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  1. #31
    Player
    Kokonji's Avatar
    Join Date
    May 2019
    Posts
    73
    Character
    Kokonji Coconji
    World
    Masamune
    Main Class
    Summoner Lv 90
    for premades I could understand...
    iirc we could already do that in treasure hunt dungeon...

    but for pugs would have different story...
    I could imagine player will queue as any [role in needed] for the bonus and back to their main inside the duty...
    then create a drama over who should be healer or tank or some specific dps over the other...
    or worse, asking why (insert a player name) using this job instead of the other job over small niche things or based on some rumors about meta things...
    then wonder why it's taking forever to kill because of certain job composition: meta but barely understand how the job works / under geared...
    poor sprout will be excluded in a duty because they didn't use/have specific job for this duty...
    and they talk in different language you don't understand...

    Need/greed loot will have no meanings since everyone could just change job and need...

    report of harassment everywhere because someone don't want to change the job the other asked... (or don't want to fill the role they queued for)
    banned player everywhere...
    complains again in the forums about the toxicity of community, and ask for these switching job in duty to be removed...

    yea, this example is a bit over, but there's nothing too extreme for pugs scenario...
    (1)

  2. #32
    Player
    Rasikko's Avatar
    Join Date
    Jan 2018
    Posts
    1,394
    Character
    Rasikko Rakitto
    World
    Lamia
    Main Class
    Dark Knight Lv 64
    Role shortage. When tank or healer leaves your duty you'll sometimes be forced to wait until the spot gets filled again. I've had scenarios in which a dps player left the duty so they could join again as healer/tank so we could progress the instance.
    I've gotten around this a few times by telling the group I'll try to queue in progress as one of those roles. It hasn't failed yet, but there's always that chance I don't queue in progress to the duty I just left or just queue into a totally different party.

    Maybe they can make a setting for that to requeue for last group you just left, if party leader/party members still exist/part of the same group.
    (2)

  3. #33
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    While it has its advantages, I don't think it's necessary. I think forcing you to find replacement is better. Also, duplicate job is not a reason to change unless it's pre-made.

    Quote Originally Posted by Madduin View Post
    Currently, when you're queued in duty finder, you can't accept it if you're in a cut scene. Please change it so you can accept and it will exit you out of the cutscene to start over. It would be great if you would make it also change your class incase you're not queued as the job you're viewing the cutscenes on.
    The way it is now, you're forced to sacrifice cut scenes or endure long wait times while standing still
    Not fun.

    Had to reply to this thread because I couldn't figure out how to make a new one
    Are you sure? I'm pretty sure I was able to accept duty finder message during cutscene. I think what you do is don't escape from the cutscene, just accept the duty finder message and it should allow you to replay the cutscene when you get back.

    Also, in the top left corner, there is a Post New Thread button.
    (0)

  4. #34
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Only thing I'd be for, is switching jobs within a role.
    Queued as a tank? Can only switch to another tank.
    But with jobs being more balanced than ever, and the penalty for duplicates being lower than ever, there's not much need for this.
    (1)

  5. #35
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by linay View Post
    While it has its advantages, I don't think it's necessary. I think forcing you to find replacement is better. Also, duplicate job is not a reason to change unless it's pre-made.

    Are you sure? I'm pretty sure I was able to accept duty finder message during cutscene. I think what you do is don't escape from the cutscene, just accept the duty finder message and it should allow you to replay the cutscene when you get back.

    Also, in the top left corner, there is a Post New Thread button.
    Nope. Some cutscenes don't let you commence duties, forcing you to skip the scene or lose the queue.
    (0)

  6. #36
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by Seraphor View Post
    Nope. Some cutscenes don't let you commence duties, forcing you to skip the scene or lose the queue.
    Is it one of those long ones that tells you to set aside time to watch it? I know the beast tribe cutscene lets me do it.
    (0)

  7. #37
    Player
    Eldevern's Avatar
    Join Date
    Sep 2013
    Posts
    2,009
    Character
    R'lileen Min'enoth
    World
    Cerberus
    Main Class
    Thaumaturge Lv 80
    It depends a lot of how it is implemented.

    Sometimes, in DF, I would prefer run the content with another job (feeling useless when it take too much time to cast and every ennemies are already dead, I would prefer to switch to dancer XD).

    Caster? Focus... dead then interrupt, switch, cast... dead again, interrupt...switch... no interrupt everyone is already dead... damn... I want my dancer!!!

    Quote Originally Posted by linay View Post
    Is it one of those long ones that tells you to set aside time to watch it? I know the beast tribe cutscene lets me do it.
    Not always. There is a warning only when it really takes a lot of time to watch them. Sometimes, the cinematic is around two minutes and... you have 10 people in queue, you think you have time and... it tags... XD
    (0)
    Last edited by Eldevern; 03-26-2020 at 05:44 PM.

  8. #38
    Player
    Gwaeron's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    202
    Character
    Gwaeryn Wenyan
    World
    Omega
    Main Class
    Marauder Lv 80
    I liked it how dungeons worked in 1.23b. You would change your job and party composition depending on the situation. Change to DoH for repairing everyone's gear, AoE-heavy jobs (BLM and BRD) for taking down the trash and then single-target damage (MNK) for bosses, and one of the healers switch to damage dealer for the boss. I was invited even before I leveled up and geared MNK, unlike what someone said before. Most parties didn't mind. In a standard Aurum Vale, I would usually go through maybe three jobs for highest efficiency. Start out as WHM since two were needed for Regen and Stoneskin uptime. Change to BLM for Coincounter, to avoid having to move (and get killed by slugs). MNK for the final boss, for Hundred Fists. The entire point of the armoury system used to be to provide the flexibility to change classes at any time just by switching out the weapons, it was part of the design and the gameplay and the flexibility made it fun.

    That said, would it work now? No way.
    (0)

  9. #39
    Player
    Razard's Avatar
    Join Date
    Apr 2014
    Posts
    429
    Character
    Razard Baleth
    World
    Odin
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by SamRF View Post
    So encounters are designed so healers have to stand still and do nothing for 80% of the fight? Even Trust NPC healers dps, they don't waste global cooldown. Not dpsing as healer clearly goes against this game's meta and is indeed kind of enforced by the playerbase, yet still you barely see anyone say anything when healer does refuse to dps. This would prove the point that PUG groups in this game don't care enough to force others into meta.
    Nice non-sequitur. I thought we where talking about switching roles in dungeons. Not “muh healer deeps”. It’s almost like you don’t have any answer to most of my criticisms, like how this affects non multi-classers. You have just clung on to “the meta” comment from my initial post and focused on nothing else.
    (2)

  10. #40
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,931
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by SamRF View Post
    So encounters are designed so healers have to stand still and do nothing for 80% of the fight? Even Trust NPC healers dps, they don't waste global cooldown. Not dpsing as healer clearly goes against this game's meta and is indeed kind of enforced by the playerbase, yet still you barely see anyone say anything when healer does refuse to dps. This would prove the point that PUG groups in this game don't care enough to force others into meta.
    Very rare when a healer does not dps. On the contrary I see more healer's dps'ing at the expense of actually healing party members that need heals. Try again but that healer's don't dps line doesn't actually fly in game.
    (2)

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