Quote Originally Posted by Valorak View Post
If it's a week-long delay on Savage? The most commonly stated problem that I've seen is that people just don't want to wait an extra week for something that they should be able to play on patch day.
If people can wait several months, they can wait one more week. I already said savage isn't the bulk of the content. They have other things they can do until then.

Quote Originally Posted by Valorak View Post
There are also people that are worried that it would slightly reduce the difficulty of Savage unless the devs go out of their way to tune for extra gear.

If the delay includes tomestones and crafted gear then that mostly fixes the worry about reduced difficulty.
If the content release mimics how it is done at launch then this won't really be an issue. If it's not an issue there, why would it be in other tiers?

Quote Originally Posted by Valorak View Post
So if your answer to these problems is going to be something like "Big deal, just wait a week" or "Who cares?", then you shouldn't be surprised when you get similar answers regarding the plight of competitive raiders. You may think those are weak complaints, but in this case, it's not really up to you to decide whether or not someone's issue is legitimate or not. They probably think that your complaint is just as weak. If you want some sort of constructive dialogue in this thread then we'll need compromise/empathy on both sides.
But these people are okay with the savage delay on expansion launch...so I don't understand how they would not be for all tiers. I already said savage isn't the bulk of the content. It never is.

So it all boils down to your assumption that a lot of people are simply impatient. Sorry but I don't think their impatience matters more than guaranteeing that everyone from casual to ultra hardcore gets the chance to experience the story as it is intended to be told, without interfering with how they normally play.

When savage comes people can and will do it over and over and over again until they're done. However you only get one chance to experience the story properly. Unless SE come up with a way for players to experience the story in full (cutscenes and out of cutscene story content, and any duties) as many times as they wish, then savage delay is the only way to make sure everyone can enjoy the story without anything getting in the way.

If SE do bring in a way for players to experience the story in absolute full as many times as they wish (so that players who do rush can go back whenever and experience the story as it should be told), then I would be fine with not having a savage delay.