

At that point it would just be better to disband and requeue in most cases so this wouldn't actually help much if at all.I think if they had restrictions in place it would be helpful to be able to switch jobs in dungeons / trials. For Example when the Tank leaves a the beginning of a dungeon before you even load in. Restrict it so only one person could do it say once every 5 mins. Can only change roles and only if there fewer than 4 people. 8 for trials.

I could see swapping jobs within a role as making sense, or even swapping jobs in a fully pre-made group.
For queues, however, I don't see the merit (but would see a LOT of merit in being able to queue up as multiple jobs for a roulette...i.e. I don't care if I tank or heal or DPS, I just want to get this dungeon over with because raid time starts in 30m type of scenario.)
In WoW role queue bypass pretty much only happened in leveling content.



I love to be able to switch to crafting job in a duty when waiting on a healer or tank that's left or afk.
I think it's an excellent idea. One of the major selling points for FFXIV is the ability to play every job on a single character. It'd be nice to see that element of the game embraced more often.


And suddenly you start getting nasty ass attitude pugs with friends who think they can do your job better or faster than you and before you know it you're out
This would usually result in overall dps loss all things considered, especially considering that there's no guarantee the new player joining will be any better.



You certainly understimate amount of trolls and people that will do something simply because they can, don't you.
Horrible Idea. You'd have people queueing as tanks and then switching to dps saying "its ok, the healer can keep up"
If they do this just for faster queue, it can be fixed by simply only giving xp to job you initially queued with or completely denying any xp gain after you switch jobs. When considering efficiency however, there's no good reason to do this cause it would usually lead to dps loss (in dungeons). The trinity roles are there for a most efficient party composition after all.
I could see however players forcing solo healing/tanking in 8-man content. Solution to this could be to only allow in-role switching for X amount of minutes.
Last edited by SamRF; 03-30-2020 at 12:12 AM.
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