Quote Originally Posted by Kalise View Post
It's basically the same as not having GL. When you only use it when you have CD's that bypass it consuming GL or when your GL is going to fall off regardless.
That is already more thought than required by most decisions to be made in this game. But, you know what, fine, let's just get rid of all choices since they amount to nothing, even if somehow everyone was, in just your last post, being utterly baffled by that very same "non-decision".

Quote Originally Posted by Kalise View Post
But that's what I was pointing out. AST Sects are crap because they're simply "Be a WHM" or "Be a SCH".

If they were instead designed around making AST do uniquely AST things it would have been much less of a problem. But no, it was "Here, have Regen and Medica II" or "Here have a shitty Adlo and Succor"
That's my point. So why would you possibly want to do the same thing to MNK?

Quote Originally Posted by Kalise View Post
Stances that are actual stances that have actual impact on how you play
Are not what you are suggesting here. You are suggesting, effectively, SkS tiers, but as uses up three different buttons. They have zero use in combat, especially if, as you suggested, we were to lock them out like AST Sects. And I do not see how you could possibly throw out any all ideas of in-combat speed manipulation, because there could be a faintly more optimal choice -- albeit a different one at any given point in time -- yet not see how much a Damage-based permanent speed option would favor raid-buff-heavy compositions do to synergies with oGCDs, LF, and Demolish, effectively removing all higher speed options because you cannot switch them in combat.

You worry about the chance that burning GL might be optimal once or twice per minute yet are completely fine with being stuck in a low-speed mode permanently? How do you reconcile this?

If the threat of losing at most 5% performance for not making use of GL-burns (similarly to TKs, but without suddenly dropping your speed completely) in a raid-buff-heavy comp is enough to say that all choice was removed from Monk's speed, how is a permanent AST Sect, for which there will be a single best choice at all times, not just at a given moment, somehow better?