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  1. #71
    Player
    Wolwosh's Avatar
    Join Date
    Sep 2013
    Posts
    643
    Character
    Ulorin Ardor
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    And suddenly you start getting nasty ass attitude pugs with friends who think they can do your job better or faster than you and before you know it you're out
    (3)

  2. #72
    Player deadman1204's Avatar
    Join Date
    Feb 2019
    Posts
    285
    Character
    Fransisco Acutus
    World
    Ultros
    Main Class
    Dragoon Lv 90
    Horrible Idea. You'd have people queueing as tanks and then switching to dps saying "its ok, the healer can keep up"
    (3)

  3. #73
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    767
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Marauder Lv 88
    Quote Originally Posted by Wolwosh View Post
    And suddenly you start getting nasty ass attitude pugs with friends who think they can do your job better or faster than you and before you know it you're out
    This would usually result in overall dps loss all things considered, especially considering that there's no guarantee the new player joining will be any better.
    (0)

  4. #74
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    767
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Marauder Lv 88
    Quote Originally Posted by deadman1204 View Post
    Horrible Idea. You'd have people queueing as tanks and then switching to dps saying "its ok, the healer can keep up"
    If they do this just for faster queue, it can be fixed by simply only giving xp to job you initially queued with or completely denying any xp gain after you switch jobs. When considering efficiency however, there's no good reason to do this cause it would usually lead to dps loss (in dungeons). The trinity roles are there for a most efficient party composition after all.

    I could see however players forcing solo healing/tanking in 8-man content. Solution to this could be to only allow in-role switching for X amount of minutes.
    (0)
    Last edited by SamRF; 03-30-2020 at 12:12 AM.

  5. #75
    Player
    Saccharin's Avatar
    Join Date
    Aug 2013
    Posts
    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    Quote Originally Posted by Theodric View Post
    I think it's an excellent idea. One of the major selling points for FFXIV is the ability to play every job on a single character. It'd be nice to see that element of the game embraced more often.
    Yes, but it's still a trinity based game and like it or not the community cant behave.

    They moved away from cross job skills because they didn't want people forced to level other jobs to be effective on one. Provoke from Gladiator is a solid example; every tank actually needed that.

    Quote Originally Posted by SamRF View Post
    Even if job switching feature does provide problems, part of the charm for MMOs imo or any online games for that matter is dealing with such problems. Having everything too streamlined and managed by the game kills immersion and sense of freedom imo aswell as any meaningful online interaction in PUG content. There should of course be a balance between freedom in player cooperation and streamlining to avoid conflicts and have a viable system, but this game is stream lining too much imo.

    Just look at dungeon design, they don't even seem to trust players enough to be able to cooperatively do anything more complex than progress through a single hallway. It's unjustified mistrust imo since Haukke Mannor and Wanderer's Palace seem to be done just fine with PUGs.
    Duty finder is not emersion full stop. If they wanted to provide emersion then they'd have everyone 'walk' to instance entrances. It's convenient and it's what players expect these days. One you've done the dungeon for the story it's grind content for whatever purpose - you want it to take as little time as possible.

    They did have choices in the old dungeons but guess what.. players, in general, didn't like choices: they want a narrow hall. What would happen if a tank took the slightly longer route - kick.

    Quote Originally Posted by Bsrking5 View Post
    While petty reasons for kicking are uncommon they still do happen. I seen a surge when WoW players switched,
    Seriously, blaming WoW. FF14 community is much more kick happy, particularly with the dont ask, dont tell attitude with parsers.
    (3)

  6. #76
    Player
    GrumbleBeard's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    299
    Character
    Severa Nanase
    World
    Jenova
    Main Class
    Sage Lv 90
    I think it would be really cool if you could do this and I think the amount of parties where someone would throw a fit are greatly exaggerated by people in this thread, but the few times it would happen would be pretty irritating. I do remember joining original diadem parties where the tank would immediately switch to a gatherer and everyone else would refuse to tank so we couldn't do anything so I understand why people would be worried. I personally would like if we could though.
    (2)

  7. #77
    Player
    Bsrking5's Avatar
    Join Date
    Mar 2018
    Posts
    1,018
    Character
    Alpha Lupi
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Saccharin View Post
    Seriously, blaming WoW. FF14 community is much more kick happy, particularly with the dont ask, dont tell attitude with parsers.
    So now I can't tell the truth? I wasn't blaming WoW. I don't know what your experience is but IMO they have a similar kicking tendency.
    (0)

  8. #78
    Player
    Vulcann's Avatar
    Join Date
    Jan 2019
    Posts
    135
    Character
    Matic Zanleer
    World
    Faerie
    Main Class
    Paladin Lv 80
    SamRF with the daily terrible idea thread
    (1)

  9. #79
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    767
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Marauder Lv 88
    Quote Originally Posted by Vulcann View Post
    SamRF with the daily terrible idea thread
    Interesting perspective, didn't see it that way, good feedback, good arguments, nice wording, overall top tier comment. Thank you for your much valued contribution to the discussion!
    (1)

  10. #80
    Player
    Halivel's Avatar
    Join Date
    Sep 2015
    Location
    Golmore
    Posts
    1,590
    Character
    Elja Djt-dvre
    World
    Sagittarius
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by SamRF View Post
    This would usually result in overall dps loss all things considered, especially considering that there's no guarantee the new player joining will be any better.
    Quote Originally Posted by SamRF View Post
    When considering efficiency however, there's no good reason to do this cause it would usually lead to dps loss (in dungeons). The trinity roles are there for a most efficient party composition after all.
    You certainly understimate amount of trolls and people that will do something simply because they can, don't you.
    (1)

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