My point of reference is from people who consistently play savage content, and either have cleared all the current tiers (1-8) or cleared most nad progging e8. The general consensus among htem was that they OGCD heal predominately and just spam damage spells in the mean time. Their complaint is "Healing is boring cause all I do is spam x until I need to heal or prep for a buster".
Now Im sure there's more nuance, and when I suggest a DPS rotation, I dont mean 20 GCDs, but something a bit more to do between heals. Mind you, my reference points are not in statics. Theyre pugging the content.
The prevailing attitude also failed to take into account a lot of tanks were bad at their jobs for various reasons. Either they were absurdly greedy, or they felt that they didnt need to be competent at doing dps.
Speaking as a tank myself, I never had DPS rip aggro off me UNLESS they were being incredibly stupid (blowing massive CDs for huge single target burst dps in the middle of a large pack pull where Im AoE spamming to getting aggro). That was aggravating to deal with, but frankly at that point, I let them have aggro for not addressing the current situation appropriately. In boss fights, you wouldnt pull aggro off me (or any competent tank) that did proper openers and was watching the threat meters. Yes, part of proper DPS play was to use their own threat mitigation, and part of the issue was tanks being ultra greedy and not establishing solid threat, but the old threat management system worked out just fine. You had tank stance on, opened correctly, DPS werent gonna catch you. There was more to manage and deal with and yes, it was funner as a result. I had choices - do I use a threat generation combo or the dps one? How much do I get away with. How ham are these dps. I know that a good % of the time it was open with DA-HS, and then go to SE combo, but atleast I had options and things to do.
Now, its just turn stank stance on, hit boss with whatever, and never have to worry about threat again so long as I dont die and keeping bapping the boss in the face.. Threat is a moot point now.
Im not seeing the issues you have. I played a bit of monk for the first Tier of SB, then quit with the changes they implemented cause I really didnt like how it played. Ive been a lot more active in playing it and how it is now doesnt bother me overall. SSS, TK, and Anatman are clunky, but I can see their points. If anything, TK is the worst, because Anatman can just be fixed by not being so damn finicky about not even rotating, and SSS is very niche but Im semi ok with having a skill on hand incase I flub something or an awkward transition. TK is the worst, as it sacrifices GL stacks to get a burst and it costs to much to get it back without using PB. Only time is if youre guarenteed to lose your stacks, so pretty much the end of a boss fight or a long ass transition where you cant anatman. Maybe the simple fix is to allow you to only use it once you have max stacks in FoW, and it just incurs a 30 second CD on it and doesnt eat GL stacks.
But if theres more to this Im not understanding of why its bad, Im all ears. Im just not seeing it currently myself.