Quote Originally Posted by Valorak View Post
You don't get to decide how people choose to consume and enjoy content, nor do you get to decide whose opinion holds more inherent value. I understand that you want to boil it all down to "impatience" and that you think that their issue with the delay isn't worth interfering with the desires of some competitive raiders. But why should they care about your reasoning when you don't care about theirs?

Why should a subset of competitive raiders' experiences be held above anyone else's experience? Does the fact that someone participates in competitive Savage suddenly invalidate the enjoyment that I get out of window shopping for glamours and crafting on the first day of a patch? Does it invalidate the fact that someone has to now spend more leave days spread across a couple of weeks in order to fully enjoy the content of a patch?

I may be willing to put up with those changes so that others can enjoy the story more, but that doesn't mean that other people are wrong to come to a different conclusion. You're continuing to only look at this from your side of the table and that's why you, and others in here, can't understand why there's any resistance to a delay.
Thank you for utterly ignoring the part where I said I would be okay with not having a savage delay if SE bring in something that allows players to experience the story (with all cutscenes, out of cutscene dialogue and duties) as many times as they wish so that rushing on patch day to keep up with competition would not completely deprive them of experiencing the story as it is meant to be told.

We already have something similar in the game like this, it's called New Game +. If SE add in raid content to that, problem solved.

But no instead lets just go on about how I'm trying to dictate how others should play and ignore that I have proposed something that keeps both parties happy.

Here it is again in case you genuinely missed it:

Quote Originally Posted by Penthea View Post
When savage comes people can and will do it over and over and over again until they're done. However you only get one chance to experience the story properly. Unless SE come up with a way for players to experience the story in full (cutscenes and out of cutscene story content, and any duties) as many times as they wish, then savage delay is the only way to make sure everyone can enjoy the story without anything getting in the way.

If SE do bring in a way for players to experience the story in absolute full as many times as they wish (so that players who do rush can go back whenever and experience the story as it should be told), then I would be fine with not having a savage delay.