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  1. #10
    Player
    Zerathor's Avatar
    Join Date
    Jun 2016
    Posts
    441
    Character
    Jack Cinder
    World
    Excalibur
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Myon88 View Post
    So the adds phase in e7s, and the first two phases of TEA. If that's what you consider 'large', then I can see why your views on balance are so distorted.
    Ah, my apologies then. If it isn't adds that let smn inch ahead or stay near even, I guess it's other factors that makes them do more damage than blm while simultaneously keeping a raise in their kit. Doesn't seem like this "95%" nonsense you've said earlier. Care to explain that? Maybe it could be blatant turning a blind eye to information regarding your Mary Sue favorite job that makes your views on balance so distorted. Lose the raise, and I call this spread fair.



    Quote Originally Posted by dinnertime View Post
    Raise topic again?
    Raise is fine on Summoner. Yes, Summoner is a tad overtuned because it still does better than the selfish DPS Black Mage and Samurai, but at least the gap isn't so high. Removing Raise from Summoner won't change the numbers it makes because it's not even optimal for Summoner to use it, not even for Red Mage. It's utility that isn't optimized all the time. Sure, it can salvage fights and it suddenly becomes an amazing skill, typically on lower difficulty ones, but again barely optimized after the learning phase. Raise isn't comparable to ogcd/passive support utilities that Bard or Dancer have, and it's always going to be detrimental to DPS since it's a GCD skill. This is why "Raise tax" is also a stupid concept, that and death already punishes the raised person with weaker stats.
    I wouldn't mind if they adjusted Devotion instead. It doesn't feel great to use for me to care about it too much.

    Anyway it shouldn't surprise people that Summoner has a lot of players lately. It's the flavor of the season job for being top DPS and getting a flattering redesign in 5.1. You see the same thing with healers and tanks, right now being White Mage and Paladin respectively who were notoriously called the worst in previous expansions, but have grown to be the best. People will always flock to whatever is popular, that is just general human nature.

    Again, people are on a hyperbole with how overtuned Summoner is honestly. The gap isn't that much, but yes it does need to be dealt with. The balance between the DPS classes right now are pretty good aside from whatever happened to Physical Ranged.
    Raise shouldn't be free to own. Its not a difficult concept. Of course you don't want to use it, but its a safety net in a kit that is exclusive to healers and two dps jobs. Removing it wont change smn numbers, and thats exactly what I want, because where they are is perfectly fine, if they didn't have access to raise.
    I'd be fine just letting it be the 'flavor of the season' if it hadn't already been the flavor of the last entire expansion, that had a mild hiccup in the first patch of shadowbringers that was fixed before TEA came out. The trend seems to always be make smn the flavor of the game, and I don't care for that. You are correct though, the balance gap between jobs (aside phys range) is pretty good atm. With that one tweak to smn, I'd say it'd be golden.
    (2)
    Last edited by Zerathor; 03-19-2020 at 10:01 PM.

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