

Cant just remove them, still need them for low end content, plus they are good for fluff damage.
Removing Aero 3 was not only bone headed, but chopped off a big source of WHM dps.Y'know, we don't really need Medica II or Helios either, right? Let's get rid of those, too.
Just like we never needed Aero III, Miasma, etc., right?
If there's any chance of making skills, or the niches into which they ought to fit, more useful and enjoyable rather than outright removing them, can we at least take the time to consider those possibilities before joining the devs on the 'just gut it all' bandwagon?
The thing is, though, as long as we're looking at design only in terms of reaching X HPS or DPS, all we need to do is adjust the remaining kit; we lose only gameplay, not output.
Why have decisions when we can just increase Holy's potency floor to make up for the loss of Aero III?
Why have decisions when we can just drop the tickle-heal of Medica II once we have Solace for our on-demand?
Why have decisions we can just drop Freecure entirely and upgrade Cure directly into Cure II?
Obviously, I think we should be instead increasing the amount of healing healers have to do, slightly further improving the 'quick-cast' function of the basic skills after their stronger counterparts arrive as to give space enough for a full oGCD weave, and improving on trait features such as Freecure, but the same logic that works for removing Cure/Physic/Benefic here really does follow the same logic that let the devs do away with Aero III and the like.


I wouldn't call DoTs gameplay unless there are meaningful interactions with them. Without that, they're just 'bigger potency' buttons you can't push all the time.
I've missed Aero 3's animation more than I have the spell itself.
And that's fair, and the case far more for Aero III (which was a 120% GCD cast and then a 100% GCD cast) than for Aero II / Dia, which at least provide opportunities for mobility and weaving, and which we kept probably for that exact reason.
I'm just saying that there's no spell past the first couple we've ever "needed" in terms of HPS or DPS, given that the others could just be tuned higher to compensate for the loss. The question has always been and always will be what gameplay they permit.
Do we want a gamestate that allows for (a more polished and appealing version of) Cure/Benefic/Physick to see use, or do we not? That's the question here, not the HPS or DPS that comes with button pruning, since those matters (after a single hotfix, at most) quickly end up at little to no net change.


More diversification would be my vote.Do we want a gamestate that allows for (a more polished and appealing version of) Cure/Benefic/Physick to see use, or do we not? That's the question here, not the HPS or DPS that comes with button pruning, since those matters (after a single hotfix, at most) quickly end up at little to no net change.
For example, Aspected Benefic could be a delayed effect that the Astro triggers later, allowing them to stock healing potency during downtime while Mainline Benefic is their on-demand GCD. Benefic 2 could be one of the spells that trigger Aspected Benefic.
So, diversifying according to something other than MP cost, since MP is relatively unlimited in most content. Sounds good.More diversification would be my vote.
For example, Aspected Benefic could be a delayed effect that the Astro triggers later, allowing them to stock healing potency during downtime while Mainline Benefic is their on-demand GCD. Benefic 2 could be one of the spells that trigger Aspected Benefic.
The gameplay from DoTs come from having to remember to refresh them when its time, but not too soon. Its not deep by any means, but two dots is more entertaining than just one.






I miss both, but yeah. The animation for Aero 3 was great.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


