Quote Originally Posted by Rasikko View Post
Removing Aero 3 was not only bone headed, but chopped off a big source of WHM dps.
The thing is, though, as long as we're looking at design only in terms of reaching X HPS or DPS, all we need to do is adjust the remaining kit; we lose only gameplay, not output.
Why have decisions when we can just increase Holy's potency floor to make up for the loss of Aero III?
Why have decisions when we can just drop the tickle-heal of Medica II once we have Solace for our on-demand?
Why have decisions we can just drop Freecure entirely and upgrade Cure directly into Cure II?

Obviously, I think we should be instead increasing the amount of healing healers have to do, slightly further improving the 'quick-cast' function of the basic skills after their stronger counterparts arrive as to give space enough for a full oGCD weave, and improving on trait features such as Freecure, but the same logic that works for removing Cure/Physic/Benefic here really does follow the same logic that let the devs do away with Aero III and the like.