

I wouldn't call DoTs gameplay unless there are meaningful interactions with them. Without that, they're just 'bigger potency' buttons you can't push all the time.
I've missed Aero 3's animation more than I have the spell itself.
And that's fair, and the case far more for Aero III (which was a 120% GCD cast and then a 100% GCD cast) than for Aero II / Dia, which at least provide opportunities for mobility and weaving, and which we kept probably for that exact reason.
I'm just saying that there's no spell past the first couple we've ever "needed" in terms of HPS or DPS, given that the others could just be tuned higher to compensate for the loss. The question has always been and always will be what gameplay they permit.
Do we want a gamestate that allows for (a more polished and appealing version of) Cure/Benefic/Physick to see use, or do we not? That's the question here, not the HPS or DPS that comes with button pruning, since those matters (after a single hotfix, at most) quickly end up at little to no net change.


More diversification would be my vote.Do we want a gamestate that allows for (a more polished and appealing version of) Cure/Benefic/Physick to see use, or do we not? That's the question here, not the HPS or DPS that comes with button pruning, since those matters (after a single hotfix, at most) quickly end up at little to no net change.
For example, Aspected Benefic could be a delayed effect that the Astro triggers later, allowing them to stock healing potency during downtime while Mainline Benefic is their on-demand GCD. Benefic 2 could be one of the spells that trigger Aspected Benefic.
So, diversifying according to something other than MP cost, since MP is relatively unlimited in most content. Sounds good.More diversification would be my vote.
For example, Aspected Benefic could be a delayed effect that the Astro triggers later, allowing them to stock healing potency during downtime while Mainline Benefic is their on-demand GCD. Benefic 2 could be one of the spells that trigger Aspected Benefic.
The gameplay from DoTs come from having to remember to refresh them when its time, but not too soon. Its not deep by any means, but two dots is more entertaining than just one.






I miss both, but yeah. The animation for Aero 3 was great.
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