Page 76 of 80 FirstFirst ... 26 66 74 75 76 77 78 ... LastLast
Results 751 to 760 of 795
  1. #751
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Altagrave13456789 View Post
    i haven't played FFVII-R but i can't imagine action RPG mechanics porting over well to an MMO.

    either way, i'm not optimistic on SE's competence in tuning Monk.
    FF7R has an ATB that acts as a GCD for moves. Attacking fills up the gauge, and lets you get an action in. The faster you attack, the faster it fills. Because Tifa attacks as fast as a GL4 MNK, her ATB comes back faster than everybody else, and can have her moving as fast as a FFXIV MNK in terms of combos.
    (0)

  2. #752
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    The rework from my first glance at the changes seem like all they did was nuke GL and then make modifications to the abilities and potencies tied to it because it was necessary so the job wouldn't break. Even this was lackluster because we have no idea how Anatman is changing (unless I missed something). After giving A grades to the MCH, NIN, and SMN reworks, this one is shaping up to not even being close to living up to them. I would have been happier if all they did was give MNKs a kickflip to get out of melee range while causing damage, and nothing else.

    What is really going to grind my gears is if the MNK rework is a total disappointment knowing how much time and effort went into the TT changes. The previously mentioned reworks felt like the effort put in was like, "Alright team. Let's do this!" The MNK rework feels like, "Is it Monday? Let's just get this over with."
    (3)

  3. #753
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Gemina View Post
    The rework from my first glance at the changes seem like all they did was nuke GL and then make modifications to the abilities and potencies tied to it because it was necessary so the job wouldn't break. Even this was lackluster because we have no idea how Anatman is changing (unless I missed something). After giving A grades to the MCH, NIN, and SMN reworks, this one is shaping up to not even being close to living up to them. I would have been happier if all they did was give MNKs a kickflip to get out of melee range while causing damage, and nothing else.

    What is really going to grind my gears is if the MNK rework is a total disappointment knowing how much time and effort went into the TT changes. The previously mentioned reworks felt like the effort put in was like, "Alright team. Let's do this!" The MNK rework feels like, "Is it Monday? Let's just get this over with."
    Didn't MCH get a similar lackluster change before ShB came out?
    (1)

  4. #754
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    744
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Ya mnk mch and whm all got some lackluster changes in patch 4.5. Mnk had the potencies had moves increased should you not meet the positional requirement and the only real buff was the fist of fire going from 5 to 6 percent lol. Whm had the aggro reduction on its healing moves, assize got super buffed and pi got buffed too. Mch was all the ammo bonuses went from 25 to 30 potency, hot shot damage from 8 to 10 percent, and ricochet from 300 to 320.

    Usually thats how all late expansion "reworks", it's not changing the core gameplay but trying to lessen the flaws by making what it has stronger than what it was before, to varying degrees of success. Astro buffs in 3.4 comes to mind and same with the blm and sam buffs in 4.4.
    (2)

  5. #755
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    So... uh...

    That 100% chance to open a chakra on a crit, huh?
    Universal Brotherhood too.
    (2)
    Last edited by VentVanitas; 12-07-2020 at 07:44 PM.

  6. #756
    Player
    Irisdina_Wiloh's Avatar
    Join Date
    Jun 2017
    Posts
    51
    Character
    Irisdina Wiloh
    World
    Ultros
    Main Class
    Samurai Lv 100
    Overall I am quite happy with these changes although it would have been way better if Yoshi had actually revealed these changes during the LL rather than waiting for the patch notes, as we got next to no info from the LL leaving a lot of us scratching our heads.

    Some of these changes are insanely good, 100% chance to open chakra on a crit, Brotherhood is finally no longer dependent on a phys comp, TK is actually usable now even if it's just a replacement for steal peak. I really hope this groundwork is now solid enough for a proper expansion of the monk job in 6.0 as it is no longer shackled by GL. Anatman is now on life support as a skill so it's either going to turn into a dead button or get a proper revamp with 6.0
    (4)

  7. #757
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by VentVanitas View Post
    So... uh...

    That 100% chance to open a chakra on a crit, huh?
    Universal Brotherhood too.
    They should have mentioned those changes during the Live Letter, they're actually indicative that they're taking Monk feedback for once instead of being completely out of touch with the playerbase. They don't fix all of the problems, but Monk should be much more consistent overall and less locked into physical party compositions now.
    (5)

  8. #758
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by RyuDragnier View Post
    Didn't MCH get a similar lackluster change before ShB came out?
    Indeed they did. We could also toss AST in there as a job that has been addressed, and reworked several times and they still haven't got it right. I was just more or less referring to reworks that have taken place during ShB.
    (0)

  9. #759
    Player
    Garnix's Avatar
    Join Date
    May 2014
    Posts
    642
    Character
    Leih'to Molkoh
    World
    Zodiark
    Main Class
    Gladiator Lv 100
    I am not a Monk main at all, so I am a little bit confused with one of the changes.
    Can anyone clarify what Form Shift does now? Sounds like it is just basically a 7th stack of Perfect Balance? Or is there something I am missing?
    Does this not apply for weapons skills used during perfect balance : "Any additional effects associated with the executed action will also be applied." ??
    (0)

  10. #760
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Garnix View Post
    I am not a Monk main at all, so I am a little bit confused with one of the changes.
    Can anyone clarify what Form Shift does now? Sounds like it is just basically a 7th stack of Perfect Balance? Or is there something I am missing?
    Does this not apply for weapons skills used during perfect balance : "Any additional effects associated with the executed action will also be applied." ??
    Weaponskills done with Perfect Balance stacks will not change your stance while Weaponskills performed with Formless Fist will change your stance.
    (0)

Page 76 of 80 FirstFirst ... 26 66 74 75 76 77 78 ... LastLast