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  1. #51
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Yeah, no.


    I don't want to waste time waiting for the ability to kick people out who are disagreeable over job situations.
    It's interesting people claim FF14 has a great community, when little things like this would cause major issues because people can't behave, but caused few issues over in WoW and on many occasions was quite useful (dps switching to a tank or heal to help finish an instance).

    Same with parsers and chat in PvP and lots of other things that are actually fine in other games, where the answer here is "absolutely not, too much toxicity". FF14 must have one of the worst communities of all time if it needs to be restricted and micro-managed to such a degree.
    (5)

  2. #52
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,421
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Liam_Harper View Post
    It's interesting people claim FF14 has a great community, when little things like this would cause major issues because people can't behave, but caused few issues over in WoW and on many occasions was quite useful (dps switching to a tank or heal to help finish an instance).

    Same with parsers and chat in PvP and lots of other things that are actually fine in other games, where the answer here is "absolutely not, too much toxicity". FF14 must have one of the worst communities of all time if it needs to be restricted and micro-managed to such a degree.
    Reminder that in WoW, the two opposed factions are literally not allowed to speak the same in-game language because, waaaaaay back in the original beta when the Horde's Undead race spoke Common, it was used exclusively for griefing and trolling, so they made up an excuse language called Gutterspeak for the Undead to patch the problem.
    (0)

  3. #53
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    767
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Marauder Lv 88
    Quote Originally Posted by Liam_Harper View Post
    It's interesting people claim FF14 has a great community, when little things like this would cause major issues because people can't behave, but caused few issues over in WoW and on many occasions was quite useful (dps switching to a tank or heal to help finish an instance).

    Same with parsers and chat in PvP and lots of other things that are actually fine in other games, where the answer here is "absolutely not, too much toxicity". FF14 must have one of the worst communities of all time if it needs to be restricted and micro-managed to such a degree.
    Certainly seems to be the most sensitive community.

    Even if job switching feature does provide problems, part of the charm for MMOs imo or any online games for that matter is dealing with such problems. Having everything too streamlined and managed by the game kills immersion and sense of freedom imo aswell as any meaningful online interaction in PUG content. There should of course be a balance between freedom in player cooperation and streamlining to avoid conflicts and have a viable system, but this game is stream lining too much imo.

    Just look at dungeon design, they don't even seem to trust players enough to be able to cooperatively do anything more complex than progress through a single hallway. It's unjustified mistrust imo since Haukke Mannor and Wanderer's Palace seem to be done just fine with PUGs.
    (0)

  4. #54
    Player
    Bsrking5's Avatar
    Join Date
    Mar 2018
    Posts
    1,018
    Character
    Alpha Lupi
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by SamRF View Post
    The person you replied to suggested that you should only be able to switch in short section at start of duty. After 5 minutes you won't be able to switch jobs anyway under that suggestion, are people going to kick anyway because they didn't comply at beginning? If they also made it so you can't switch job when you join duty in progress, there will be no good reason to kick them other than petty frustration. Some bitter people may do that but think it's gonna be rare to have a successful vote kick.
    It's actually more likely that if they were going to try and force a job change and didn't get it that they would kick anyways rather then play it with w/e they got without kicking.
    While petty reasons for kicking are uncommon they still do happen. I seen a surge when WoW players switched, and even being kicked because someone didn't like my glamour. This job switching is, while still being pretty petty in my eyes, a serious enough reason for kicking because it effects value for time.
    (0)

  5. #55
    Player
    Razard's Avatar
    Join Date
    Apr 2014
    Posts
    429
    Character
    Razard Baleth
    World
    Odin
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by SamRF View Post
    METa = Most Effective Tactics

    "Meta" is the crux of your arguments. People being forced to multi-class is also "meta" that is being enforced. I gave example of people barely pointing out lack of healer dps as an indicator that people in this game don't care enough about meta (and ability to multi-class) to enforce it on PUG groups.
    And yet we have endless debates on Healer DPS in Dungeons.

    To give a, less stupid, example. During Heavensward because the DPS checks of the first Alexander where so nightmarish. DPS builds where enforced to all but healers because they couldn't reach Accuracy cap (except SCH whos dot/ dots weren't factored into Accuracy). I'm not sure if you noticed but all level 60 and below Accessories where job unlocked. So tanks would use Strength accessories to attempt the Alex raids. At the time, Strength accessories had no Vitality.

    This trickled down to "All tanks have to use STR Accessories or you suck" mentality into all content. Even, and especially, dungeons. So you had fresh level 60's with strength accessories trying to wall to wall pull and getting butchered because the healers couldn't keep up.

    It got so bad that a couple of patches later they changed the Tank Damage formula to take into consideration Vit + Strength. Still didn't stop some people going, ahem, Beast Mode.

    Heck, even when Stormblood came out, and they reverted back to Tanks being STR only, There where still some clinging onto thier Level 60 Strength Accessories just for a few extra points of Muh Tank Deeps.

    So don't you come in here with that crap young man. Stuff like your suggestion have serious consequences for all content in the game.
    (6)

  6. #56
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    767
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Marauder Lv 88
    Quote Originally Posted by Razard View Post
    And yet we have endless debates on Healer DPS in Dungeons.

    To give a, less stupid, example. During Heavensward because the DPS checks of the first Alexander where so nightmarish. DPS builds where enforced to all but healers because they couldn't reach Accuracy cap (except SCH whos dot/ dots weren't factored into Accuracy). I'm not sure if you noticed but all level 60 and below Accessories where job unlocked. So tanks would use Strength accessories to attempt the Alex raids. At the time, Strength accessories had no Vitality.

    This trickled down to "All tanks have to use STR Accessories or you suck" mentality into all content. Even, and especially, dungeons. So you had fresh level 60's with strength accessories trying to wall to wall pull and getting butchered because the healers couldn't keep up.

    It got so bad that a couple of patches later they changed the Tank Damage formula to take into consideration Vit + Strength. Still didn't stop some people going, ahem, Beast Mode.

    Heck, even when Stormblood came out, and they reverted back to Tanks being STR only, There where still some clinging onto thier Level 60 Strength Accessories just for a few extra points of Muh Tank Deeps.

    So don't you come in here with that crap young man. Stuff like your suggestion have serious consequences for all content in the game.
    These examples you give are all choices players make for themselves. It doesn't involve harassing others into changing the way they play as the person I was replying to suggested. You're taking what I said out of context and made a point irrelevant to what I was discussing there.

    Beside that, what's your point exactly? This doesn't seem to have anything to do with the ability to switch jobs and problems that may ensue with it.
    (2)

  7. #57
    Player
    Bsrking5's Avatar
    Join Date
    Mar 2018
    Posts
    1,018
    Character
    Alpha Lupi
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by SamRF View Post
    These examples you give are all choices players make for themselves. It doesn't involve harassing others into changing the way they play as the person I was replying to suggested. You're taking what I said out of context and made a point irrelevant to what I was discussing there.

    Beside that, what's your point exactly? This doesn't seem to have anything to do with the ability to switch jobs and problems that may ensue with it.
    I'm certain you are a troll at this point.
    (1)

  8. #58
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,342
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    I think if they had restrictions in place it would be helpful to be able to switch jobs in dungeons / trials. For Example when the Tank leaves a the beginning of a dungeon before you even load in. Restrict it so only one person could do it say once every 5 mins. Can only change roles and only if there fewer than 4 people. 8 for trials.
    (0)

  9. #59
    Player
    Halivel's Avatar
    Join Date
    Sep 2015
    Location
    Golmore
    Posts
    1,576
    Character
    Elja Djt-dvre
    World
    Sagittarius
    Main Class
    Black Mage Lv 100
    The only place where I could see it being useful is PotD and HoH where queues aren't resticted behind jobs to begin with, honestly. And even there it can place a beginning for argues about "eh we're all DPS can somebody switch please" while no one wants to switch and here we are having a fight among party member with monsters looking at this scene with popcorn. Outside of this - no, thanks.

    P.S. For some reason, almost every time I see you in threads, you keep bringing up WoW. If it's so good, maybe it's better to go there and be happy? I'm sure I already said it, even to you specifically, OP. We aren't in WoW. And we didn't come to FF14 to play WoW. We're here to play FF14 with all its advantages and disadvantages.
    (2)

  10. #60
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,421
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Halivel View Post
    The only place where I could see it being useful is PotD and HoH where queues aren't resticted behind jobs to begin with, honestly.
    PotD and HoH both save your progress based on the class/job you joined as. If anything, they're the only places this can't happen.
    (2)

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