And suddenly you start getting nasty ass attitude pugs with friends who think they can do your job better or faster than you and before you know it you're out
And suddenly you start getting nasty ass attitude pugs with friends who think they can do your job better or faster than you and before you know it you're out
Horrible Idea. You'd have people queueing as tanks and then switching to dps saying "its ok, the healer can keep up"
This would usually result in overall dps loss all things considered, especially considering that there's no guarantee the new player joining will be any better.
If they do this just for faster queue, it can be fixed by simply only giving xp to job you initially queued with or completely denying any xp gain after you switch jobs. When considering efficiency however, there's no good reason to do this cause it would usually lead to dps loss (in dungeons). The trinity roles are there for a most efficient party composition after all.
I could see however players forcing solo healing/tanking in 8-man content. Solution to this could be to only allow in-role switching for X amount of minutes.
Last edited by SamRF; 03-30-2020 at 12:12 AM.
Yes, but it's still a trinity based game and like it or not the community cant behave.
They moved away from cross job skills because they didn't want people forced to level other jobs to be effective on one. Provoke from Gladiator is a solid example; every tank actually needed that.
Duty finder is not emersion full stop. If they wanted to provide emersion then they'd have everyone 'walk' to instance entrances. It's convenient and it's what players expect these days. One you've done the dungeon for the story it's grind content for whatever purpose - you want it to take as little time as possible.Even if job switching feature does provide problems, part of the charm for MMOs imo or any online games for that matter is dealing with such problems. Having everything too streamlined and managed by the game kills immersion and sense of freedom imo aswell as any meaningful online interaction in PUG content. There should of course be a balance between freedom in player cooperation and streamlining to avoid conflicts and have a viable system, but this game is stream lining too much imo.
Just look at dungeon design, they don't even seem to trust players enough to be able to cooperatively do anything more complex than progress through a single hallway. It's unjustified mistrust imo since Haukke Mannor and Wanderer's Palace seem to be done just fine with PUGs.
They did have choices in the old dungeons but guess what.. players, in general, didn't like choices: they want a narrow hall. What would happen if a tank took the slightly longer route - kick.
Seriously, blaming WoW. FF14 community is much more kick happy, particularly with the dont ask, dont tell attitude with parsers.
I think it would be really cool if you could do this and I think the amount of parties where someone would throw a fit are greatly exaggerated by people in this thread, but the few times it would happen would be pretty irritating. I do remember joining original diadem parties where the tank would immediately switch to a gatherer and everyone else would refuse to tank so we couldn't do anything so I understand why people would be worried. I personally would like if we could though.
SamRF with the daily terrible idea thread
You certainly understimate amount of trolls and people that will do something simply because they can, don't you.
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