Results 1 to 10 of 307

Hybrid View

  1. #1
    Player
    Barraind's Avatar
    Join Date
    Sep 2018
    Posts
    1,113
    Character
    Barraind Faylestar
    World
    Coeurl
    Main Class
    Paladin Lv 90
    That's not really accurate. sHC groups that aim for a first week clear need to:

    1) clear the normal mode raid, which takes around 1 hour if you chose to skip all cutscenes;
    2) need a few hours to gather/buy things to craft the new gear and meld it (the first pieces of gear appear on the MB a couple of hours after the maintenance is over). This doesn't apply to more HC groups since they usually have their army of crafters and gatherers that do the work for them while they clear the first two turns with the previous BiS;
    3) clear and farm the new ex primal for weapons. This takes 1-2 hours. These weapons are pretty much required for a week 1 clear unless your party is god-tier and can get away with crafted pentamelded weapons.

    So you see, at the very least it takes several hours of preparations. For sHC groups, this is very vexing, especially if some party members can't take days off work and just want to follow a normal evening raid schedule.

    Now, this wouldn't be nearly as bad if at least points 1 and 3 were removed, which is exactly what happens for the first savage tier. Let crafted gear come with savage, but at least let us enjoy the MSQ and the NM raid story instead of forcing us to skip all text if we want to play at a semi-competitive level.

    If they're holding back savage, theres an incredibly good chance they're also holding back the EX trial, new tomestones and crafted gear (You wont have the new tomestones, so the old tomestones wont be phased out, so the new tomestone mats wont be available), for the sole purpose of keeping the ilvl of available gear constant.

    Which means literally the ONLY thing you're getting from the delay is the length of the cutscenes, which is about 10 minutes, on an event that ONLY impacts people who are racing to do this content the second the servers are up.

    It has 0 impact on anyone who is not, as they already have the time post reset to do those things.

    Its an awful argument to say that because one subset of one subset of one subset of players (the people who care about cutscenes in statics who want to race for world first clears) feel like they cannot do every bit of content simultaneously the second the content is available, we should let them save their 10 minutes by delaying content that is ready to be released by more than, and I'm being generous with this, a couple hours (and I'm mostly only saying a couple hours because it means I dont have to get up at 4 or 5 am my time to gather and craft things for the one day a patch cycle my crafting profits require me being on a timer).


    As if 'It's your problem' is a compelling reason.
    "Its a problem of a small minority of a small minority of a small minority so it doesnt really warrant significant consideration" is a strong argument when the rest of the playerbase are adversely affected by it, yes.
    (1)
    Last edited by Barraind; 03-03-2020 at 02:57 AM.

  2. #2
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Barraind View Post
    If they're holding back savage, theres an incredibly good chance they're also holding back the EX trial, new tomestones and crafted gear (You wont have the new tomestones, so the old tomestones wont be phased out, so the new tomestone mats wont be available), for the sole purpose of keeping the ilvl of available gear constant.
    You're overcomplicating things. They didn't hold back the ex trials in 5.0, so why would they hold back the new ex primal? And why would they hold back the new tomestones exactly? It's way easier to make the dps check slightly harder to account for the potentially higher ilvl of the party. They can go several ways, the important thing is that they release content in a way that lets raiders jump into savage content without placing some nonsensical gates before them...just like the first savage tiers and the ultimate raids.
    (1)

Tags for this Thread