Quote Originally Posted by SpeckledBurd View Post
Sure, I'll go in order of leveling....*Snips*
Hmm these are all pretty good points but I personally feel some of them are up to personal choice I guess. What I mean is I dont see them as being a negative aspect (If the skills were cleaned up) and not being all that situational. A few of them are:

Quote Originally Posted by SpeckledBurd View Post
Anatman: This skill should not exist, full stop. It was designed to yet another Greased Lightning Upkeep skill with some major flaw that will render it nonfunctional in situations (In its cases, any time you have to Move) as well as an inefficient means of recovering stacks after they nerfed PB's cooldown. Right now, with Form Shift does the upkeep function in significantly more situations. The building stacks function I'd posit is intentionally ineffective, because if it was useful, then we'd use it for Tornado Kicking and god forbid we have buttons to hit, but as a result of it being ineffective the situations where it's useful are few and far between. However as far as unintended uses go, this also is the crux of the terrible feeling anatman opener where you fish for a stack of Greased Lightning so you can dump out Leaden Bootshines using Perfect Balance, which is one of the worst feeling things the game has ever had.
I dont see the complaint for it existing out of the moving bit. I agree that part of it is pure cancer. But beyond that, using it to keep stance and GL stacks maxed seems fine if were dealing with fights that either have smoe longer transitions. Form Stance obviously covers this, but frankly, I dont want to keep spamming form stance, especially if I end up off the stance I want to be in. As an anecdote, in F14 for e5s, I can use anatman effectively then when lining up for my rod. Bonus for bugging the animation so you dont get knocked down but do a weird moon walk. It works out for me. I can usually also use it in any point where theres a semi longer transition and I dont want to cycle through 2 or 3 GCDs just to keep stacks up. Maybe Im doing it wrong though but it seems to work fine in a few situations. I just HATE the movement aspect of it.... As for it restoring stacks, well, I guess Im ambivilant about it? You cant really rebuild full stacks with it, but its not hurting you to have that as part of it either. Maybe improve it by getting rid of hte "Dont move" aspect (or atleast be able to turn) and make it freeze/refresh buffs gained through rotation.

Quote Originally Posted by SpeckledBurd View Post
Riddle of Earth: As designed in Stormblood it was one of the stupidest possible skills for a DPS to have. It was extremely unreliable for proccing because you could enter a phase where you would need to be hit at varying parts in your rotation depending on how consistent your play was, which could result in GL falling off before it procced. It could also be blocked by a Scholar shielding hard enough so sometimes it just wouldn't work anyway. Now it's a 30 second True North effect with the same ridiculous activation requirements. It's a little better now, but Monk's identity is partially tied to maximizing your damage through positionals, and being able to ignore that for considerable periods with this is an overblown choice.
I think being to heavily connected to positionals might actually be monk's greatest weakness. If I was reading right, they adjusted potencies on monk so that if you didnt hit a positional, it wasnt as punishing. But even more beyond that, if monks are hard set on positionals, it means savage fights would have to be with this designed in mind otherwise they would be severely sub optimal. Even if they did the best damage, if it required them to hit positionals that werent possible unless the group catered to them, youd see them in content less I would guess. As for proccing it, something that did cross my mind was unlike in SB, raid busters and other large AoEs seem much more frequent this time around, so proccing it through unavoidable damage doesnt seem all to terrible? Unless we want less of that?

Beyond that I can see more or less the other points. Some of it can be argued as "This is whatll separate good from bad", but some of that makes sense (Like enlightenment just taking over for another OGCD...). Interesting points.