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  1. #21
    Player
    Synaesthesia's Avatar
    Join Date
    Aug 2019
    Posts
    55
    Character
    Nime Nisime
    World
    Brynhildr
    Main Class
    Astrologian Lv 80
    Fights with gear syncs so high that tank busters feel like auto attacks and mechanics don't even matter, it's really hard to say which one is worst. The game has tons of those.. I understand that having a sync above minimum is good so you can feel your character's power as you get better gear, but there are countless encounters where it's so lax that the content isn't even enjoyable anymore.
    (3)

  2. #22
    Player
    StriderShinryu's Avatar
    Join Date
    Sep 2015
    Location
    Coeurl
    Posts
    1,298
    Character
    Alexalea Snowsong
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by ElazulHP View Post
    That dumb slime from Copperbell. You just sit there until you can blow it up (with the super slow spawning bombs) into small enough chunks to kill it. ZzzZZzZzZzzZz...
    All of the bosses in Copperbell are pretty terrible. The worst part of them, though, is that they are actually all potentially interesting. There's an interesting idea in there for each of them that could/would actually make them better than the vast majority of cookie cutter bosses in the rest of the game but not because they're stuck in ancient, low level content.
    (6)

  3. #23
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Every single boss in Neverreap.
    (0)

  4. #24
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    I'd say Ifrit, Garuda nd Titan NM, not for the mechancis but because getting them in Leveling roulettes sucks for people trying to level alts. Its a waste of the exp bonus IMO.

    I also think Ultima Ultimate was a missed oppotunity for not including Leviathan, Shiva and Ramuh, but I haven't touched that fightand likleynever will.

    For actually bad bosses? Well when you can and had been cheesed by waiting for the enrange and then then just spamming heals, you're now exactly the mos the challenging of bosses Allagan Rave Node. On the other end of the spectrum we have Titan in general prior to certain nerfs.

    Almost forgot. Deathgaze Hollow is almost bad as Titan with his Void Death sucking you in twice to endure you die unless your hardware is up to snuff.
    (0)
    Last edited by Morningstar1337; 05-08-2020 at 09:25 AM.

  5. #25
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Synaesthesia View Post
    Fights with gear syncs so high that tank busters feel like auto attacks and mechanics don't even matter, it's really hard to say which one is worst. The game has tons of those.. I understand that having a sync above minimum is good so you can feel your character's power as you get better gear, but there are countless encounters where it's so lax that the content isn't even enjoyable anymore.
    I've never really understood why they made the item sync for the final fights so insanely high that the bosses end up dying faster then the trials preceding them.

    It makes for a rather underwhelming finale if you don't get them done close to the expansion's release before people outgear them horribly.
    (0)

  6. #26
    Player
    Gula's Avatar
    Join Date
    Mar 2019
    Posts
    2,165
    Character
    Krystal Abyss
    World
    Mateus
    Main Class
    Pugilist Lv 60
    Dusk/Stone? Vigil (Hard) with the Temple Knights against the armored dragon.
    Ran'jhit
    Bardam's Simon Says because while I thought the Indiana Jones moments were cool, that one very much was not.
    (1)
    Quote Originally Posted by iVolke View Post
    This is probably the easiest forum to bait.

    y'all are kinda dumb tbh

  7. #27
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by KageTokage View Post
    I've never really understood why they made the item sync for the final fights so insanely high that the bosses end up dying faster then the trials preceding them.

    It makes for a rather underwhelming finale if you don't get them done close to the expansion's release before people outgear them horribly.
    I'm not sure either, Other than for convenience or lack of regard when they made the max ilevel equal to that of the stronger gear in all relevant instances. Though SE at least learned to tune the mechanics to take that into account (no amount of gear will save youif you failed mechanics at Dun Scath and Orbonne)

    MSQ's roulette's a lost cause though,unless they want to make ARF, Ala Mhigo and Aumarot 8 mans
    (0)

  8. #28
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,293
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Anything with stupid Quicktime Events where it's basically "mash X as fast as possible to not wipe". If it was just a single player game it would be no problem, but when you throw in the uncertainty of internet connections and lag... a battle that until then was going fine... could go pear shaped simply because the game didn't register the button presses fast enough (and of course that is me most of the time). And unfortunately SE seems to be throwing it into boss fights more and more now, although luckily ShB it was far less used than SB was. Lakshmi, Susano, Shinryu... even Hades.... were all let down due to having QTEs. Quicktime Events are the bane of gaming.

    Non QTE releated - Titan in any form is probably the worst though due to those damn landslides and being knocked off the edge... urrghhh... who thought that was going to be a good idea?
    (3)
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  9. #29
    Player
    Stepjam's Avatar
    Join Date
    Jul 2019
    Posts
    1,203
    Character
    Gabriel Morgan
    World
    Adamantoise
    Main Class
    Dark Knight Lv 100
    I like middy savage in theory. But fuck does it suck as a tank, the random mandatory tank swaps are the worst, especially with his super strong tank buster. If you get the first tankbuster then get forced to be tanking for the second one, it's the worst.

    Otherwise cuff of the father normal is easily my least favorite fight in the game. It's so dull, it's just a giant add pull with some bomb pulling.
    (1)

  10. #30
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,597
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    Gordias Savage - Arm of The Father - Living Liquid. Thing broke my static within one month, and then we had to reform the group with new people about every month after that until we finally beat it 5.5 months after it came out. It made me never want to tackle another fight for that long ever again, so when Ultimates came out and people say, "Oh common learning time is like 4 months of 12 hour prog every week." I went with the hard pass.

    Guildhest - Annoy the Void - and then any of the ones similar to it where you have to kill a boss. The guildhests are supposed to be teaching you to respect add phases and mechanics, but the mechanics are so loose in there, even before all these wild super potencies we have on weaponskills and spells these days, that you never ever had to respect them or learn at all. This sort of design choice echoed on into almost all other content where mechanics are often times kept so loose that people actively look for ways to ignore them so that the boss remains as training dummy as possible. God forbid you interact with it a little more than just hitting it as hard and fast as possible.

    Any fight that they nerfed - Yeah, kind of a cop out answer, but a lot of great fights were made into pushovers like this and absolutely ruined because of it. Steps of Faith originally had enough HP with dangerous enough adds that it actually consistently would get to the 3rd Dragon Killer even with doing everything well coordinated. Having to shoot it in the chest with both of the bridge binding chains to keep it rooted so that a third party member could drop the dragonkiller on it without wiping the party was pretty dang cool. Add management mattered, and things really felt dire. I really liked that Vishap was so big and powerful that it could ignore you, as its only goal was to take down Ishgard's barriers. Being stepped on originally dealt like 4500~5000 damage, and was pretty much death for healer/DPS.
    Siren in Pharos Sirius having to be Silenced or Stunned when it did Lunatic Voice to prevent the originally unremovable healing effect received down debuff while also flinging the charm on people where if they weren't full healed, they started attacking each other. To top it off, the adds spawned and more adds spawned, the crawling types could seize and immobilize your tank and healer completely. Quite a rough fight originally, especially if you had no BRD or PLD once she went stun immune.
    Sunken Temple of Qarns laser telegraphs, final sting, and Qarn Facer spawns...
    (2)

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