Quote Originally Posted by Recon1o6 View Post
3. Monk, Bard, Drk and Warrior are desperate for some love.
Quote Originally Posted by Recon1o6 View Post
6. The reception of overhauled jobs this expansion has been mixed. Mch and Drk got the most radical ones and they are in the middle of the pack with some that like the changes and others that feel they are completely off from what they are supposed to be.
So a few thoughts. First, Ive been DRK main since HW pretty much, and they have now 'streamlined' teh class twice in a row. The problem from my experience is they keep 'dumbing' down the class. The class was hardest to play in HW, but it was also the funnest and most rewarding. In SB, it had its difficulties, but was easier. The biggest gripe was the excessive use of DA. Now its easy to play - Blow your CDs, make sure you can pop Delirium and spammotard Bloodspiller, use EoS until you only have 3k mana left. It's not all that deep of a class and is a discount version of War.

Now to be clear, this doesnt mean the class is broken. It is very functional. It does it's job as a tank, thanks to extremely powerful abilities like TBN, and the scaling on damage makes it decent. It's just that IMO it is incredibly boring to play now and makes me not want to play it anymore. The irony is that the poll actually is very telling about what people find fun. GNB is mechanically a lot closer to HW DRK than the current DRK is, so it's not a surprise I like playing GNB along with many other people. And to be clear how boring I find DRK, I would rather have SB DRK with DA spamming over this current iteration. It's easy to play and pick up, and threat management is so brain dead easy now, with the homogenization of tank CDs, it's pretty uninteresting. And while I know some people argue about "Well players dont want more difficult tanks", the issue is that GNB is a harder/difficult tank to play and yet it is widely enjoyed it seems. So the idea we cant have 'harder' tanks to play is bunk.

As for MONK, I was not a fan of how monk was at the end of SB because it felt clunky. This ShB version I actually enjoy more than the "Use Tornado kick, stance dance a bunch with shoulder tackle to get GL stacks rapidly back," etc etc just felt overly clunky and stupid to play. The version we got now is a bit more satisfying if you manage to do the opener and subsequent play right, but it is also a bit more straight to the point. Once you understand your rotation, there isnt too much thinking involved unless your fight interrupts the groove you got into.


Yeah monk could use some clean up cause a few of its better skills are very niche, and DRK needs to either be reverted or overhauled yet again. The funny thing about DRK was that a friend of mine was joking around a bit and told me when ShB was announced "Oh S***! DRK is the poster child class for the xpac! Are you ready for it to be kinda garbage!". Yeah feels like whatever class they make the 'class' of the xpac, its gonna be crap or mediocre at best.

Bah, just give us back HW DRK....