoying and feels more like a punishment :/
    (0)

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