Quote Originally Posted by RylaBee View Post
Wrong. BLM has 2 teleport abilities and Manaward to live past some mistakes.

SMN is the true glass cannon of the entire game, you have no jump in/out abilities and no shields or heals.
Pugging prog a lot, I can tell you, how it is almost exclusively me to end on the floor when healers couldnt top-off party before AoE for any reason.
Healer will ou-shit heal or shield themeselves, RDM will vercure, BLM will manaward and non-cloth classes have more health and second wind.

SMN has.. physics.
I play Dragoon and i literally get locked in place for .7 seconds on jumps and 1.2 seconds on Star Divers, You can cast at 25m which is radially most the majority of all the arena's and your summons have attack ranges of 100ms, I don't think you should be getting hit at all as DPS as general, but if you look into HPS on dps, SMN has on average the highest Highest HPS for NOT having to worry about using it as an extra ability, you don't need to go out of the way to provide good HPS, which i find odd and strange, for example in Ramuh due to timings, Summoners have double the HPS of Melee and Triple of Range jobs, It even beats Dancer in HPS in that fight due to how Phoenix is timed, I wouldn't exactly call 700 HPS without trying Glass cannon without utility, considering you guys also have self heals in emergency situations (when the boss jumps for example) It is strange because it's raid wide heals, and doesn't effect your weaves since its kitted into summoners rotation.

Some of it ends up being over-heals, but the time it counts you can get easily around 2k-4k+ heals to the group in 10 seconds.

Let's not lie to ourselves though because everyone knows that summoner is over-tuned and i wouldn't be surprised if they get toned down next patch.