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  1. #1
    Player
    Eriane_Elis's Avatar
    Join Date
    Apr 2018
    Posts
    583
    Character
    Eriane Elis
    World
    Exodus
    Main Class
    White Mage Lv 90
    The glamour system lets you appear as whatever you want using magick.
    Yet the glamour system doesn't let you glam if it's a class you don't have the right weapon or soul crystal for.
    The biggest focus in FF14's community seems to be glamour and it's one of the major focus for the devs.

    So.... Why can't we glam however we wan to glam like other games? I get race/sex restrictions because the game uses static assets but the rest? There's no real excuse.
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  2. #2
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Eriane_Elis View Post
    The glamour system lets you appear as whatever you want using magick.
    Yet the glamour system doesn't let you glam if it's a class you don't have the right weapon or soul crystal for.
    The biggest focus in FF14's community seems to be glamour and it's one of the major focus for the devs.

    So.... Why can't we glam however we wan to glam like other games? I get race/sex restrictions because the game uses static assets but the rest? There's no real excuse.

    Personally I'd love it if they loosened glamour restrictions.

    Weapons I get. Weapons, with the excaption of smn/sch, have their own animations and weapon types and you can't just have a dragoon glaming a sword/shield or a dark knight glaming a gunblade etc.

    Job specific artifact sets I get. These are designed for a singular job and I get not letting other jobs glam them.

    And race/gender specific gear I understand would take a lot of work to make glamable on everyone.

    But everything else? Other than maybe technical reasons in their spaghetti code that would make it hard to actually implement code wise, I see no reason why not.

    You cal already glam stuff like toad/pig suits, level 1 glam items, mog station items etc for the most part without restrictions. (Some items here are sex specific of course.) And so many sets really don't have clear role delineations anyway. Look at the Yorha sets. Can you really say that the tanking set and aiming set are any better for warrior vs bard? Look at how many sets in general have shared models with pallette swaps in order to even fit the seven role breakouts we have currently anyway. (Fending/maiming/striking/scouting/aiming/casting/healing.) Does the aiming late allagan set work better for a dancer than the scouting set? I'd say no. Look at the shisui and sky rat sets.

    So much of the gear in this game really doesn't play into role identity in the first place. You have skimpy tank sets and armored healer sets. You have instances of healers and tanks sharing models, maiming and tanking sharing models, casting and healing sharing models, tanking and aiming sharing models. On top of all the silly glams in the game that are job/role neutral anyway. So other than the possible technical reasons for it being hard to loosen glamour restrictions, I don't really see any downsides. You can even still require the character to be able to equip said item to glam it, so for example if you want to glam that aiming gear onto your fending ear you can, but you'll need a brd/mch/dnc leveled enough to do it.
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  3. #3
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Bright-Flower View Post
    Personally I'd love it if they loosened glamour restrictions.
    To be perfectly honest... They could simply just get rid of the different gear archetypes entirely.

    As we have seen with the Aetherite Earring, they have the capacity to have a piece of gear switch stats based on the current job. Not that actually having Str + Agi + Int + Mind actually means anything, those stats could equally be merged into a singular stat given the complete lack of interaction with them (Especially given that primary stat materia has been removed)

    Add to that the fact that basically all jobs just want to stack Crit and DH.

    Means that outside of Tanks and DRG's bonus armour on equipment (Which can easily be folded into the Tank's baseline level 1 trait and a new trait for DRG that just applies their Phys defense bonus) there's actually little to no difference in gear anymore. Especially with ShB making Fending accessories have the same amount of Vit and Str on as Slaying ones.

    Heck, half the time these days, you're getting loot drops that are boxes or tokens to hand in to purchase your desired item as opposed to rolling on that sick for example, Fending item (Outside of Alliance Raids)

    Add to that the gripe people have about gearing alt jobs and the weekly limit on Tomestones, which would be solved by allowing every job to share a single set of gear outside of weapons...

    The only issue at THAT point would be how awkward the glam feature is for multiple jobs with shared equipment (I'd love to see Glam be tied to the equipment set, rather than the item itself. Something like giving a second equipment slot that doesn't do anything other than hold a particular item's glamour to override your actual equipment's appearance. Sort of like Anarchy Online's cosmetic tab, only with the ability to put Glamours in there instead of actual items)
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