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  1. #11
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    To be fair, it's not like they haven't tried. On paper, Cure is a great ability. It gives you a weave/movement window, it's more mana efficient than Cure II and it comes with a decent proc. The problem is with how the game is designed. Saving a GCD is just too good.

    Maybe it should be the other way around and Cure II should have a chance to proc an instant Cure I?
    (5)

  2. #12
    Player
    Rasikko's Avatar
    Join Date
    Jan 2018
    Posts
    1,394
    Character
    Rasikko Rakitto
    World
    Lamia
    Main Class
    Dark Knight Lv 64
    Cant just remove them, still need them for low end content, plus they are good for fluff damage.

    Quote Originally Posted by Shurrikhan View Post
    Y'know, we don't really need Medica II or Helios either, right? Let's get rid of those, too.

    Just like we never needed Aero III, Miasma, etc., right?

    If there's any chance of making skills, or the niches into which they ought to fit, more useful and enjoyable rather than outright removing them, can we at least take the time to consider those possibilities before joining the devs on the 'just gut it all' bandwagon?
    Removing Aero 3 was not only bone headed, but chopped off a big source of WHM dps.
    (3)

  3. #13
    Player
    Heilstos's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    260
    Character
    Marius Heilstos
    World
    Odin
    Main Class
    Astrologian Lv 100
    Hey Aurora Aura,

    The important point is the cast time. The low cast time gives you a shout window to reave some skill and open up ways to heal. You CAN make use of it. I give some esampels for that:

    WHM : vita + teragram. = 1150 heal in one gdc with 400 mana only (But, thats only okay if you have no lilli -> inst. skills make a better window)

    SCH: physics + illustate = 1000 heal for 400 mana in one gcd

    AST: Bene I + dignitiy = 800 - 1500 heal for 400 mana in one gcd

    The thinking here is that you do not clip here. That can clip with the stronger heals (Bene II, Vita II, sch has nothing that we can compear). So If you realy want to use a GCD heal AND and you can combo it with talents (OGCD). The low ranks from this healer skills are strong because the way not to clip.

    That is ony way to heal. Like someone here say the most of the player do not want to use GCDheal and for this Playbase it count as mistake, but SE want give every player the way to play there Healerjob. So I would say there is no worng or bad as long nobody is dead.
    (1)

  4. #14
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Heilstos View Post
    as long nobody is dead.
    its possible to heal soooo much, that everyone dies. (enrage timer)
    this is why ppl make the argument to lessen GCD healing.
    Im with the OP, make cure2 proc a stronger cure1. It also needs more than that, but WHm lacks the tools to do any more than that atm. maybe next expansion.
    For AST, its only oGCD DPS are the cards, so maybe the proced heal lowers the CD of one of yoru card abilities, be it draw, redraw, divination, etc.
    For WHM i can only think of a cure1 proc also effecting the next stone/glare dmg to help encourage the use of cure1proc over cure2normal.
    (2)
    Last edited by Claire_Pendragon; 04-29-2020 at 04:09 AM.

  5. #15
    Player
    Violet_Galaxy's Avatar
    Join Date
    Aug 2018
    Location
    Mist
    Posts
    485
    Character
    Mimi Peach
    World
    Balmung
    Main Class
    Sage Lv 100
    Quote Originally Posted by Morningstar1337 View Post
    Alright, as it stands when you reach a certain point those skill become useless as Cure/Benefic II are superior in every way, yet they still remain because they're tied to traits that are just as useless due to needing the spells.

    Therefore I propose moving those traits to either DPS skills (Stone/Malefic) or have them be proced by the II skills they were meant to proc, and then having Cure and Benefic be subjected to the same treatment as Stone, Aero, Ruin, etc.

    Thoughts?

    (Physick isn't mentioned here because it's kinda more of a lateral move and has no direct upgrades)
    Glare, Dia and Broil always get downgraded when you go to lower level content so I don't see why they can't do the same with Cure II. I would love to see this honestly as we're long passed the days of trying to proc for Cure II.
    (1)

  6. #16
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Rasikko View Post
    Removing Aero 3 was not only bone headed, but chopped off a big source of WHM dps.
    The thing is, though, as long as we're looking at design only in terms of reaching X HPS or DPS, all we need to do is adjust the remaining kit; we lose only gameplay, not output.
    Why have decisions when we can just increase Holy's potency floor to make up for the loss of Aero III?
    Why have decisions when we can just drop the tickle-heal of Medica II once we have Solace for our on-demand?
    Why have decisions we can just drop Freecure entirely and upgrade Cure directly into Cure II?

    Obviously, I think we should be instead increasing the amount of healing healers have to do, slightly further improving the 'quick-cast' function of the basic skills after their stronger counterparts arrive as to give space enough for a full oGCD weave, and improving on trait features such as Freecure, but the same logic that works for removing Cure/Physic/Benefic here really does follow the same logic that let the devs do away with Aero III and the like.
    (0)

  7. #17
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Shurrikhan View Post
    The thing is, though, as long as we're looking at design only in terms of reaching X HPS or DPS, all we need to do is adjust the remaining kit; we lose only gameplay, not output.
    I wouldn't call DoTs gameplay unless there are meaningful interactions with them. Without that, they're just 'bigger potency' buttons you can't push all the time.

    I've missed Aero 3's animation more than I have the spell itself.
    (3)

  8. #18
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kabooa View Post
    I wouldn't call DoTs gameplay unless there are meaningful interactions with them. Without that, they're just 'bigger potency' buttons you can't push all the time.

    I've missed Aero 3's animation more than I have the spell itself.
    And that's fair, and the case far more for Aero III (which was a 120% GCD cast and then a 100% GCD cast) than for Aero II / Dia, which at least provide opportunities for mobility and weaving, and which we kept probably for that exact reason.

    I'm just saying that there's no spell past the first couple we've ever "needed" in terms of HPS or DPS, given that the others could just be tuned higher to compensate for the loss. The question has always been and always will be what gameplay they permit.

    Do we want a gamestate that allows for (a more polished and appealing version of) Cure/Benefic/Physick to see use, or do we not? That's the question here, not the HPS or DPS that comes with button pruning, since those matters (after a single hotfix, at most) quickly end up at little to no net change.
    (0)

  9. #19
    Player
    althenawhm's Avatar
    Join Date
    Feb 2019
    Posts
    193
    Character
    Althena Rolair
    World
    Ultros
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Kabooa View Post
    I wouldn't call DoTs gameplay unless there are meaningful interactions with them. Without that, they're just 'bigger potency' buttons you can't push all the time.

    I've missed Aero 3's animation more than I have the spell itself.
    The gameplay from DoTs come from having to remember to refresh them when its time, but not too soon. Its not deep by any means, but two dots is more entertaining than just one.
    (2)

  10. #20
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,055
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Kabooa View Post
    I wouldn't call DoTs gameplay unless there are meaningful interactions with them. Without that, they're just 'bigger potency' buttons you can't push all the time.

    I've missed Aero 3's animation more than I have the spell itself.
    I miss both, but yeah. The animation for Aero 3 was great.
    (0)

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